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Removing [[threat]]s can help soften Ninja Gollum's impact. The simplest solution is to let a low-value companion or ally die. Ideally you'd do this when you have a card that can prevent a whole threat stack like {{Card|Gimli's Helm}} and {{Card|Faramir, Wizard's Pupil}} lined up. Somewhat less ideally, you can do it in a way that avoids {{Card|Promise Keeping}}: let them die to a non-{{C|Gollum}} minion, kill them off outside of the [[skirmish phase]], or simply do it when Promise Keeping isn't in play. Otherwise, threat removal is rare: {{Card|Citadel to Gate}}, {{Card|Nine-fingered Frodo and the Ring of Doom}}, {{Card|Glorfindel, Eldarin Lord}}, and {{Card|Sting, Elven Long Knife}} are the main cards of note. [[Gondor Wraiths]] generates a lot of threats, but also runs plenty of cards to remove them that are rarely seen in other decks, like {{Card|Frodo, Hope of Free Peoples}}, {{Card|Aragorn, Driven By Need}}, and of course {{Card|Stronger and More Terrible}}. | Removing [[threat]]s can help soften Ninja Gollum's impact. The simplest solution is to let a low-value companion or ally die. Ideally you'd do this when you have a card that can prevent a whole threat stack like {{Card|Gimli's Helm}} and {{Card|Faramir, Wizard's Pupil}} lined up. Somewhat less ideally, you can do it in a way that avoids {{Card|Promise Keeping}}: let them die to a non-{{C|Gollum}} minion, kill them off outside of the [[skirmish phase]], or simply do it when Promise Keeping isn't in play. Otherwise, threat removal is rare: {{Card|Citadel to Gate}}, {{Card|Nine-fingered Frodo and the Ring of Doom}}, {{Card|Glorfindel, Eldarin Lord}}, and {{Card|Sting, Elven Long Knife}} are the main cards of note. [[Gondor Wraiths]] generates a lot of threats, but also runs plenty of cards to remove them that are rarely seen in other decks, like {{Card|Frodo, Hope of Free Peoples}}, {{Card|Aragorn, Driven By Need}}, and of course {{Card|Stronger and More Terrible}}. | ||
Many abilities that punish events or prevent abilities can shut down Ninja Gollum. {{Card|Faramir, | Many abilities that punish events or prevent abilities can shut down Ninja Gollum. {{Card|Faramir, Captain of Gondor}} and {{Card|Spirit of the White Tree}} shut down {{Card|They Stole It}} and {{Card|Not This Time!}}, making them high-priority targets for {{Card|Shelob, Her Ladyship}}. <!--Cavern Entrance-->{{Card|11S232}} stops all of Gollum's skirmish tricks, but {{Card|Led Astray}} can prevent it from being a problem. {{Card|Perspective}} shuts down a whole spectrum of Ninja Gollum tricks, albeit at the cost of helping set up the threat stack. {{Card|Gandalf, Wise Guide}} can shut down events, up to and including simply playing him with {{Card|Captured By the Ring}} in the first place. | ||
[[Direct wounding]] and [[archery]] are generally not a problem for Ninja Gollum, since Gollum and Shelob have high [[vitality]]. {{Card|Shelob, Her Ladyship}} even punishes archery. However, some direct wounding decks can pose a problem, especially if they can [[exhaust]] minions. [[Gondor Knights]] can use {{Card|Fourth Level}} to exhaust Gollum or Shelob, who can then be picked off with {{Card|Citadel of the Stars}} or {{Card|Gondor Bow}}. [[Gondor Rangers]] can neutralize one of them when they're roaming with {{Card|Mablung, Soldier of Gondor}} and {{Card|Ranger's Bow}}. (In Expanded, this matchup is much worse, as {{Card|Madril, Defender of Osgiliath}} sets them up to be easily discarded with {{Card|Ithilien Blade}}.) Similarly, {{Card|Smeagol, Always Helps}} can exhaust one, then kill them with {{Card|Don't Look At Them}} or an event like {{Card|No Use That Way}}. {{C|Rohan}} culture can often muster enough wounding to finish off Ninja Gollum's minions, with cards like {{Card|Merry's Sword}}, {{Card|Eowyn, Lady of Ithilien}}, some wounds from archery, and exertions from [[mount]]s. Again, sometimes neutralizing a key companion with {{Card|Shelob, Her Ladyship}} can help somewhat, particularly in the case of Mablung or Sméagol, and {{Card|Final Strike}} can shut down many of these abilities, but sometimes this is just a bad [[matchup]]. | [[Direct wounding]] and [[archery]] are generally not a problem for Ninja Gollum, since Gollum and Shelob have high [[vitality]]. {{Card|Shelob, Her Ladyship}} even punishes archery. However, some direct wounding decks can pose a problem, especially if they can [[exhaust]] minions. [[Gondor Knights]] can use {{Card|Fourth Level}} to exhaust Gollum or Shelob, who can then be picked off with {{Card|Citadel of the Stars}} or {{Card|Gondor Bow}}. [[Gondor Rangers]] can neutralize one of them when they're roaming with {{Card|Mablung, Soldier of Gondor}} and {{Card|Ranger's Bow}}. (In Expanded, this matchup is much worse, as {{Card|Madril, Defender of Osgiliath}} sets them up to be easily discarded with {{Card|Ithilien Blade}}.) Similarly, {{Card|Smeagol, Always Helps}} can exhaust one, then kill them with {{Card|Don't Look At Them}} or an event like {{Card|No Use That Way}}. {{C|Rohan}} culture can often muster enough wounding to finish off Ninja Gollum's minions, with cards like {{Card|Merry's Sword}}, {{Card|Eowyn, Lady of Ithilien}}, some wounds from archery, and exertions from [[mount]]s. Again, sometimes neutralizing a key companion with {{Card|Shelob, Her Ladyship}} can help somewhat, particularly in the case of Mablung or Sméagol, and {{Card|Final Strike}} can shut down many of these abilities, but sometimes this is just a bad [[matchup]]. |