Editing Suffered Much Loss (10U35)

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'''Suffered Much Loss''' is the only {{C|Isengard}} card in [[King Block]]. It's a strange [[combo piece]], meant to allow players to revive their [[Towers Block]] [[Uruk Beatdown]] decks in [[Movie Block]]. While it's rarely played in Movie Block, that's the only significant [[format]] where it's useful at all, since there's no other format where Suffered Much Loss and the specific [[uruk-hai]] [[minion]]s it enables are legal with a site path that lacks [[battleground]] [[site]]s.
'''Suffered Much Loss''' is the only {{C|Isengard}} card in [[King Block]]. It's a strange [[combo piece]], meant to allow players to revive their [[Towers Block]] [[Uruk Beatdown]] decks in [[Movie Block]]. While it's rarely played in Movie Block, that's the only significant [[format]] where it's useful at all, since there's no other format where Suffered Much Loss and the specific [[uruk-hai]] [[minion]]s it enables are legal with a site path that lacks [[battleground]] [[site]]s.


[[The Two Towers|Set 4]] had a number of cards meant to encourage an [[uruk-hai]] deck focused on [[Beatdown|beating down]] the Freeps player at [[Battleground]] [[site]]s. The main highlights were {{Card|Advance Uruk Patrol}}, {{Card|Ferocity}}, {{Card|Uruk Assault Band}}, and {{Card|Uruk Vanguard}}. Most [[site number]]s in [[Towers Block]] had at least one possible site that was a battleground, and all site 5s were battlegrounds, so these cards were fairly reliable, especially if you let the opponent take the lead on the [[Site Path|site path]] and forced them to go to your sites. However, [[King Block]]'s site path had no battlegrounds at all, which quietly [[Nerf|nerf]]ed these key cards in that deck. In formats using the King Block site path, like [[Movie Block]] and [[King Standard]], [[Uruk Beatdown]] is very rarely played.
[[The Two Towers|Set 4]] had a number of cards meant to encourage an [[uruk-hai]] deck focused on [[Beatdown|beating down]] the Freeps player at [[Battleground]] [[site]]s. The main highlights were {{Card|Advance Uruk Patrol}}, {{Card|Ferocity}}, {{Card|Uruk Assault Band}}, and {{Card|Uruk Vanguard}}. Most [[site number]]s in [[Towers Block]] had at least one possible site that was a battleground, and all site 5s were battlegrounds, so these cards were fairly reliable, especially if you let the opponent take the lead on the [[Site Path|site path]] and forced them to go to your sites. However, [[King Block]]'s site path had no battlegrounds at all, which quietly [[nerf]]ed these key cards in that deck. In formats using the King Block site path, like [[Movie Block]] and [[King Standard]], [[Uruk Beatdown]] is very rarely played.


Suffered Much Loss, the only {{C|Isengard}} card of King Block, was meant to address that, at least in part. It's a bit more trouble to get it into play than to simply play battlegrounds in your [[adventure deck]], but at least it's something. Once you have it in play, those cards get their abilities back! Sort of! Unfortunately, it doesn't work on [[Site Control|sites you've controlled]], so it's still not enabling the larger bonuses on {{Card|Advance Uruk Patrol}} and {{Card|Uruk Assault Band}}. And, because Suffered Much Loss is a [[condition]], so it's much easier for your opponent to [[Condition Removal|remove]], plus it gets in the way of using {{Card|Saruman's Power}}. +1 strength when you have [[initiative]] is a nice bonus, but {{C|Isengard}} doesn't have a good way to take initiative if your opponent doesn't give it to you, and the big uruk beatdown minions have some [[cultural enforcement]] that makes multicultural decks tricky. On top of all of this, in the meantime the [[meta]] of Movie Block had become much more hostile to single huge skirmishers, so an empowered {{Card|Uruk Vanguard}} just wasn't the existential threat that it had been before. Ultimately, Uruk Beatdown in [[Movie Block]] ended up weaker than Uruk Beatdown in [[Towers Standard]].
Suffered Much Loss, the only {{C|Isengard}} card of King Block, was meant to address that, at least in part. It's a bit more trouble to get it into play than to simply play battlegrounds in your [[adventure deck]], but at least it's something. Once you have it in play, those cards get their abilities back! Sort of! Unfortunately, it doesn't work on [[Site Control|sites you've controlled]], so it's still not enabling the larger bonuses on {{Card|Advance Uruk Patrol}} and {{Card|Uruk Assault Band}}. And, because Suffered Much Loss is a [[condition]], so it's much easier for your opponent to [[Condition Removal|remove]], plus it gets in the way of using {{Card|Saruman's Power}}. +1 strength when you have [[initiative]] is a nice bonus, but {{C|Isengard}} doesn't have a good way to take initiative if your opponent doesn't give it to you, and the big uruk beatdown minions have some [[cultural enforcement]] that makes multicultural decks tricky. On top of all of this, in the meantime the [[meta]] of Movie Block had become much more hostile to single huge skirmishers, so an empowered {{Card|Uruk Vanguard}} just wasn't the existential threat that it had been before. Ultimately, Uruk Beatdown in [[Movie Block]] ended up weaker than Uruk Beatdown in [[Towers Standard]].
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