Editing Saruman
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The | The corrupt White Wizard '''Saruman''' is the leader of the White Council and a secret ally to Sauron, and plots to betray one then the other. In this game, he is the only [[Shadow Alignment|Shadow]] [[wizard]], and appears as both a [[minion]] and a [[follower]]. First appearing on his own card in [[Realms of the Elf-Lords]], Saruman leads the {{C|Isengard}} [[culture]], which includes most cards associated with Saruman, including his army of [[Uruk-hai]] and [[orc]]s, as well as corrupt [[Men|men]] like [[Grima]]. | ||
Most versions of Saruman, particularly in [[Fellowship Block]] and [[Tower Block]], are minions that can't [[skirmish]] or soak wounds in the [[Archery Phase]], with high [[vitality]] for [[exert]]ion abilities that [[Buff|buff]] other minions or interfere with the opponent. Avoiding archery and skirmishes makes it wickedly difficult for the [[Free Peoples]] player to stop cards like {{Card|Saruman, Keeper of Isengard}} or {{Card|Saruman, Rabble-Rouser}} from turning mundane minions into monsters. Options to do so are rare: the most common is non-archery-phase [[direct wounding]], like {{Card|Betrayal of Isengard}}. However, this protection is a double-edged sword. Saruman's [[Twilight]] cost isn't cheap and he can't do any damage on his own without {{Card|Saruman's Staff, Wizard's Device}}, so he may be [[Hand Clog|stuck in the Shadow player's hand]] until they have enough other Shadow cards to make him worth it. Later versions of Saruman mostly abandon this mechanic and work more like typical minions, however. | Most versions of Saruman, particularly in [[Fellowship Block]] and [[Tower Block]], are minions that can't [[skirmish]] or soak wounds in the [[Archery Phase]], with high [[vitality]] for [[exert]]ion abilities that [[Buff|buff]] other minions or interfere with the opponent. Avoiding archery and skirmishes makes it wickedly difficult for the [[Free Peoples]] player to stop cards like {{Card|Saruman, Keeper of Isengard}} or {{Card|Saruman, Rabble-Rouser}} from turning mundane minions into monsters. Options to do so are rare: the most common is non-archery-phase [[direct wounding]], like {{Card|Betrayal of Isengard}}. However, this protection is a double-edged sword. Saruman's [[Twilight]] cost isn't cheap and he can't do any damage on his own without {{Card|Saruman's Staff, Wizard's Device}}, so he may be [[Hand Clog|stuck in the Shadow player's hand]] until they have enough other Shadow cards to make him worth it. Later versions of Saruman mostly abandon this mechanic and work more like typical minions, however. |