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[[The Return of the King]] introduced orcs to {{C|Wraith}} culture, featuring orcs from the army that marched out from Minas Morgul to storm Osgiliath. These orcs, also called "Morgul Orcs" or just "Morcs", work hand-in-gauntlet with [[Nazgul]], rather than being as exclusive as [[subculture]]s in other cultures like {{C|Isengard}} and {{C|Raider}}s. Morcs spot wounds on the [[Ring-bearer]], and generate, spot, and consume [[threat]]s and [[burden]]s. Four {{C|Wraith}} orc minions stand out in particular as commonly-played staples: {{Card|Morgul Brute}}, {{Card|Morgul Destroyer}}, {{Card|Morgul Whelp}}, and {{Card|Morgul Squealer}}.
[[The Return of the King]] introduced orcs to {{C|Wraith}} culture, featuring orcs from the army that marched out from Minas Morgul to storm Osgiliath. These orcs, also called "Morgul Orcs" or just "Morcs", work hand-in-gauntlet with [[Nazgul]], rather than being as exclusive as [[subculture]]s in other cultures like {{C|Isengard}} and {{C|Raider}}s. Morcs spot wounds on the [[Ring-bearer]], and generate, spot, and consume [[threat]]s and [[burden]]s. Four {{C|Wraith}} orc minions stand out in particular as commonly-played staples: {{Card|Morgul Brute}}, {{Card|Morgul Destroyer}}, {{Card|Morgul Whelp}}, and {{Card|Morgul Squealer}}.


The 11th set, [[Shadows]], reorganizes the Shadow cultures. In that set and all subsequent sets, all Orc minions are {{C|Orc}} culture, merging the goblin hordes of Moria, the orc workers of Isengard, and the orc armies of Sauron into a unified whole. Not all {{C|Orc}} minions are orcs, however: that culture also includes the {{Card|Cave Troll of Moria, Savage Menace}}, the [[troll]]s of Sauron's armies, and two [[Half Troll]]s. {{C|Orc}} culture orcs are also incredibly diverse, with strategies including generating [[Twilight]], [[exert]]ing companions just by coming into play or being assigned to a skirmish, [[direct wounding|wounding]] companions skirmishing them, gaining bonuses from '''[[Underground]]''' sites, enabling [[swarm]]s of trolls or swarming alongside trolls, [[recur]]ring themselves, generating and consuming burdens, riding [[Warg]] [[mount]]s, '''[[Hunter]]'''s who punish companions who aren't also '''hunter'''s, and '''[[Lurker]]'''s who buff other orcs.
The 11th set, [[Shadows]], reorganizes the Shadow cultures. In that set and all subsequent sets, all Orc minions are {{C|Orc}} culture, merging the goblin hordes of Moria, the orc workers of Isengard, and the orc armies of Sauron into a unified whole. Not all {{C|Orc}} minions are orcs, however: that culture also includes the {{Card|Cave Troll of Moria, Savage Menace}}, the [[troll]]s of Sauron's armies, and two [[Half Troll]]s. {{C|Orc}} culture orcs are also incredibly diverse, with strategies including generating [[Twilight]], [[exert]]ing companions just by coming into play or being assigned to a skirmish, [[direct wounding|wounding]] companions skirmishing them, gaining bonuses from '''[[Undeground]]''' sites, enabling [[swarm]]s of trolls or swarming alongside trolls, [[recur]]ring themselves, generating and consuming burdens, riding [[Warg]] [[mount]]s, '''[[Hunter]]'''s who punish companions who aren't also '''hunter'''s, and '''[[Lurker]]'''s who buff other orcs.


{{C|Orc}} culture is not necessarily synonymous with the orc race. Because orcs were split into two cultures from day one, few cards specify orcs in general; those that do, like {{Card|Curse Their Foul Feet!}} and {{Card|Rúmil, Elven Protector}}, affect orcs of any culture, but do not affect {{C|Orc}} culture minions that are not orcs, like {{Card|Mountain-troll}}. Cards that specify {{CultureIcon|Orc}} minions, like {{Card|Bound To Its Fate}}, would affect both {{Card|Pitiless Orc}} and {{Card|Mountain-troll}} but not orcs of other cultures, like {{Card|Goblin Runner}}. A card that specifies {{CultureIcon|Orc}} Orcs, like {{Card|Orc Hammer}}, only affects orcs of that culture: it would affect {{Card|Pitiless Orc}}, but not {{Card|Mountain-troll}} or {{Card|Goblin Runner}}.
{{C|Orc}} culture is not necessarily synonymous with the orc race. Because orcs were split into two cultures from day one, few cards specify orcs in general; those that do, like {{Card|Curse Their Foul Feet!}} and {{Card|Rúmil, Elven Protector}}, affect orcs of any culture, but do not affect {{C|Orc}} culture minions that are not orcs, like {{Card|Mountain-troll}}. Cards that specify {{CultureIcon|Orc}} minions, like {{Card|Bound To Its Fate}}, would affect both {{Card|Pitiless Orc}} and {{Card|Mountain-troll}} but not orcs of other cultures, like {{Card|Goblin Runner}}. A card that specifies {{CultureIcon|Orc}} Orcs, like {{Card|Orc Hammer}}, only affects orcs of that culture: it would affect {{Card|Pitiless Orc}}, but not {{Card|Mountain-troll}} or {{Card|Goblin Runner}}.
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