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Each site in [[Fellowship Block]], [[Towers Block]], and [[King Block]]{{--}}sets one through ten{{--}}has a fixed site number, located in the top left of the card when examined lengthways, superimposed on a compass rose. Sites in Towers Block and King Block (4-10) also have a block symbol above that: the Tower of Isengard ({{Block|tower}}) for Towers Block, and a stylized crown of Gondor ({{Block|king}}) for King Block. These [[Block|blocks]] (and [[format]]s based on these blocks, such as [[Towers Standard]] and [[Movie Block]]) have a fixed site path, where each site card can only appear at a single particular site number and each player has an [[adventure deck]] consisting of nine consecutively-numbered sites, all of which come from the most recent block of sets in the particular [[format]]. (You cannot play a Fellowship Block site like {{Card|Weathertop}} in a [[Towers Block]] or [[Towers Standard]] deck, for example.) If you [[Site Manipulation|replace a site]] using a card like {{Card|Ulaire Nelya, Lieutenant of Morgul}}, it has to be with a site of the exact same number. There are (usually) multiple options for each site number, but you can never begin your journey in {{Card|Dagorlad}}, the plains in the northwest of Mordor, or end your journey in {{Card|Bag End}}.
Each site in [[Fellowship Block]], [[Towers Block]], and [[King Block]]{{--}}sets one through ten{{--}}has a fixed site number, located in the top left of the card when examined lengthways, superimposed on a compass rose. Sites in Towers Block and King Block (4-10) also have a block symbol above that: the Tower of Isengard ({{Block|tower}}) for Towers Block, and a stylized crown of Gondor ({{Block|king}}) for King Block. These [[Block|blocks]] (and [[format]]s based on these blocks, such as [[Towers Standard]] and [[Movie Block]]) have a fixed site path, where each site card can only appear at a single particular site number and each player has an [[adventure deck]] consisting of nine consecutively-numbered sites, all of which come from the most recent block of sets in the particular [[format]]. (You cannot play a Fellowship Block site like {{Card|Weathertop}} in a [[Towers Block]] or [[Towers Standard]] deck, for example.) If you [[Site Manipulation|replace a site]] using a card like {{Card|Ulaire Nelya, Lieutenant of Morgul}}, it has to be with a site of the exact same number. There are (usually) multiple options for each site number, but you can never begin your journey in {{Card|Dagorlad}}, the plains in the northwest of Mordor, or end your journey in {{Card|Bag End}}.


Starting with [[Shadows]], sites in sets 11-19 have a black, unnumbered compass in the top left instead. Sites in Shadows can be played in any order, and are only assigned a site number once they're in play. This allows for greater flexibility and wider options in deck building, but it can lead to absurd results like traveling from {{Card|Mount Doom}} to the {{Card|Streets of Bree}} to {{Card|Imladris}}, Elrond's home, all in one turn. Under these rules, when you replace a site using a card like {{Card|Ulaire Nelya, Third of the Nine Riders}}, you can choose any site from your adventure deck, and the new site is assigned the same number as the one replaced. Under these rules, the site path is broken up into [[Region|regions]] consisting of three sites each: 1-3 is region 1, 4-6 is region 2, and 7-9 is region 3.
Starting with [[Shadows]], sites in sets 11-19 have a black, unnumbered compass in the top left instead. Sites in Shadows can be played in any order, and are only assigned a site number once they're in play. This allows for greater flexibility and wider options in deck building, but it can lead to absurd results like traveling from {{Card|Mount Doom}} to {{Card|Bag End}} to {{Card|Imladris}}, Elrond's home, all in one turn. Under these rules, when you replace a site using a card like {{Card|Ulaire Nelya, Third of the Nine Riders}}, you can choose any site from your adventure deck, and the new site is assigned the same number as the one replaced. Under these rules, the site path is broken up into [[Region|regions]] consisting of three sites each: 1-3 is region 1, 4-6 is region 2, and 7-9 is region 3.


''For a comprehensive list of sites by block arranged in order of site number, see [[site]].''
''For a comprehensive list of sites by block arranged in order of site number, see [[site]].''
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In both rulesets, you play sites in order on one single path that both players must traverse. At the end of the [[Fellowship Phase]], the [[Fellowship]] moves to the next-numbered site in the [[Site Path|site path]]. If that site isn't already in play, the current [[Shadow]] player plays one from their [[adventure deck]]. Under the older rules, there's no choice: the Shadow player simply plays whichever site has the correct number. When using the later site path, the Shadow player picks their choice of site from any of the sites remaining in their adventure deck, and that site is now considered to have the correct number. This means that while the player who has advanced the furthest down the site path is in the lead, the player who is behind is compensated by being allowed to choose the site path for both players.
In both rulesets, you play sites in order on one single path that both players must traverse. At the end of the [[Fellowship Phase]], the [[Fellowship]] moves to the next-numbered site in the [[Site Path|site path]]. If that site isn't already in play, the current [[Shadow]] player plays one from their [[adventure deck]]. Under the older rules, there's no choice: the Shadow player simply plays whichever site has the correct number. When using the later site path, the Shadow player picks their choice of site from any of the sites remaining in their adventure deck, and that site is now considered to have the correct number. This means that while the player who has advanced the furthest down the site path is in the lead, the player who is behind is compensated by being allowed to choose the site path for both players.


Also in both rulesets, sites 3 and 6 are [[Sanctuary|sanctuaries]] where the Fellowship heals five wounds (or all wounds, if there are less) if they are there at the start of the [[Fellowship Phase]]. Pre-Shadows sanctuary sites have the '''Sanctuary''' keyword printed on them and a different border (and generally lower [[Shadow Number|shadow numbers]]), while under the post-Shadows rules, any site you play at 3 or 6 instead gains the sanctuary keyword as long as it is site 3 or 6.
Also in both rulesets, sites 3 and 6 are [[Sanctuary|sanctuaries]] where the Fellowship heals five wounds (or all wounds, if there are less) if they are there at the start of the [[Fellowship Phase]]. Pre-Shadows sanctuary sites have the '''Sanctuary''' keyword printed on them and a different border (and generally lower [[Twilight Number|twilight numbers]]), while under the post-Shadows rules, any site you play at 3 or 6 instead gains the sanctuary keyword as long as it is site 3 or 6.


Cards that refer to specific sites refer to a site with that number from the same block. {{Card|Haldir, Elf of the Golden Wood}} is specifically referring to sites 6, 7, and 8 in the Fellowship Block site path. He does not get a strength bonus in any other format, since he will never be at Fellowship site 6, 7, or 8. The next two blocks have a symbol matching the theme of the block to set their sites apart. "Site 6" is Fellowship Block site 6, "Site 6{{Block|Tower}}" is Towers Block site 6, "Site 6{{Block|king}}" is King Block site 6, and "any Site 6" means it works at any site numbered 6 regardless of the site path in use. This rule was first introduced with [[Towers Block]]. and The switch to a new path rendered many cards, like {{Card|Hobbit Farmer}} or {{Card|Goblin Domain}}, obsolete. It was an unpopular and somewhat confusing rule change, and Decipher went out of their way to limit its impact in the next block. King Block only had a handful of cards that referred to specific King Block sites (eg {{Card|Frodo, Wicked Masster!}}), and in [[Mount Doom|the third set in King Block]], all cards that referred to specific sites referred to "any site" of a given number (eg {{Card|Final Strike}}). (After Shadows, cards generally apply to [[Region|regions]] instead.) This rule about entirely separate site paths and block icons does not apply to the site numbers on [[minion]] cards, but it does apply to the [[Home Site|home sites]] of [[Ally|allies]].
Cards that refer to specific sites refer to a site with that number from the same block. {{Card|Haldir, Elf of the Golden Wood}} is specifically referring to sites 6, 7, and 8 in the Fellowship Block site path. He does not get a strength bonus in any other format, since he will never be at Fellowship site 6, 7, or 8. The next two blocks have a symbol matching the theme of the block to set their sites apart. "Site 6" is Fellowship Block site 6, "Site 6{{Block|Tower}}" is Towers Block site 6, "Site 6{{Block|king}}" is King Block site 6, and "any Site 6" means it works at any site numbered 6 regardless of the site path in use. This rule was first introduced with [[Towers Block]], when it switched to a new site path, and it had the effect of rendering many cards, like {{Card|Hobbit Farmer}} or {{Card|Goblin Domain}}, obsolete. It was an unpopular and somewhat confusing rule change, and one Decipher eventually backed off of. King Block only had a handful of cards that referred to specific King Block sites (eg {{Card|Frodo, Wicked Masster}}), and in [[Mount Doom|the third set in King Block]], all cards that referred to specific sites referred to "any site" of a given number (eg {{Card|Final Strike}}). (After Shadows, cards generally apply to [[Region|regions]] instead.) This rule about entirely separate site paths and block icons does not apply to the site numbers on [[minion]] cards, but it does apply to the [[Home Site|home sites]] of [[Ally|allies]].


==Minions==
==Minions==
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