Editing Rainbow Wounding

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{{Card|Smeagol, Always Helps}} is a strong addition to any Rainbow Wounding deck. Not only because he wounds minions, first [[exhaust]]ing them with his game text then killing them with a direct-wounding card, but also because of the costs involved in doing so. Rather than exerting himself (and requiring healing), he generates [[threat]]s and consumes cards in [[hand]]. He can also deal with often-troublesome high-vitality minions, especially [[Enduring]] ones, like {{Card|Shelob, Her Ladyship}} (assuming he doesn't get excluded from skirmishes by her!) and {{Card|Sauron, the Lord of the Rings}}.
{{Card|Smeagol, Always Helps}} is a strong addition to any Rainbow Wounding deck. Not only because he wounds minions, first [[exhaust]]ing them with his game text then killing them with a direct-wounding card, but also because of the costs involved in doing so. Rather than exerting himself (and requiring healing), he generates [[threat]]s and consumes cards in [[hand]]. He can also deal with often-troublesome high-vitality minions, especially [[Enduring]] ones, like {{Card|Shelob, Her Ladyship}} (assuming he doesn't get excluded from skirmishes by her!) and {{Card|Sauron, the Lord of the Rings}}.


His game text only exhausts minions, and, with his low strength, he may still be in danger. The challenge is finding that last wound. The usual tool is {{Card|Don't Look At Them}}, which is powerful (often enough to kill minions on its own!), [[cycle]]s unneeded cards out of your hand, and can trigger initiative cards (especially {{Card|Hardy Garrison}}!). Unfortunately, it can usually only be used once or twice a turn. You can also finish off minions with {{Card|Where Shall We Go}}, or because he has a Frodo [[signet]], {{Card|No Use That Way}}. A {{C|Shire}} contingent in your deck means you can also finish off a minion he's exhausted with {{Card|Mind Your Own Affairs}} or {{Card|Unheeded}}. Since the exhausting happens when Sméagol is ''assigned'' and not when he actually resolves his skirmish, {{Card|Eowyn, Lady of Ithilien}} or {{Card|Bow of the Galadhrim}} can snipe the minion before it becomes time for him to skirmish.
His game text only exhausts minions, and, with his low strength, he may still be in danger. The challenge is finding that last wound. The usual tool is {{Card|Don't Look At Them}}, which is powerful (often enough to kill minions on its own!) and [[cycle]]s unneeded cards out of your hand, but can usually only be used once or twice a turn. You can also finish off minions with {{Card|Where Shall We Go}}, or because he has a Frodo [[signet]], {{Card|No Use That Way}}. A {{C|Shire}} contingent in your deck means you can also finish off a minion he's exhausted with {{Card|Mind Your Own Affairs}} or {{Card|Unheeded}}. Since the exhausting happens when Sméagol is ''assigned'' and not when he actually resolves his skirmish, {{Card|Eowyn, Lady of Ithilien}} or {{Card|Bow of the Galadhrim}} can snipe the minion before it becomes time for him to skirmish.


If Sméagol wins his skirmish, he has powerful tools that trigger from that. {{Card|Don't Follow The Lights}} can pick off another minion with no need for wounding. {{Card|Not Listening}} can heal him and remove the burdens placed by the {{C|Shire}} direct wounding cards (which, in turn, can activate {{Card|The Shire Countryside}} for more healing, in a {{C|Shire}} deck.)
If Sméagol wins his skirmish, he has powerful tools that trigger from that. {{Card|Don't Follow The Lights}} can pick off another minion with no need for wounding. {{Card|Not Listening}} can heal him and remove the burdens placed by the {{C|Shire}} direct wounding cards (which, in turn, can activate {{Card|The Shire Countryside}} for more healing, in a {{C|Shire}} deck.)
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