Editing Pippin, Brave Decoy (11R170)

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{{QueryCardCategories|11R170}}</noinclude>
{{QueryCardCategories|11R170}}</noinclude>
= Strategy =
= Strategy =
'''Pippin, Brave Decoy''' is an interesting version of [[Pippin]]. He is one of the few ways to replace a companion in a skirmish, and does it the easiest too. While at first glance it seems like a simple [[speed bump]] companion, he has a variety of uses.
== Gameplay Strategy ==
''In this section, describe:''


The first use would be to boost Pippin's strength, then have him fight every minion on the board. There are a variety of ways to do this. The first is with the classic {{Card|Everyone Knows}}/{{Card|Escape}} [[combo]]. Additionally you can incorporate {{Card|Little Golden Flower}}, which can give up to five extra strength with all your conditions and a {{Card|Hobbit Sword}} on Pippin. The other popular way to boost Pippin is with [[Followers]]. Using the {{C|Shire}} followers is the most effective, as {{Card|Frodo Gamgee, Son of Samwise}} can augment {{Card|Everyone Knows}}, and {{Card|Hobbiton Farmer, Lover of Pipeweed}} can be key against [[Nazgûl]], especially [[Forestguls]].
* ''General usage''
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


The other use for Pippin is to use the [[Rise of Saruman]] [[pipeweed]] conditions to have him replace every companion in a skirmish and then cancel every skirmish using {{Card|Halfling Leaf}}. This strategy usually incorporates [[Gandalf]] to use {{Card|Ship Of Smoke}} and [[mill]] through your deck quickly.
== Deckbuilding Strategy ==
''In this section, describe:''


A more unconventional use of Brave Decoy would be to have him replace a companion in a skirmish, then have [[Boromir]] replace him with {{Card|Blade of Gondor, Sword of Boromir}}. This is a very convoluted strategy, though, and is very difficult to pull off.
* ''Cards and strategies this card works well with''
 
* ''Cards and strategies this card works particularly well or poorly against''
The bane of Brave Decoy is {{Card|Cavern Entrance}}. It is a hard stop to both Pippin inherently and to the [[Skirmish Cancellation]] route. Other than that, it is quite difficult to kill Pippin with all the skirmish canceling and healing the {{C|Shire}} culture has access to.
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''


= Strengths and Weaknesses =
= Strengths and Weaknesses =
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