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Site 4 allows the Shadow player to convert any random [[burden]]s (such as from a starting [[bid]] or {{Card|The Binding Ring}}) into some sort of benefit. <!--Anduin Banks-->{{Card|7U341}} is the most generically useful to the Shadow player, although {{Card|Pelennor Prairie}} is almost as easy to use and can discard [[condition]]s that are protected by a card like {{Card|Pippin, Friend to Frodo}}. {{Card|City of the Dead}} can grab powerful [[Enduring]] minions that are popular in this format, like {{Card|Ulaire Enquea, Thrall of the One}}, {{Card|Shelob, Her Ladyship}}, or {{Card|Orc Slaughterer}}, albeit at a high cost. {{Card|Osgiliath Fallen}} and {{Card|Pelennor Plain}} are hard for the Shadow player to use at all, but sometimes they're used specifically because of that.
Site 4 allows the Shadow player to convert any random [[burden]]s (such as from a starting [[bid]] or {{Card|The Binding Ring}}) into some sort of benefit. <!--Anduin Banks-->{{Card|7U341}} is the most generically useful to the Shadow player, although {{Card|Pelennor Prairie}} is almost as easy to use and can discard [[condition]]s that are protected by a card like {{Card|Pippin, Friend to Frodo}}. {{Card|City of the Dead}} can grab powerful [[Enduring]] minions that are popular in this format, like {{Card|Ulaire Enquea, Thrall of the One}}, {{Card|Shelob, Her Ladyship}}, or {{Card|Orc Slaughterer}}, albeit at a high cost. {{Card|Osgiliath Fallen}} and {{Card|Pelennor Plain}} are hard for the Shadow player to use at all, but sometimes they're used specifically because of that.


Site 5 is, by design, one of the hardest sites for the Free Peoples player, with relatively high [[twilight]] numbers and harsh benefits for the Shadow player, often involving a difficult choice for the Free Peoples player. All of them are popular in different decks. {{Card|Steward's Tomb}} has the highest twilight number and prevents a number of defensive strategies. However, it cuts both ways: {{C|Dunland}} decks can't protect their minions with {{Card|Hides}} and [[Enduring]] [[Nazgul]] like {{Card|Ulaire Enquea, Thrall of the One}} can't heal themselves, so it's not well-suited to some Shadow decks. {{Card|Crashed Gates}} forces the Free Peoples player to choose between placing [[threat]]s (assuming they have enough room after site 4!) or allowing the Shadow player to [[Site Control|control a site]]. Often, players  choose this site if they are running {{C|Dunland}} or [[Besieger]] Shadows, or simply expect their opponents to not be running those Shadows. {{Card|Pelennor Flat}} is well-suited to discard or [[corruption]] Shadows. {{Card|City Gates}} is often the least dangerous site 5, and it has the additional benefit that if you enter the site with capped threats and the Shadow doesn't make use of any of them, the site will still often remove more threats than it placed. It's handy for {{C|Raider}}s or [[Sauron Threats]], which will almost always make use of the threats.
Site 5 is, by design, one of the hardest sites for the Free Peoples player, with relatively high [[twilight]] numbers and harsh benefits for the Shadow player, often involving a difficult choice for the Free Peoples player. All of them are popular in different decks. {{Card|Steward's Tomb}} has the highest twilight number and prevents a number of defensive strategies. However, it cuts both ways: {{C|Dunland}} decks can't protect their minions with {{Card|Hides}} and [[Enduring]] [[Nazgul]] like {{Card|Ulaire Enquea, Thrall of the One}} can't heal themselves, so it's not well-suited to some Shadow decks. {{Card|Crashed Gates}} forces the Free Peoples player to choose between placing [[threat]]s (assuming they have enough room after site 4!) or allowing the Shadow player to [[Site Capture|capture a site]]. Often, players  choose this site if they are running {{C|Dunland}} or [[Besieger]] Shadows, or simply expect their opponents to not be running those Shadows. {{Card|Pelennor Flat}} is well-suited to discard or [[corruption]] Shadows. {{Card|City Gates}} is often the least dangerous site 5, and it has the additional benefit that if you enter the site with capped threats and the Shadow doesn't make use of any of them, the site will still often remove more threats than it placed. It's handy for {{C|Raider}}s or [[Sauron Threats]], which will almost always make use of the threats.


Site 6 is is a rubber band, making it easier for the Free Peoples player who's behind to catch up. There are seven versions of the site, and six of them heal [[companion]]s of a particular [[culture]] if you give up the [[sanctuary]] healing by double moving. (They generally heal all companions of a given culture, like {{Card|Minas Tirith Second Circle}}, but {{Card|Minas Tirith Fifth Circle}} heals just heals [[Gandalf]] himself multiple times.) The seventh, {{Card|Minas Tirith First Circle}}, is a rubber band that snaps on anyone trying to get ahead by bypassing site 6, with a harsh penalty that will almost always force a [[stop]].
Site 6 is is a rubber band, making it easier for the Free Peoples player who's behind to catch up. There are seven versions of the site, and six of them heal [[companion]]s of a particular [[culture]] if you give up the [[sanctuary]] healing by double moving. (They generally heal all companions of a given culture, like {{Card|Minas Tirith Second Circle}}, but {{Card|Minas Tirith Fifth Circle}} heals just heals [[Gandalf]] himself multiple times.) The seventh, {{Card|Minas Tirith First Circle}}, is a rubber band that snaps on anyone trying to get ahead by bypassing site 6, with a harsh penalty that will almost always force a [[stop]].
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