Editing Threats
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See Also [[wound]]. | See Also [[wound]]. | ||
[[Category: Comprehensive Rules References That Need Fixed]]'''From the [[comprehensive_rules_4-0#threats|Comprehensive Rules 4.0]]:''' | |||
[[Category: Comprehensive Rules References That Need Fixed]] | |||
'''From the [[comprehensive_rules_4-0#threats|Comprehensive Rules 4.0]]:''' | |||
A threat is a token placed on the dead pile by the Free Peoples player. The same tokens that are used for wounds can be used for threats. There are many cards that add or remove threats, much in the same way that burdens are added or removed. However, threats cannot be added if the number of threats on the dead pile is equal to or greater than the number of companions in play. | A threat is a token placed on the dead pile by the Free Peoples player. The same tokens that are used for wounds can be used for threats. There are many cards that add or remove threats, much in the same way that burdens are added or removed. However, threats cannot be added if the number of threats on the dead pile is equal to or greater than the number of companions in play. | ||
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''If there are three threats on the dead pile when an ally is killed, the Free Peoples player must remove those tokens and assign three wounds to his companions (not allies). This may be three wounds to one companion, one wound each to three different companions, or any other possible combination.'' | ''If there are three threats on the dead pile when an ally is killed, the Free Peoples player must remove those tokens and assign three wounds to his companions (not allies). This may be three wounds to one companion, one wound each to three different companions, or any other possible combination.'' | ||
''See also [[ | ''See also [[active]], [[leaving play]].'' | ||
==Cards That Spot Threats== | ==Cards That Spot Threats== |