Editing Swarm

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The simplest swarm strategy is to play a bunch of minions, then stack all of the extras on the [[Ring-bearer]] in the hopes of overwhelming them. However, ifย  the Ring-bearer is well-defended (e.g. by cards like {{Card|The Tale of the Great Ring}}), it might be better to aim to overwhelm another companion and win on a subsequent turn.
The simplest swarm strategy is to play a bunch of minions, then stack all of the extras on the [[Ring-bearer]] in the hopes of overwhelming them. However, ifย  the Ring-bearer is well-defended (e.g. by cards like {{Card|The Tale of the Great Ring}}), it might be better to aim to overwhelm another companion and win on a subsequent turn.


Counters to swarm include '''[[Defender]] +1''' abilities, versions of [[The One Ring]] that give the Ring-bearer strength or '''[[Hunter]]''' bonuses like {{Card|The One Ring, Such a Weight to Carry}}, cards that protect characters from being overwhelmed like {{Card|The Tale of the Great Ring}}, cards that grant benefits when winning a skirmish like {{Card|Banner of Westernesse}}, alternate Ring-bearers with higher strength scores like {{Card|Isildur, Bearer of Heirlooms}}, and enough [[direct wounding]] or [[archery]] to thin out the swarm. In some formats that use older versions of the rules -- all formats before [[King Block]] and [[Movie Block]] -- cards that cancel skirmishes like {{Card|Hobbit Stealth}} can also protect the Ring-bearer from a one-time swarm. Swarm decks also tend to run cheap, low-strength minions, which are inherently weak except when played in a large swarm.
Counters to swarm include '''[[Defender]] +1''' abilities, versions of [[The One Ring]] that give the Ring-bearer strength or '''[[Hunter]]''' bonuses like {{Card|The One Ring, Such a Weight to Carry}}, cards that protect characters from being overwhelmed like {{Card|The Tale of the Great Ring}}, cards that grant benefits when winning a skirmish like {{Card|Banner of Westernesse}}, alternate Ring-bearers with higher strength scores like {{Card|Isildur, Bearer of Heirlooms}}, and enough [[direct wounding]] or [[archery]] to thin out the swarm. In some formats that use older versions of the rules -- all formats before [[King Block]] and [[Movie Block]] -- cards that cancel skirmishes like {{Card|Hobbit Stealth}} can also protect the Ring-bearer from a one-time swarm. Swarm decks also tend to run cheap, weak minions, which are inherently weak except when played in a large swarm.


{{C|Moria}} is the classic swarm Shadow [[culture]]. It plays lots of cheap minions, draws more cards with {{Card|Goblin Scimitar}}, generates more [[Twilight]] with {{Card|Goblin Runner}} and {{Card|Moria Scout}}, then plays even more cheap minions. To keep from running out of minions to play, it reuses them with {{Card|Goblin Swarms}} or plays them from discard with {{Card|They Are Coming}}.
{{C|Moria}} is the classic swarm Shadow [[culture]]. It plays lots of cheap minions, draws more cards with {{Card|Goblin Scimitar}}, generates more [[Twilight]] with {{Card|Goblin Runner}} and {{Card|Moria Scout}}, then plays even more cheap minions. To keep from running out of minions to play, it reuses them with {{Card|Goblin Swarms}} or plays them from discard with {{Card|They Are Coming}}.
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