Editing Threat of the Unknown (1C197)

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= Strategy =
= Strategy =


Threat of the Unknown is rarely played, despite its superficially useful appearance. It's a [[cycling]] card in a [[Shadow Alignment]] [[culture]] that already has very strong cycling tools, and often plays 1 vitality minions that can't be exerted. It competes directly with {{Card|Goblin Scimitar}}, which also draws cards while helping swarms of minions pose a threat to middling-strength [[companion]]s. Plus, most {{C|Moria}} decks play their Scimitars over and over again, using tools like {{Card|Goblin Scavengers}} and {{Card|Relics of Moria}}, and uses them to generate [[Twilight]] with multiple copies of {{Card|Goblin Armory}}, while each copy of this card is only useful once.
Helpful card-drawing engine in [Moria] archery decks, which feature more high-vitality minions (Archer Commander, Moria Archery Troop) or [Moria] damage decks, which might feature Moria Axe over the ever-present Goblin Scimitar. Threat of the Unknown is a useful card drawing event.


It's slightly more useful in [[Moria Archery]] and [[Moria Beatdown]], as those decks have more minions with 2+ vitality, but those decks rarely have enough room for this card.
= Strengths and Weaknesses =
== Strong Versus... ==
 
* Card drawing and cycling, or fuel for They Are Coming


= Strengths and Weaknesses =
== Weak Versus... ==
== Weak Versus... ==


* Using this card makes you more vulnerable to [[direct wounding]] and [[archery]]
* Difficult to play without higher-vitality minions
* {{Card|Betrayal of Isengard}} punishes using this card
* Direct wounding
* Betrayal of Isengard


= Rulings =
= Rulings =
* Shadow cards are not subject to the [[Rule of 4]].
 
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]
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