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{{C|Isengard}} is split cleanly into three or four subcultures: [[Uruk-hai]], [[Isenorcs]], [[Warg-rider]]s, and (arguably) Isengard [[Man|Men]]. Each subculture is largely siloed into cards that work with that subculture and only that subculture. {{Card|Saruman, Keeper of Isengard}} and {{Card|Savagery to Match Their Numbers}} are only useful in an Uruk deck. [[Warg]] [[mount]]s can only be played on [[warg-rider]]s, which are the only minions that care very much about {{Card|Saruman, Master of Foul Folk}}'s healing. Only [[Isenorcs]] can be stacked on cards like {{Card|Gnawing, Biting, Hacking, Burning}} or {{Card|Scaffolding}}. Isengard men don't work with any of these cards, but their own cards, like {{Card|Rohirrim Traitor}}, {{Card|Unferth, Grima's Bodyguard}}, {{Card|Leechcraft}}, and {{Card|Desertion}}, are so weak that they're barely played at all. There are cards that support the whole culture, like {{Card|Saruman's Power}} or the {{C|Isengard}} [[weather]] cards, but there's little reason to ever play both Uruks and Isenorcs in the same deck.
{{C|Isengard}} is split cleanly into three or four subcultures: [[Uruk-hai]], [[Isenorcs]], [[Warg-rider]]s, and (arguably) Isengard [[Man|Men]]. Each subculture is largely siloed into cards that work with that subculture and only that subculture. {{Card|Saruman, Keeper of Isengard}} and {{Card|Savagery to Match Their Numbers}} are only useful in an Uruk deck. [[Warg]] [[mount]]s can only be played on [[warg-rider]]s, which are the only minions that care very much about {{Card|Saruman, Master of Foul Folk}}'s healing. Only [[Isenorcs]] can be stacked on cards like {{Card|Gnawing, Biting, Hacking, Burning}} or {{Card|Scaffolding}}. Isengard men don't work with any of these cards, but their own cards, like {{Card|Rohirrim Traitor}}, {{Card|Unferth, Grima's Bodyguard}}, {{Card|Leechcraft}}, and {{Card|Desertion}}, are so weak that they're barely played at all. There are cards that support the whole culture, like {{Card|Saruman's Power}} or the {{C|Isengard}} [[weather]] cards, but there's little reason to ever play both Uruks and Isenorcs in the same deck.


{{C|Raider}} culture is similarly divided into the Oliphaunt-riding archer [[Southron]]s, the armored [[Easterling]]s, and the sea-faring [[Corsair]]s. In this case, each subculture has their own special mechanic: Southrons generate [[Twilight]] later in the turn with '''[[Ambush]]''' and have their own exclusive {{Card|Mumak}} [[mount]]s. Easterlings generate and [[spot]] [[burden]]s for benefits, particularly in the [[Beasterlings]] deck. Corsairs have effects when they come into play and pile up [[Culture Tokens]] on their [[support area]] ship [[possession]]s like {{Card|Corsair War Galley}} and {{Card|Ships of Great Draught}}. {{C|Raider}} decks aren't quite as tightly bound to their subcultures: Southrons have expensive [[event]]s that are meant to be funded with '''Ambush''' like {{Card|Red Wrath}} and {{Card|Fierce in Despair}}, but any {{C|Raider}} deck can use them if they have the Twilight. {{Card|Ships of Great Draught}} will have many more tokens if you use minions like {{Card|Corsair Pillager}}, but any {{C|Raider}} deck can just generate tokens using the card itself. Even so, it's rare to see a deck straddle two or more of these subcultures; it's more common that you see some of the best cards from another subculture in a deck primarily focusing on one of the three subcultures.
{{C|Raider}} culture is similarly divided into the Oliphaunt-riding archer [[Southron]]s, the armored [[Easterling]]s, and the sea-faring [[Corsair]]s. In this case, each subculture has their own special mechanic: Southrons generate [[Twilight]] later in the turn with '''[[Ambush]]''' and have their own exclusive {{Card|Mumak}} [[mount]]s. Easterlings generate and [[spot]] [[burden]]s for benefits, particularly in the [[Beasterlings]] deck. Corsairs have effects when they come into play and pile up [[Culture Tokens]] on their [[support area]] ship [[possesion]]s like {{Card|Corsair War Galley}} and {{Card|Ships of Great Draught}}. {{C|Raider}} decks aren't quite as tightly bound to their subcultures: Southrons have expensive [[event]]s that are meant to be funded with '''Ambush''' like {{Card|Red Wrath}} and {{Card|Fierce in Despair}}, but any {{C|Raider}} deck can use them if they have the Twilight. {{Card|Ships of Great Draught}} will have many more tokens if you use minions like {{Card|Corsair Pillager}}, but any {{C|Raider}} deck can just generate tokens using the card itself. Even so, it's rare to see a deck straddle two or more of these subcultures; it's more common that you see some of the best cards from another subculture in a deck primarily focusing on one of the three subcultures.


While other cultures have subcultures, most of them have a large critical mass of cards that interact with all cards from that culture, so the subcultures never feel very restrictive. Those subcultures do exist, though. Β 
While other cultures have subcultures, most of them have a large critical mass of cards that interact with all cards from that culture, so the subcultures never feel very restrictive. Those subcultures do exist, though. Β 
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