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'''The Rule of 6''' is an informal game term, as opposed to the actual game rules of [[Rule of 4]] and [[Rule of 9]]. While the Rule of 9 dictates that no more than 9 [[Free Peoples]] [[Companion|companions]] are allowed to be in play at a time, the practical limit is somewhere below 6. This is due to the existence of [[Shadow Alignment|Shadow]] cards like {{Card|Ulaire Enquea, Lieutenant of Morgul}} and {{Card|Greed}} which harshly punish [[Fellowship]]s of 6 or more companions. The mere threat of the ubiquitous "Shotgun Enquea" and friends are a powerful enough deterrent that the savvy player | '''The Rule of 6''' is an informal game term, as opposed to the actual game rules of [[Rule of 4]] and [[Rule of 9]]. While the Rule of 9 dictates that no more than 9 [[Free Peoples]] [[Companion|companions]] are allowed to be in play at a time, the practical limit is somewhere below 6. This is due to the existence of [[Shadow Alignment|Shadow]] cards like {{Card|Ulaire Enquea, Lieutenant of Morgul}} and {{Card|Greed}} which harshly punish [[Fellowship]]s of 6 or more companions. The mere threat of the ubiquitous "Shotgun Enquea" and friends are a powerful enough deterrent that the savvy player will never casually violate this limit. | ||
This is however a 'rule of thumb' and not a hard and fast game rule. If you can weather the setbacks from these Shadow cards, you can simply carry on with a large Fellowship (as is often done with [[Ent]] decks). Also, while most Shadow cards of this sort target six or more companions, some instead spot five or more (e.g. {{Card|Savagery to Match Their Numbers}} and {{Card|Pitiless Orc}}) and a few spot seven or more (e.g. {{Card|The Number Must Be Few}}). | This is however a 'rule of thumb' and not a hard and fast game rule. If you can weather the setbacks from these Shadow cards, you can simply carry on with a large Fellowship (as is often done with [[Ent]] decks). Also, while most Shadow cards of this sort target six or more companions, some instead spot five or more (e.g. {{Card|Savagery to Match Their Numbers}} and {{Card|Pitiless Orc}}) and a few spot seven or more (e.g. {{Card|The Number Must Be Few}}). | ||
The Rule of 6 was an intentional convention pushed by Decipher and not an emergent property. The design logic was that since both players refill their hands to 8 cards, then a full Fellowship of 9 companions on the table would make the Ring-bearer untouchable at all times for skirmishes, even if the Shadow player had a rare perfect hand made of exactly 8 (affordable) minions. Thus, cards targeting a 6-companion limit pump the brakes on truly large Fellowships and bring it down to a level that's more manageable with only 8 cards in hand. | The Rule of 6 was an intentional convention pushed by Decipher and not an emergent property. The design logic was that since both players refill their hands to 8 cards, then a full Fellowship of 9 companions on the table would make the Ring-bearer untouchable at all times for skirmishes, even if the Shadow player had a rare perfect hand made of exactly 8 (affordable) minions. Thus, cards targeting a 6-companion limit pump the brakes on truly large Fellowships and bring it down to a level that's more manageable with only 8 cards in hand. |