Editing Throne of Minas Tirith (17R36)
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The Faithful Stone and Throne of Minas Tirith [[combo]] in particular is a strong [[Hate|counter]] to Shadow strategies that rely on [[possession]]s. Faithful Stone generates a lot of tokens, and the Throne can funnel them into wiping out Shadow possessions. Older decks like [[Corsairs]] and [[Dunland Site Control]] rely on their [[boats]] and {{Card|Hides}}, {{Card|Grond, Hammer of the Underworld}} and {{Card|Grond, Forged with Black Steel}} are both very obnoxious, {{C|Orc}} [[corruption]] decks want to trigger {{Card|Retribution}}, and {{C|Men}} often rely on possessions like {{Card|Pavise}} (but also have {{Card|Countless Companies}}). | The Faithful Stone and Throne of Minas Tirith [[combo]] in particular is a strong [[Hate|counter]] to Shadow strategies that rely on [[possession]]s. Faithful Stone generates a lot of tokens, and the Throne can funnel them into wiping out Shadow possessions. Older decks like [[Corsairs]] and [[Dunland Site Control]] rely on their [[boats]] and {{Card|Hides}}, {{Card|Grond, Hammer of the Underworld}} and {{Card|Grond, Forged with Black Steel}} are both very obnoxious, {{C|Orc}} [[corruption]] decks want to trigger {{Card|Retribution}}, and {{C|Men}} often rely on possessions like {{Card|Pavise}} (but also have {{Card|Countless Companies}}). | ||
You already have all these {{C|Gondor}} artifacts, culture token cards, and unique {{C|Gondor}} characters, so it's easy to graft on more cards that spot or benefit from them. {{Card|Scroll of Isildur}} and {{Card|Narsil, Blade of the Faithful}} both [[spot]] artifacts, and you can fit more artifacts like {{Card|Sapling of the White Tree}}, {{Card|Ring of Barahir}}, or {{Card|Seeing Stone of Orthanc}}. {{Card|Aragorn, Isildur's Heir}} loves to see all these tokens. {{Card|Stewards' Legacy}} benefits characters you're probably already playing, although its strongest effect, negating minion abilities, is a bit redundant with Storied Homestead. If you are playing Stewards' Legacy, you probably have [[ranger]]s to exert for {{Card|Soldier's Cache}}, which serves as a way to generate tokens and prevent excess healing from a [[sanctuary]] (or {{Card|Mithlond}} or {{Card| | You already have all these {{C|Gondor}} artifacts, culture token cards, and unique {{C|Gondor}} characters, so it's easy to graft on more cards that spot or benefit from them. {{Card|Scroll of Isildur}} and {{Card|Narsil, Blade of the Faithful}} both [[spot]] artifacts, and you can fit more artifacts like {{Card|Sapling of the White Tree}}, {{Card|Ring of Barahir}}, or {{Card|Seeing Stone of Orthanc}}. {{Card|Aragorn, Isildur's Heir}} loves to see all these tokens. {{Card|Stewards' Legacy}} benefits characters you're probably already playing, although its strongest effect, negating minion abilities, is a bit redundant with Storied Homestead. If you are playing Stewards' Legacy, you probably have [[ranger]]s to exert for {{Card|Soldier's Cache}}, which serves as a way to generate tokens and prevent excess healing from a [[sanctuary]] (or {{Card|Mithlond}} or {{Card|Neekerbreeker's Bog}}) from going to waste. | ||
The Throne of Minas Tirith is a support area artifact, and as such it's pretty close to indestructible. The only card in the entire game that can force you to discard it is {{Card|Grond, Hammer of the Underworld}}, and the Throne can simply discard Grond first. Its weakness is instead the {{C|Gondor}} token conditions it relies upon to work, especially {{Card|Noble Leaders}}. If those conditions are discarded, then Throne can't do anything. Be careful of strong [[Condition Removal|condition removal]], especially multitarget cards like {{Card|Saruman's Power}}, {{Card|Tempest of War}}, or {{Card|You Do Not Know Fear}}. Additionally, because the Throne [[Reinforce|reinforces]] tokens rather than placing them, remember that you'll need to leave at least one token on each condition you want to refuel. Don't use that last token on Noble Leaders if you can avoid it! | The Throne of Minas Tirith is a support area artifact, and as such it's pretty close to indestructible. The only card in the entire game that can force you to discard it is {{Card|Grond, Hammer of the Underworld}}, and the Throne can simply discard Grond first. Its weakness is instead the {{C|Gondor}} token conditions it relies upon to work, especially {{Card|Noble Leaders}}. If those conditions are discarded, then Throne can't do anything. Be careful of strong [[Condition Removal|condition removal]], especially multitarget cards like {{Card|Saruman's Power}}, {{Card|Tempest of War}}, or {{Card|You Do Not Know Fear}}. Additionally, because the Throne [[Reinforce|reinforces]] tokens rather than placing them, remember that you'll need to leave at least one token on each condition you want to refuel. Don't use that last token on Noble Leaders if you can avoid it! |