Editing Saruman

From LOTR-TCG Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
The corrupted White Wizard '''Saruman''' is the chief of the White Council and, secretly, the treacherous servant of Sauron, plotting to betray his former allies and then usurp his master. In this game, he is the only [[Shadow Alignment|Shadow]] [[wizard]], and appears as both a [[minion]] and a [[follower]]. First appearing on his own card in [[Realms of the Elf-Lords]], Saruman leads the {{C|Isengard}} [[culture]], which includes most cards associated with Saruman, including his army of [[Uruk-hai]] and [[orc]]s, as well as corrupt [[Men|men]] like [[Grima]].
The corrupt White Wizard '''Saruman''' is the leader of the White Council and a secret ally to Sauron, and plots to betray one then the other. In this game, he is the only [[Shadow Alignment|Shadow]] [[wizard]], and appears as both a [[minion]] and a [[follower]]. First appearing on his own card in [[Realms of the Elf-Lords]], Saruman leads the {{C|Isengard}} [[culture]], which includes most cards associated with Saruman, including his army of [[Uruk-hai]] and [[orc]]s, as well as corrupt [[Men|men]] like [[Grima]].


Most versions of Saruman, particularly in [[Fellowship Block]] and [[Tower Block]], are minions that can't [[skirmish]] or soak wounds in the [[Archery Phase]], with high [[vitality]] for [[exert]]ion abilities that [[Buff|buff]] other minions or interfere with the opponent. Avoiding archery and skirmishes makes it wickedly difficult for the [[Free Peoples]] player to stop cards like {{Card|Saruman, Keeper of Isengard}} or {{Card|Saruman, Rabble-Rouser}} from turning mundane minions into monsters. Options to do so are rare: the most common is non-archery-phase [[direct wounding]], like {{Card|Betrayal of Isengard}}. However, this protection is a double-edged sword. Saruman's [[Twilight]] cost isn't cheap and he can't do any damage on his own without {{Card|Saruman's Staff, Wizard's Device}}, so he may be [[Hand Clog|stuck in the Shadow player's hand]] until they have enough other Shadow cards to make him worth it. Later versions of Saruman mostly abandon this mechanic and work more like typical minions, however.
Most versions of Saruman, particularly in [[Fellowship Block]] and [[Tower Block]], are minions that can't [[skirmish]] or soak wounds in the [[Archery Phase]], with high [[vitality]] for [[exert]]ion abilities that [[Buff|buff]] other minions or interfere with the opponent. Avoiding archery and skirmishes makes it wickedly difficult for the [[Free Peoples]] player to stop cards like {{Card|Saruman, Keeper of Isengard}} or {{Card|Saruman, Rabble-Rouser}} from turning mundane minions into monsters. Options to do so are rare: the most common is non-archery-phase [[direct wounding]], like {{Card|Betrayal of Isengard}}. However, this protection is a double-edged sword. Saruman's [[Twilight]] cost isn't cheap and he can't do any damage on his own without {{Card|Saruman's Staff, Wizard's Device}}, so he may be [[Hand Clog|stuck in the Shadow player's hand]] until they have enough other Shadow cards to make him worth it. Later versions of Saruman mostly abandon this mechanic and work more like typical minions, however.
Please note that all contributions to the LOTR-TCG Wiki may be edited, altered, or removed by other contributors. Your writing is liable to be edited mercilessly, so be sure to back up any major claims with links if possible.

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)