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A '''pump''' is a card played to temporarily "pump up" (increase) a [[character]]'s [[strength]]. Generally, pumps are played during the [[Skirmish Phase]], after [[Assignment Phase|assignments have been made]].
A '''pump''' is a card played to temporarily "pump up" (increase) a [[character]]'s [[strength]]. Generally, pumps are played during the [[Skirmish Phase]], after [[Assignment Phase|assignments have been made]].


Most pumps are [[event]]s like {{Card|Flurry of Blows}}. Event pumps usually add between +2 and +4 strength, sometimes with another bonus. (The most common additional bonuses are '''[[Damage]] +1''' or healing.) Pump events tend to add less strength when they have relatively few conditions, and more strength when they have more conditions. These sorts of conditions include more spotting requirements, affecting fewer different characters, exerting a character, discarding cards, paying more [[Twilight]], or skirmishing a certain type of character. Flurry of Blows is part of a [[cycle]] of cards in [[Fellowship of the Ring]] that add +2 under broad conditions and +4 under strict conditions, and that cycle sets the curve for all later sets. Pump events are generally less popular for [[Shadow Alignment|Shadow]] deck than [[Free Peoples]], because the Shadow side is limited in the Twilight they can spend, and every pump could instead have been another [[minion]] to play.
Most pumps are [[event]]s like {{Card|Flurry of Blows}}. Even pumps usually add between +2 and +4 strength, sometimes with another bonus. (The most common additional bonuses are '''[[Damage]] +1''' or healing.) Pump events tend to add less strength when they have relatively few conditions, and more strength when they have more conditions. These sorts of conditions include more spotting requirements, affecting fewer different characters, exerting a character, discarding cards, paying more [[Twilight]], or skirmishing a certain type of character. Flurry of Blows is part of a [[cycle]] of cards in [[Fellowship of the Ring]] that add +2 under broad conditions and +4 under strict conditions, and that cycle sets the curve for all later sets. Pump events are generally less popular for [[Shadow Alignment|Shadow]] deck than [[Free Peoples]], because the Shadow side is limited in the Twilight they can spend, and every pump could instead have been another [[minion]] to play.


Some characters, like {{Card|Gimli, Son of Gloin}} pump themselves, and some other card types, like {{Card|Saruman's Ambition}}, can be discarded to pump characters. Since most pumps are '''Skirmish:''' special abilities, they end at the end of that particular skirmish unless the card specifies otherwise (such as {{Card|Savagery to Match Their Numbers}}).
Some characters, like {{Card|Gimli, Son of Gloin}} pump themselves, and some other card types, like {{Card|Saruman's Ambition}}, can be discarded to pump characters. Since most pumps are '''Skirmish:''' special abilities, they end at the end of that particular skirmish unless the card specifies otherwise (such as {{Card|Savagery to Match Their Numbers}}).
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