Editing Saruman, Keeper of Isengard (3R68)

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<noinclude>__NOTOC__
__NOTOC__
{{NavBar|3R68|[[Realms of the Elf-Lords Index]]|[[The Palantir of Orthanc (3R67)|The Palantir of Orthanc (3R67)]]|[[Saruman, Servant of the Eye (3C69)|Saruman, Servant of the Eye (3C69)]]}}
{{CardTabs|Isengard}}


[[{{ROOTPAGENAME}}]] is a {{C|Isengard}} [[Minion]] from the [[Realms of the Elf-Lords]] set.
{{NavBar|Lotr03068|Realms of the Elf-Lords Index|The Palantir of Orthanc (3R67)|Saruman, Servant of the Eye (3C69)}}
{{CardInfobox|3R68}}
 
{{QueryCardCategories|3R68}}</noinclude>
 
= Strategy =
{{LegacyCardInfoBox
| TLHHImage=LOTR03068
| WikiImage=LOTR03068
| SetNum=03
| CardNum=068
| SetName=Realms of the Elf-Lords
| Side=Shadow
| Culture=Isengard
| Twilight=4
| FullCardType=Minion • Wizard
| Stat1Name=Strength
| Stat1=8
| Stat2Name=Vitality
| Stat2=4
| Stat3Name=Site Number
| Stat3=4
| Stat4Name=
| Stat4=
| GameText=Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.
| Lore=
| Rarity=R
| Notes=Lists: EXL, MXL
}}
 
 
= General Strategy =


Saruman, KoI is the keystone minion of most uruk decks in Fellowship Block, and, due to his immense power, is [[X-list|x-listed]] in all other formats, save open. KoI’s ability to make any and all uruks fierce is extremely powerful, as uruks will go from inflicting 2 wounds to 4 wounds a turn (Assuming they win their skirmishes). He can also absorb any 3 wounds that would otherwise be dealt to uruks, thus protecting against directed archery and allowing them to safely get through the archery phase. Furthermore, he helps uruks survive skirmish wounding and makes it very difficult to double move.
Saruman, KoI is the keystone minion of most uruk decks in Fellowship Block, and, due to his immense power, is [[X-list|x-listed]] in all other formats, save open. KoI’s ability to make any and all uruks fierce is extremely powerful, as uruks will go from inflicting 2 wounds to 4 wounds a turn (Assuming they win their skirmishes). He can also absorb any 3 wounds that would otherwise be dealt to uruks, thus protecting against directed archery and allowing them to safely get through the archery phase. Furthermore, he helps uruks survive skirmish wounding and makes it very difficult to double move.
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= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Strong Versus... ==
 
=== Strong Versus... ===


* Archery
* Archery
* Hobbit decks
* Hobbit decks


== Weak Versus... ==
=== Weak Versus... ===


* Maneuver wounding
* Maneuver wounding


= Alternate Personas =
= Extra Information =
{{AlternateVersionTable|3R68}}
== Other Versions of Saruman ==
 
* [[lotr00011|Servant of the Eye (P)]]
* [[lotr00095|Agent of the Dark Lord (P)]]
* [[lotr00104|Of Many Colours (P)]]
* [[lotr00d20|Many-coloured Wizard (D)]]
* [[lotr03069|Servant of the Eye]]
* [[lotr04033|Rabble-rouser]]
* [[lotr04173|Black Traitor]]
* [[lotr04173t|Black Traitor (T)]]
* [[lotr05056|Master of Foul Folk]]
* [[lotr12054|Of Many Colours]]
* [[lotr12054t|Of Many Colours (T)]]
* [[lotr12144|Agent of the Dark Lord]]
* [[lotr17037|Instigator of Insurrection]]
* [[lotr17038|Servant of Sauron]]
* [[lotr17048|Coldly Still]]
* [[lotr17115|Curunir]]
* [[lotr17116|Master of the White Hand]]
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