Editing Rallying Orc (12R100)

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{{C|Orc}} [[culture]] has {{Card|Unforgiving Depths}}, {{Card|Watchful Orc}}, and {{Card|Skulking Goblin}} to set up [[Underground]] sites to activate his ability. You can also run [[Site Manipulation]] in your [[Free Peoples]] deck to fill the site path with Underground or [[Battleground]] sites.
{{C|Orc}} [[culture]] has {{Card|Unforgiving Depths}}, {{Card|Watchful Orc}}, and {{Card|Skulking Goblin}} to set up [[Underground]] sites to activate his ability. You can also run [[Site Manipulation]] in your [[Free Peoples]] deck to fill the site path with Underground or [[Battleground]] sites.


Oftentimes, the [[Free Peoples]] player will try to keep their characters [[exhausted]] when faced with such a deck, so he also works well with cards like {{Card|Black Gate Sentry}}, {{Card|Orkish Lackey}}, and {{Card|Gothmog, Morgul Leader}} that land the last wound. He's also often played in conjunction with {{Card|Pitiless Orc}}, another minion that [[exert]]s [[companion]]s in the [[Shadow Phase]]. However, only {{CultureIcon|Orc}} [[Lurker]]s power his exertion ability, so it's important to strike a balance.
Oftentimes, the [[Free Peoples]] player will try to keep their characters [[exhausted]] when faced with such a deck, so he also works well with cards like {{Card|Black Gate Sentry}}, {{Card|Orkish Lackey}}, and {{Card|Gothmog, Morgul Leader}} that land the last wound. He's also often played in conjunction with {{Card|Pitiless Orc}}, another minion that [[exert]] [[companion]]s in the [[Shadow Phase]]. However, only {{CultureIcon|Orc}} [[Lurker]]s power his exertion ability, so it's important to strike a balance.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
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