Editing Rarity

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Booster packs, on the other hand, were the primary way of getting cards (as it is with most TCG's), and the primary waterline by which rarity was judged.  Each booster pack contained 11 cards, made up of 7 Common (C), 3 Uncommon (U), and 1 Rare (R) card.  There were the same number of each rarity in each set; base sets like ''[[Fellowship_of_the_Ring|Fellowship]]'' had 121 of each, while expansions had 40.  This meant that, if you were to collect a complete collection of 121 rares from a base set entirely from booster backs, you would have about 363 uncommon cards, and 847 common cards.  This assumes you never got any duplicate rares, and if you wanted a complete ''playset'' (4 of each card, which is the maximum you can have in a particular deck), your Common/Uncommon set would quickly approach quintuple-digits--and that's just for one set!
Booster packs, on the other hand, were the primary way of getting cards (as it is with most TCG's), and the primary waterline by which rarity was judged.  Each booster pack contained 11 cards, made up of 7 Common (C), 3 Uncommon (U), and 1 Rare (R) card.  There were the same number of each rarity in each set; base sets like ''[[Fellowship_of_the_Ring|Fellowship]]'' had 121 of each, while expansions had 40.  This meant that, if you were to collect a complete collection of 121 rares from a base set entirely from booster backs, you would have about 363 uncommon cards, and 847 common cards.  This assumes you never got any duplicate rares, and if you wanted a complete ''playset'' (4 of each card, which is the maximum you can have in a particular deck), your Common/Uncommon set would quickly approach quintuple-digits--and that's just for one set!


In addition, each booster pack had about a 1 in 6 chance of having one of the cards randomly replaced with a full-foil card of a random rarity.  This meant that collecting full foil sets was ''significantly'' more unpredictable, and also could result in some interesting booster packs: for instance, this could result in a booster with two rares (one of them foil, replacing one of the common or uncommon cards). Due to the mechanics of inserting foils into early sets, it was possible - though very unusual - to open a pack with more than one foil card plus an ordinary rare.
In addition, each booster pack had about a 1/6 chance of having one of the cards randomly replaced with a full-foil card of a random rarity.  This meant that collecting full foil sets was ''significantly'' more unpredictable, and also could result in some interesting booster packs: for instance, this could result in a booster with two rares (one of them foil, replacing one of the common or uncommon cards), or a booster with no rares (if the regular rare card was replaced with a foil common or uncommon). Due to the mechanics of inserting foils into early sets, it was possible - though very unusual - to open a pack with more than one foil card plus an ordinary rare.
 
In the [[Fellowship of the Ring]] set (and presumably for all movie-block sets), the odds of which card was inserted as a foil varied based on its rarity, which was as follows <ref>Information pulled from pre-release FOTR information on the Wayback: [http://web.archive.org/web/20020417203305/http://www.decipher.com:80/lordoftherings/articles/foilprogram.html]</ref>:
 
* 1 Common foil every 13 packs
* 1 Uncommon foil every 18 packs
* 1 Rare foil every 26 packs
 
Each of these chances was calculated independently, which results in each booster having a ~17% chance of having at least one foil, which is where Decipher's 1 in 6 chance calculation came from.


So, in summary, Common (C), Uncommon (U), Rare (R), and Premium (P) were the "standard" rarities that the vast majority of cards in the game were granted.   
So, in summary, Common (C), Uncommon (U), Rare (R), and Premium (P) were the "standard" rarities that the vast majority of cards in the game were granted.   
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