Editing The Return of the King

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With the defeat of {{C|Isengard}} and {{C|Dunland}} at Helm's Deep, the Free Peoples rally under {{C|Gondor}} at Minas Tirith to fend off the marching {{C|Sauron}} [[Besieger]] swarms, led by {{C|Ringwraith}} generals and vanguards.  The main focus of the set are on the [[Besieger]]s vs the [[Knight]]s, but there are new tools all around, in particular the [[Morgul Orcs]], which are non-Nazgul minions under the {{C|Ringwraith}} banner.   
With the defeat of {{C|Isengard}} and {{C|Dunland}} at Helm's Deep, the Free Peoples rally under {{C|Gondor}} at Minas Tirith to fend off the marching {{C|Sauron}} [[Besieger]] swarms, led by {{C|Ringwraith}} generals and vanguards.  The main focus of the set are on the [[Besieger]]s vs the [[Knight]]s, but there are new tools all around, in particular the [[Morgul Orcs]], which are non-Nazgul minions under the {{C|Ringwraith}} banner.   


As usual, the introduction of a new block comes paired with a new site path.  The [[King Block]] site path suffers compared to the other two [[Movie Block]] site paths, particularly in feeling formulaic and samey from game to game.
As usual, the introduction of a new block comes paired with a new site path.  The [[King Block]] site path is widely considered to be formulaic and overly simplistic, as the number of "real" choices involved are quite low once one's deck has decided which cultures and strategies to use.


Two new mechanics were introduced, the first being [[Initiative]].  At any given time, one side or the other is declared to "have initiative", which on its own does nothing but may trigger conditional effects on cards.  By default, the Free Peoples player loses initiative if they have 3 or fewer cards in hand (although other card effects may alter this).   
Two new mechanics were introduced, the first being [[Initiative]].  At any given time, one side or the other is declared to "have initiative", which on its own does nothing but may trigger conditional effects on cards.  By default, the Free Peoples player loses initiative if they have 3 or fewer cards in hand (although other card effects may alter this).   
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