Editing The Shire Countryside (3R113)

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{{CardTabs|Shire}}
{{CardTabs|Shire}}


[[{{ROOTPAGENAME}}]] is a {{C|Shire}} [[Condition]] from the [[Realms of the Elf-Lords]] set. While not particularly noteworthy upon its release, later cards empowered it to become one of the most notorious Free Peoples conditions. This posed a particular problem for Decipher: they had few ways to create new sources of burden removal without continuing to propel The Shire Countryside to greater heights and no way to use a companion's vitality to reliably limit phase actions. {{Card|Erland, Dale Counselor}} was the final straw,<ref>[http://web.archive.org/web/20070408171859/http://www.decipher.com/content/2004/10/102804lotrxlistchange.html Shadows X-list Update]</ref> a generally well-costed card that would introduce an endless loop with The Shire Countryside and {{Card|A Light in His Mind}}. It was one of many [[Fellowship Block]] cards to be [[X-list|banned]] when [[Shadows]] was released, a precursor to set rotation in [[Black Rider]].
[[{{ROOTPAGENAME}}]] is a {{C|Shire}} [[Condition]] from the [[Realms of the Elf-Lords]] set. While not particularly noteworthy upon its release, later cards empowered it to become one of the most notorious Free Peoples conditions. This posed a particular problem for Decipher: they had few ways to create new sources of burden removal without continuing to propel The Shire Countryside to greater heights and no way to use a companion's vitality to reliably limit phase actions. {{Card|Erland, Dale Counselor}} may have been the final straw, a generally well-costed card that would introduce an endless loop with The Shire Countryside and {{Card|A Light in His Mind}}. It was one of many [[Fellowship Block]] cards to be [[X-list|banned]] when [[Shadows]] was released, a precursor to set rotation in [[Black Rider]].
 
{{CardInfobox|3R113}}
{{CardInfobox|3R113}}
{{QueryCardCategories|3R113}}</noinclude>
{{QueryCardCategories|3R113}}</noinclude>
= Strategy =
= Strategy =
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The cultural enforcement required by The Shire Countryside is weak for any deck with Frodo as the Ring-bearer. Playing a second Hobbit in the starting fellowship makes it much less likely to ever clog your hand, and having backup Hobbits in the deck provides some cover should you run into trouble early on. {{Card|Merry, Friend to Sam}} is a popular choice in the starting fellowship as his ability is naturally complemented by its healing, and {{Twilight|3}} remaining allows plenty of decks to take advantage of the setup.
The cultural enforcement required by The Shire Countryside is weak for any deck with Frodo as the Ring-bearer. Playing a second Hobbit in the starting fellowship makes it much less likely to ever clog your hand, and having backup Hobbits in the deck provides some cover should you run into trouble early on. {{Card|Merry, Friend to Sam}} is a popular choice in the starting fellowship as his ability is naturally complemented by its healing, and {{Twilight|3}} remaining allows plenty of decks to take advantage of the setup.


The Shire Countryside enables some of the game's most potent and flexible healing, but it's not the only way to constantly remove wounds from companions. If there are many Frodo signets or a {{C|Gondor}} Man, Pipeweed decks provide a similar caliber of healing in the Fellowship phase without relying on conditions (though the reliance on possessions is a liability itself in [[Movie Block]] where corsairs and {{Card|Corsair Marauder}} are popular). {{Card|Shoulder to Shoulder}} allows easy healing for Elven and Dwarf fellowships in the maneuver phase, transferring wounds to self-healing {{C|Elven}} allies. The [[Hobbit Hospital]] strategy keeps Shire-folk healthy with {{Card|Hobbit Party Guest}} refilling {{Card|The Gaffer, Sam's Father}} and {{Card|Farmer Maggot, Chaser of Rascals}} every turn.
The Shire Countryside enables some of the game's most potent and flexible healing, but it's not the only way to constantly remove wounds from companions. If there are many Frodo signets or a {{C|Gondor}} Man, Pipeweed decks provide a similar caliber of healing in the Fellowship phase without relying on conditions (though the reliance on possessions is a liability itself in [[Movie Block]] where corsairs and {{Card|Corsair Marauder}} are popular). {{Card|Shoulder to Shoulder}} can provide a similar caliber of healing for Elven and Dwarf fellowships in the maneuver phase, moving wounds to self-healing {{C|Elven}} allies. The [[Hobbit Hospital]] strategy keeps Shire-folk healthy with {{Card|Hobbit Party Guest}} refilling {{Card|The Gaffer, Sam's Father}} and {{Card|Farmer Maggot, Chaser of Rascals}} every turn.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
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* Most site 4s on the [[Site#List of King Block Sites|King Block site path]], especially {{Card|Pelennor Prairie}} which comes when the Free Peoples player may have a stockpile of burdens from earlier sites and little opportunity to remove them
* Most site 4s on the [[Site#List of King Block Sites|King Block site path]], especially {{Card|Pelennor Prairie}} which comes when the Free Peoples player may have a stockpile of burdens from earlier sites and little opportunity to remove them
* {{Card|Steward's Tomb}}
* {{Card|Steward's Tomb}}
= See Also =
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