Editing Raider Culture

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''See also:Β  [[Southron]]''
''See also:Β  [[Southron]]''


Southrons have turbans and bows and they're sneaky ambushing desert warriors but also they have oliphaunts. I guess they're sneaky giant war elephants. Southrons are the least focused of the three {{C|Raider}} subfactions, dabbling in a variety of areas and strategies. Even their subcultural enforcement is sometimes tricky: if a card mentions "a {{CultureIcon|Raider}} archer" or "a mounted {{CultureIcon|Raider}} Man" then it's a card for Southrons, since they have (almost) all of the {{C|Raider}} [[archer]]s and all of the {{C|Raider}} [[mount]]s. Southrons are all over the place, but in practice they have about three-ish common decks, depending on how you count.
Southrons have turbans and bows and they're sneaky ambushing desert warriors but also they have oliphaunts. I guess they're sneaky giant war elephants. Southrons want to have lots of [[twilight]] sloshing around after the [[Shadow Phase]] to pay for expensive events and minion abilities. They also want to have [[initiative]], they like to generate and spot and consume [[threat]]s, and occasionally they [[Site Control|control sites]]. They also [[hate]] [[Rule of 6|overly large]] or [[rainbow|multicultural]] [[Fellowship]]s. Their subcultural enforcement is sometimes tricky: if a card mentions "a {{CultureIcon|Raider}} archer" or "a mounted {{CultureIcon|Raider}} Man" then it's a card for Southrons, since they have (almost) all of the {{C|Raider}} [[archer]]s and all of the {{C|Raider}} [[mount]]s. Southrons are all over the place, but in practice they have about three-ish common decks, depending on how you count.


Those decks have a shared toolbox. Southrons love to have a bunch of [[threat]]s sloshing around, and {{Card|Rallying Call}} or {{Card|War Towers}} can generate those threats cheaply. These threats can be turned into wounds by killing a companion, or used to fund cards like {{Card|Southron Marksmen}} or {{Card|Ships of Great Draught}}. {{Card|High Vantage}} can efficiently stymie many wounding strategies. They also have some above-average [[hate]] cards for [[Rule of 6|overly large]] or [[rainbow]] Fellowships, such as {{Card|Southron Leader}}, {{Card|Southron Commander}}, and {{Card|Southron Veterans}}. All of these cards are fairly situational, but that's fine! As long as you have {{Card|Ships of Great Draught}}, you can pitch them into discard easily, or retrieve them later at your convenience.
Those decks have a shared toolbox. Southrons love to have a bunch of [[threat]]s sloshing around, and {{Card|Rallying Call}} or {{Card|War Towers}} can generate those threats cheaply. These threats can be turned into wounds by killing a companion, or used to fund cards like {{Card|Southron Marksmen}} or {{Card|Ships of Great Draught}}. {{Card|High Vantage}} can efficiently stymie many wounding strategies. They also have some above-average [[hate]] cards for [[Rule of 6|overly large]] or [[rainbow]] Fellowships, such as {{Card|Southron Leader}}, {{Card|Southron Commander}}, and {{Card|Southron Veterans}}. All of these cards are fairly situational, but that's fine! As long as you have {{Card|Ships of Great Draught}}, you can pitch them into discard easily, or retrieve them later at your convenience.
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