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While it isn't strictly a wounding card, {{Card|Glimpse of Fate}} only requires that you have two elves in play to play it, so Greenleaf and an elf ally are sufficient. And if Greenleaf dies afterward, it still keeps working just fine. Rainbow decks in [[Movie Block]] are often running multiples of these conditions, oftentimes with a discard outlet (like {{Card|Don't Look At Them}}) to activate them. If you need a discard outlet, to activate these initiative conditions or simply to [[cycle]] your hand, {{Card|Elven Sword}} is an option, although Legolas is a poor skirmisher.
While it isn't strictly a wounding card, {{Card|Glimpse of Fate}} only requires that you have two elves in play to play it, so Greenleaf and an elf ally are sufficient. And if Greenleaf dies afterward, it still keeps working just fine. Rainbow decks in [[Movie Block]] are often running multiples of these conditions, oftentimes with a discard outlet (like {{Card|Don't Look At Them}}) to activate them. If you need a discard outlet, to activate these initiative conditions or simply to [[cycle]] your hand, {{Card|Elven Sword}} is an option, although Legolas is a poor skirmisher.


Rainbow Wounding often runs a [[Tank|tank]] companion or two to help manage enemies that can't be wounded or are simply immune to direct wounding. {{Card|Arwen, Queen of Elves and Men}} is one option for that role, especially with her strong [[possession]]s like {{Card|Gwemegil}} and {{Card|Asfaloth}}/{{Card|Asfaloth, Elven Steed}}, but she also appreciates cross-culture possessions like {{Card|Brego}} and {{Card|Horse of Rohan}}. ({{Card|Lorien Swordsman}} is a somewhat weaker, non-[[unique]] alternative to Arwen.) Another choice is {{Card|Glorfindel, Revealed in Wrath}}, who is cheap, efficient, and also needs no support. Alternately, if you're running a largish elven contingent, {{Card|The Last Alliance of Elves and Men}} on a {{C|Gondor}} companion is an option. (At some point, though, that deck goes from being Rainbow Wounding to an [[Elfman]] deck.)
Rainbow Wounding often runs a [[Tank|tank]] companion or two to help manage enemies that can't be wounded or are simply immune to direct wounding. {{Card|Arwen, Queen of Elves and Men}} is one option for that role, especially with her strong [[possession]]s like {{Card|Gwemegil}} and {{Card|Asfaloth}}/{{Card|Asfaloth, Elven Steed}}. Another choice is {{Card|Glorfindel, Revealed in Wrath}}, who is cheap, efficient, and also needs no support. Alternately, if you're running a largish elven contingent, {{Card|The Last Alliance of Elves and Men}} on a {{C|Gondor}} companion is an option. (At some point, though, that deck goes from being Rainbow Wounding to an [[Elfman]] deck.)


== Lady of Ithilien and Rohan support ==
== Lady of Ithilien and Rohan support ==
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[[File:LOTR-EN07S014.0_card.jpg|right|frame]]
[[File:LOTR-EN07S014.0_card.jpg|right|frame]]


[[Gimli]]—almost always {{Card|Gimli, Bearer of Grudges}} or {{Card|Gimli, Feared Axeman}}—can bring a lot to a Rainbow Wounding deck. The main benefit to having him is the {{Card|Preparations}} and {{Card|Slaked Thirsts}} combo. Not only is Slaked Thirsts a powerful card, placing two wounds for the cost of one exertion, but Gimli doesn't need to be healthy for the turn that you're playing Slaked Thirsts. You can make sure any excess healing (for example, from a [[sanctuary]]) won't go to waste by using it to place Slaked Thirsts on Preparations. With Bearer of Grudges and {{Card|Answer to All Riddles}}, you have plenty of wounds you can absorb, and most Shadow sides won't unexpectedly wound the ring-bearer. Any extra copies of Preparations won't go to waste either, since they can be used as a (weak) direct-wounding card. If you draw Slaked Thirsts, you can play it when you have exactly three other cards in hand to quickly lose then regain initiative for the other cultures' initiative [[condition]]s. Like {{Card|Shadowplay}} above, Slaked Thirsts is a powerful tool for stymieing obnoxious [[hate]] cards like {{Card|Grima, Chief Counselor}}, {{Card|Grima, Wormtongue}}, or {{Card|Ulaire Enquea, Lieutenant of Morgul}}. Compared to Slaked Thirsts, the {{C|Dwarven}} wounding cards are fairly anemic. {{Card|Quick As May Be}} is cheap and basically free, so it's worth finding space for sometimes. {{Card|Baruk Khazad}} can be useful, but it isn't as strong as Slaked Thirsts and can't easily be replayed. {{Card|Here Lies Balin, Son of Fundin}} is very strong when it works, especially against {{C|Moria}}, but is a [[dead card]] against decks that don't use [[orc]]s and won't help against many large, dangerous minions.
[[Gimli]]—almost always {{Card|Gimli, Bearer of Grudges}} or {{Card|Gimli, Feared Axeman}}—can bring a lot to a Rainbow Wounding deck. The main benefit to having him is {{Card|Preparations}} and {{Card|Slaked Thirsts}}. Not only is Slaked Thirsts a powerful card, placing two wounds for the cost of one exertion, you don't need to keep Gimli healthy to use it. You can make sure any excess healing (for example, from a [[sanctuary]]) won't go to waste by using it to place Slaked Thirsts on Preparations, and Bearer of Grudges with {{Card|Answer to All Riddles}} has a deep wound pool and is unlikely to take any unexpected wounds against many Shadow sides. Any extra copies of Preparations won't go to waste either, since they can be used as a (weak) direct-wounding card. If you draw Slaked Thirsts, you can play it when you have exactly three other cards in hand to quickly lose then regain initiative for the other cultures' initiative [[condition]]s. Like {{Card|Shadowplay}} above, Slaked Thirsts is a powerful tool for stymieing obnoxious [[hate]] cards like {{Card|Grima, Chief Counselor}}, {{Card|Grima, Wormtongue}}, or {{Card|Ulaire Enquea, Lieutenant of Morgul}}. Compared to Slaked Thirsts, the {{C|Dwarven}} wounding cards are fairly anemic. {{Card|Quick As May Be}} is cheap and basically free, so it's worth finding space for sometimes. {{Card|Baruk Khazad}} can be useful, but it isn't as strong as Slaked Thirsts and can't easily be replayed. {{Card|Here Lies Balin, Son of Fundin}} is very strong when it works, especially against {{C|Moria}}, but is a [[dead card]] against decks that don't use [[orc]]s and won't help against many large, dangerous minions.


The next most-important reason to bring Gimli is {{Card|Shoulder to Shoulder}}. If you're bringing {{Card|Legolas, Greenleaf}}, the two of them can share their vitality pool for Greenleaf's exertion ability or Preparations. As with the {{C|Elven}} contingent above, adding in {{Card|Elrond, Herald to Gil-Galad}} gives them a powerful source of healing every single turn, at the cost of generating some [[twilight]] in the [[Maneuver Phase]].
The next most-important reason to bring Gimli is {{Card|Shoulder to Shoulder}}. If you're bringing {{Card|Legolas, Greenleaf}}, the two of them can share their vitality pool for Greenleaf's exertion ability or Preparations. As with the {{C|Elven}} contingent above, adding in {{Card|Elrond, Herald to Gil-Galad}} gives them a powerful source of healing every single turn, at the cost of generating some [[twilight]] in the [[Maneuver Phase]].
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[[Ninja Gollum]] is a problem. Ninja Gollum plays almost exclusively high-[[vitality]] minions: {{Card|Shelob, Her Ladyship}} and various versions of [[Gollum]], occasionally with [[splash]]able [[hate]] minions that it [[recur]]s over and over. Rainbow Wounding has a lot of trouble chewing through [[fat]] [[Enduring]] minions like Shelob, and is often vulnerable to hate like {{Card|Grima, Chief Counselor}} or {{Card|Ulaire Enquea, Lieutenant of Morgul}} (which it [[recur]]s repeatedly with {{Card|Evil-smelling Fens}}). It's possible to beat Ninja Gollum: you need a plan for when your main trouble-shooting skirmisher{{--}}usually Lady of Ithilien or Sméagol, Always Helps{{--}}gets excluded by Her Ladyship, you'll need a plan to defang {{Card|They Stole It}} and {{Card|Promise Keeping}}, and you'll definitely need a plan like {{Card|Slaked Thirsts}} or {{Card|Shadowplay}} to stop hate minions. Any decent tank companion can usually handle Shelob on turns where Lady of Ithilien/Always Helps can't, and {{Card|Secret Sentinels}} or {{Card|Deep In Thought}} can handle the conditions. This is always going to be one of your hardest matchups, though.
[[Ninja Gollum]] is a problem. Ninja Gollum plays almost exclusively high-[[vitality]] minions: {{Card|Shelob, Her Ladyship}} and various versions of [[Gollum]], occasionally with [[splash]]able [[hate]] minions that it [[recur]]s over and over. Rainbow Wounding has a lot of trouble chewing through [[fat]] [[Enduring]] minions like Shelob, and is often vulnerable to hate like {{Card|Grima, Chief Counselor}} or {{Card|Ulaire Enquea, Lieutenant of Morgul}} (which it [[recur]]s repeatedly with {{Card|Evil-smelling Fens}}). It's possible to beat Ninja Gollum: you need a plan for when your main trouble-shooting skirmisher{{--}}usually Lady of Ithilien or Sméagol, Always Helps{{--}}gets excluded by Her Ladyship, you'll need a plan to defang {{Card|They Stole It}} and {{Card|Promise Keeping}}, and you'll definitely need a plan like {{Card|Slaked Thirsts}} or {{Card|Shadowplay}} to stop hate minions. Any decent tank companion can usually handle Shelob on turns where Lady of Ithilien/Always Helps can't, and {{Card|Secret Sentinels}} or {{Card|Deep In Thought}} can handle the conditions. This is always going to be one of your hardest matchups, though.


The other bad matchup is [[Beasterlings]]. [[Easterling]] decks almost always run {{Card|Easterling Polearm}}, often on a huge awful [[Fierce]] minion like {{Card|Easterling Captain}}, often with a {{Card|Raider Bow}}. You need a very strong tank to deal with this, or else you'll need to discard the Easterling Polearm or simply bypass the Easterling Army turns with some sort of trick. Aragorn with {{Card|Anduril, Flame of the West}} and {{Card|The Last Alliance of Elves and Men}} or {{Card|Eomer, Third Marshal of Riddermark}} (if you can exhaust the minion first) can often tank the hits, but be wary of {{Card|Discovered}}. Gandalf with {{Card|Roll of Thunder}} or Eowyn with {{Card|Eowyn's Shield}} can remove the Polearm. {{Card|Dwarven Armor}} can sometimes get Gimli through it, {{Card|Gandalf's Staff}} can fend it off at a high cost, and {{Card|Rohirrim Helm}} (ideally [[recur]]red mid-skirmish with {{Card|Merry, Swordthain}}) can deal with one turn. This is a rough matchup, but luckily the deck is fairly rare.
The other bad matchup is [[Beasterlings]]. [[Easterling]] decks almost always run {{Card|Easterling Polearm}}, often on a huge awful [[Fierce]] minion like {{Card|Easterling Army}}, often with a {{Card|Raider Bow}}. You need a very strong tank to deal with this, or else you'll need to discard the Easterling Polearm or simply bypass the Easterling Army turns with some sort of trick. Aragorn with {{Card|Anduril, Flame of the West}} and {{Card|The Last Alliance of Elves and Men}} or {{Card|Eomer, Third Marshal of Riddermark}} (if you can exhaust the Army first) can often tank the hits, but be wary of {{Card|Discovered}}. Gandalf with {{Card|Roll of Thunder}} or Eowyn with {{Card|Eowyn's Shield}} can remove the Polearm. {{Card|Dwarven Armor}} can sometimes get Gimli through it, {{Card|Gandalf's Staff}} can fend it off at a high cost, and {{Card|Rohirrim Helm}} (ideally [[recur]]red mid-skirmish with {{Card|Merry, Swordthain}}) can deal with one turn. This is a rough matchup, but luckily the deck is fairly rare.


There are a few other Shadow decks that can make minions (mostly or conditionally) immune to direct wounding as well. Most of the other similar Shadow cards don't protect minions during the skirmish phase, so Lady of Ithilien, Don't Look At Them, and the Frodo-signet wounding get free rein. {{Card|Broad-Bladed Sword}}, {{Card|High Vantage}}, and {{Card|Line of Defense}} can all shut down archery (particularly Greenleaf) and most uses of Unheeded, but they're not too problematic in general. {{Card|Broad-bladed Sword}} or {{Card|Isengard Warrior}} can be problematic in combination with {{Card|Saruman's Snows}}, but those cards are fortunately rare in Movie Block, and it's even possible to pick off the Isengard Warrior with Unheeded and either Slaked Thirsts or two copies of Shadowplay.
There are a few other Shadow decks that can make minions (mostly or conditionally) immune to direct wounding as well. Most of the other similar Shadow cards don't protect minions during the skirmish phase, so Lady of Ithilien, Don't Look At Them, and the Frodo-signet wounding get free rein. {{Card|Broad-Bladed Sword}}, {{Card|High Vantage}}, and {{Card|Line of Defense}} can all shut down archery (particularly Greenleaf) and most uses of Unheeded, but they're not too problematic in general. {{Card|Broad-bladed Sword}} or {{Card|Isengard Warrior}} can be problematic in combination with {{Card|Saruman's Snows}}, but those cards are fortunately rare in Movie Block, and it's even possible to pick off the Isengard Warrior with Unheeded and either Slaked Thirsts or two copies of Shadowplay.


As mentioned with the Ninja Gollum matchup, [[silver bullet]] minions are often a problem. Rainbow Wounding decks often want to run a large rainbow Fellowship, which runs afoul of {{Card|Grima, Chief Counselor}} or {{Card|Ulaire Enquea, Lieutenant of Morgul}}. Slaked Thirsts or (ideally multiple copies of) Shadowplay can defang those two minions and most similar [[rainbow]]/[[rule of 6]] hate in other cultures. Shotgun Enquea can also be mitigated with {{Card|Shoulder to Shoulder}}, by transferring the wounds he applies as he applies them to keep him from killing anyone. Just be careful of [[Southron]]s: they can run {{Card|Southron Leader}}, {{Card|Southron Commander}}, and {{Card|Southron Veterans}}, and like Ninja Gollum they can [[recur]] them repeatedly, this time with {{Card|Ships of Great Draught}}.
As mentioned with the Ninja Gollum matchup, [[Hate|magic bullet]] minions are often a problem. Rainbow Wounding decks often want to run a large rainbow Fellowship, which runs afoul of {{Card|Grima, Chief Counselor}} or {{Card|Ulaire Enquea, Lieutenant of Morgul}}. Slaked Thirsts or (ideally multiple copies of) Shadowplay can defang those two minions and most similar [[rainbow]]/[[rule of 6]] hate in other cultures. Shotgun Enquea can also be mitigated with {{Card|Shoulder to Shoulder}}, by transferring the wounds he applies as he applies them to keep him from killing anyone. Just be careful of [[Southron]]s: they can run {{Card|Southron Leader}}, {{Card|Southron Commander}}, and {{Card|Southron Veterans}}, and like Ninja Gollum they can [[recur]] them repeatedly, this time with {{Card|Ships of Great Draught}}.


Speaking of Southrons, [[archery]] and [[direct wounding]] Shadows will check how good your healing is. Archery/[[grind]] decks, be they [[Sauron Grind]] or [[Moria Archery]] or [[Southron Archery]] or [[Uruk Archery]], all pose basically the same challenge: can you outheal the damage they do every turn? {{C|Elven}} healing, {{Card|The Shire Countryside}}, or bouncing hobbits are all strong defenses against these grind Shadows. It's also helpful to avoid leaving characters exhausted, so they can't be picked off with {{Card|Hate}}, {{Card|Whirling Strike}}, or {{Card|Caradhras Has Not Forgiven Us}}. [[Condition Removal|Condition removal]], usually from {{Card|Elven}} or {{C|Gandalf}} cultures, is also helpful, since all of these decks rely on key conditions to do damage.
Speaking of Southrons, [[archery]] and [[direct wounding]] Shadows will check how good your healing is. Archery/[[grind]] decks, be they [[Sauron Grind]] or [[Moria Archery]] or [[Southron Archery]] or [[Uruk Archery]], all pose basically the same challenge: can you outheal the damage they do every turn? {{C|Elven}} healing, {{Card|The Shire Countryside}}, or bouncing hobbits are all strong defenses against these grind Shadows. It's also helpful to avoid leaving characters exhausted, so they can't be picked off with {{Card|Hate}}, {{Card|Whirling Strike}}, or {{Card|Caradhras Has Not Forgiven Us}}. [[Condition Removal|Condition removal]], usually from {{Card|Elven}} or {{C|Gandalf}} cultures, is also helpful, since all of these decks rely on key conditions to do damage.
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