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| {{QueryCardCategories|11R170}}</noinclude> | | {{QueryCardCategories|11R170}}</noinclude> |
| = Strategy = | | = Strategy = |
| '''Pippin, Brave Decoy''' is an interesting version of [[Pippin]]. He is one of the few ways to replace a companion in a skirmish, and does it the easiest too. While at first glance it seems like a simple [[speed bump]] companion, he has a variety of uses. | | == Gameplay Strategy == |
| | ''In this section, describe:'' |
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| The first use would be to boost Pippin's strength, then have him fight every minion on the board. There are a variety of ways to do this. The first is with the classic {{Card|Everyone Knows}}/{{Card|Escape}} [[combo]]. Additionally you can incorporate {{Card|Little Golden Flower}}, which can give up to five extra strength with all your conditions and a {{Card|Hobbit Sword}} on Pippin. The other popular way to boost Pippin is with [[Followers]]. Using the {{C|Shire}} followers is the most effective, as {{Card|Frodo Gamgee, Son of Samwise}} can augment {{Card|Everyone Knows}}, and {{Card|Hobbiton Farmer, Lover of Pipeweed}} can be key against [[Nazgûl]], especially [[Forestguls]].
| | * ''General usage'' |
| | * ''Unorthodox or subtle usage'' |
| | * ''Common pitfalls of using this card'' |
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| The other use for Pippin is to use the [[Rise of Saruman]] [[pipeweed]] conditions to have him replace every companion in a skirmish and then cancel every skirmish using {{Card|Halfling Leaf}}. This strategy usually incorporates [[Gandalf]] to use {{Card|Ship Of Smoke}} and [[mill]] through your deck quickly.
| | == Deckbuilding Strategy == |
| | ''In this section, describe:'' |
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| A more unconventional use of Brave Decoy would be to have him replace a companion in a skirmish, then have [[Boromir]] replace him with {{Card|Blade of Gondor, Sword of Boromir}}. This is a very convoluted strategy, though, and is very difficult to pull off.
| | * ''Cards and strategies this card works well with'' |
| | | * ''Cards and strategies this card works particularly well or poorly against'' |
| The bane of Brave Decoy is {{Card|Cavern Entrance}}. It is a hard stop to both Pippin inherently and to the [[Skirmish Cancellation]] route. Other than that, it is quite difficult to kill Pippin with all the skirmish canceling and healing the {{C|Shire}} culture has access to.
| | * ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters'' |
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| = Strengths and Weaknesses = | | = Strengths and Weaknesses = |