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There are a few other Shadow decks that can make minions (mostly or conditionally) immune to direct wounding as well. Most of the other similar Shadow cards don't protect minions during the skirmish phase, so Lady of Ithilien, Don't Look At Them, and the Frodo-signet wounding get free rein. {{Card|Broad-Bladed Sword}}, {{Card|High Vantage}}, and {{Card|Line of Defense}} can all shut down archery (particularly Greenleaf) and most uses of Unheeded, but they're not too problematic in general. {{Card|Broad-bladed Sword}} or {{Card|Isengard Warrior}} can be problematic in combination with {{Card|Saruman's Snows}}, but those cards are fortunately rare in Movie Block, and it's even possible to pick off the Isengard Warrior with Unheeded and either Slaked Thirsts or two copies of Shadowplay.
There are a few other Shadow decks that can make minions (mostly or conditionally) immune to direct wounding as well. Most of the other similar Shadow cards don't protect minions during the skirmish phase, so Lady of Ithilien, Don't Look At Them, and the Frodo-signet wounding get free rein. {{Card|Broad-Bladed Sword}}, {{Card|High Vantage}}, and {{Card|Line of Defense}} can all shut down archery (particularly Greenleaf) and most uses of Unheeded, but they're not too problematic in general. {{Card|Broad-bladed Sword}} or {{Card|Isengard Warrior}} can be problematic in combination with {{Card|Saruman's Snows}}, but those cards are fortunately rare in Movie Block, and it's even possible to pick off the Isengard Warrior with Unheeded and either Slaked Thirsts or two copies of Shadowplay.


As mentioned with the Ninja Gollum matchup, [[silver bullet]] minions are often a problem. Rainbow Wounding decks often want to run a large rainbow Fellowship, which runs afoul of {{Card|Grima, Chief Counselor}} or {{Card|Ulaire Enquea, Lieutenant of Morgul}}. Slaked Thirsts or (ideally multiple copies of) Shadowplay can defang those two minions and most similar [[rainbow]]/[[rule of 6]] hate in other cultures. Shotgun Enquea can also be mitigated with {{Card|Shoulder to Shoulder}}, by transferring the wounds he applies as he applies them to keep him from killing anyone. Just be careful of [[Southron]]s: they can run {{Card|Southron Leader}}, {{Card|Southron Commander}}, and {{Card|Southron Veterans}}, and like Ninja Gollum they can [[recur]] them repeatedly, this time with {{Card|Ships of Great Draught}}.
As mentioned with the Ninja Gollum matchup, [[Hate|magic bullet]] minions are often a problem. Rainbow Wounding decks often want to run a large rainbow Fellowship, which runs afoul of {{Card|Grima, Chief Counselor}} or {{Card|Ulaire Enquea, Lieutenant of Morgul}}. Slaked Thirsts or (ideally multiple copies of) Shadowplay can defang those two minions and most similar [[rainbow]]/[[rule of 6]] hate in other cultures. Shotgun Enquea can also be mitigated with {{Card|Shoulder to Shoulder}}, by transferring the wounds he applies as he applies them to keep him from killing anyone. Just be careful of [[Southron]]s: they can run {{Card|Southron Leader}}, {{Card|Southron Commander}}, and {{Card|Southron Veterans}}, and like Ninja Gollum they can [[recur]] them repeatedly, this time with {{Card|Ships of Great Draught}}.


Speaking of Southrons, [[archery]] and [[direct wounding]] Shadows will check how good your healing is. Archery/[[grind]] decks, be they [[Sauron Grind]] or [[Moria Archery]] or [[Southron Archery]] or [[Uruk Archery]], all pose basically the same challenge: can you outheal the damage they do every turn? {{C|Elven}} healing, {{Card|The Shire Countryside}}, or bouncing hobbits are all strong defenses against these grind Shadows. It's also helpful to avoid leaving characters exhausted, so they can't be picked off with {{Card|Hate}}, {{Card|Whirling Strike}}, or {{Card|Caradhras Has Not Forgiven Us}}. [[Condition Removal|Condition removal]], usually from {{Card|Elven}} or {{C|Gandalf}} cultures, is also helpful, since all of these decks rely on key conditions to do damage.
Speaking of Southrons, [[archery]] and [[direct wounding]] Shadows will check how good your healing is. Archery/[[grind]] decks, be they [[Sauron Grind]] or [[Moria Archery]] or [[Southron Archery]] or [[Uruk Archery]], all pose basically the same challenge: can you outheal the damage they do every turn? {{C|Elven}} healing, {{Card|The Shire Countryside}}, or bouncing hobbits are all strong defenses against these grind Shadows. It's also helpful to avoid leaving characters exhausted, so they can't be picked off with {{Card|Hate}}, {{Card|Whirling Strike}}, or {{Card|Caradhras Has Not Forgiven Us}}. [[Condition Removal|Condition removal]], usually from {{Card|Elven}} or {{C|Gandalf}} cultures, is also helpful, since all of these decks rely on key conditions to do damage.
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