Editing Suffered Much Loss (10U35)

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[[The Two Towers|Set 4]] had a number of cards meant to encourage an [[uruk-hai]] deck focused on [[Beatdown|beating down]] the Freeps player at [[Battleground]] [[site]]s. The main highlights were {{Card|Advance Uruk Patrol}}, {{Card|Ferocity}}, {{Card|Uruk Assault Band}}, and {{Card|Uruk Vanguard}}. Most [[site number]]s in [[Towers Block]] had at least one possible site that was a battleground, and all site 5s were battlegrounds, so these cards were fairly reliable, especially if you let the opponent take the lead on the [[Site Path|site path]] and forced them to go to your sites. However, [[King Block]]'s site path had no battlegrounds at all, which quietly [[Nerf|nerf]]ed these key cards in that deck. In formats using the King Block site path, like [[Movie Block]] and [[King Standard]], [[Uruk Beatdown]] is very rarely played.
[[The Two Towers|Set 4]] had a number of cards meant to encourage an [[uruk-hai]] deck focused on [[Beatdown|beating down]] the Freeps player at [[Battleground]] [[site]]s. The main highlights were {{Card|Advance Uruk Patrol}}, {{Card|Ferocity}}, {{Card|Uruk Assault Band}}, and {{Card|Uruk Vanguard}}. Most [[site number]]s in [[Towers Block]] had at least one possible site that was a battleground, and all site 5s were battlegrounds, so these cards were fairly reliable, especially if you let the opponent take the lead on the [[Site Path|site path]] and forced them to go to your sites. However, [[King Block]]'s site path had no battlegrounds at all, which quietly [[Nerf|nerf]]ed these key cards in that deck. In formats using the King Block site path, like [[Movie Block]] and [[King Standard]], [[Uruk Beatdown]] is very rarely played.


Suffered Much Loss, the only {{C|Isengard}} card of King Block, was meant to address that, at least in part. It's a bit more trouble to get it into play than to simply play battlegrounds in your [[adventure deck]], but at least it's something. Once you have it in play, those cards get their abilities back! Sort of! Unfortunately, it doesn't work on [[Site Control|sites you've controlled]], so it's still not enabling the larger bonuses on {{Card|Advance Uruk Patrol}} and {{Card|Uruk Assault Band}}. And, because Suffered Much Loss is a [[condition]], so it's much easier for your opponent to [[Condition Removal|remove]], plus it gets in the way of using {{Card|Saruman's Power}}. +1 strength when you have [[initiative]] is a nice bonus, but {{C|Isengard}} doesn't have a good way to take initiative if your opponent doesn't give it to you, and the big uruk beatdown minions have some [[cultural enforcement]] that makes multicultural decks tricky. On top of all of this, in the meantime the [[meta]] of Movie Block had become much more hostile to single huge skirmishers, so an empowered {{Card|Uruk Vanguard}} just wasn't the existential threat that it had been before. Ultimately, Uruk Beatdown in [[Movie Block]] ended up weaker than Uruk Beatdown in [[Towers Standard]].
Suffered Much Loss, the only {{C|Isengard}} card of King Block, was meant to address that, at least in part. It's a bit more trouble to get it into play than to simply play battlegrounds in your [[adventure deck]], but at least it's something. Once you have it in play, those cards get their abilities back! Sort of! Unfortunately, it doesn't work on [[Site Control|sites you've controlled]], so it's still not enabling the larger bonuses on Advance Uruk Patrol and Uruk Assault Band. And, because Suffered Much Loss is a [[condition]], so it's much easier for your opponent to [[Condition Removal|remove]], plus it gets in the way of using {{Card|Saruman's Power}}. +1 strength when you have [[initiative]] is a nice bonus, but {{C|Isengard}} doesn't have a good way to take initiative if your opponent doesn't give it to you, and the big uruk beatdown minions have some [[cultural enforcement]] that makes multicultural decks tricky. On top of all of this, in the meantime the [[meta]] of Movie Block had become much more hostile to single huge skirmishers, so an empowered Uruk Vanguard just wasn't the existential threat that it had been before. Ultimately, Uruk Beatdown in [[Movie Block]] ended up weaker than Uruk Beatdown in [[Towers Standard]].


In [[Shadows|set 11]] and thereafter, there are many cards in all of the new Shadow cultures that get bonuses from being at [[battleground]]s. And, since Suffered Much Loss's main effect has no [[cultural enforcement]], you could play it to enable any culture's cards. However, none of these cards were especially strong, and the new post-Shadows site path also introduced many new battleground sites that could be played at any site number. As a result, Suffered Much Loss wasn't necessary.
In [[Shadows|set 11]] and thereafter, there are many cards in all of the new Shadow cultures that get bonuses from being at [[battleground]]s. And, since Suffered Much Loss's main effect has no [[cultural enforcement]], you could play it to enable any culture's cards. However, none of these cards were especially strong, and the new post-Shadows site path also introduced many new battleground sites that could be played at any site number. As a result, Suffered Much Loss wasn't necessary.
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