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Ninja Gollum is the main {{C|Gollum}} [[Shadow Alignment|Shadow]] deck. It focuses on killing off a single [[companion]] (usually with [[direct wounding]]), which triggers a stack of [[threat]]s, crushing the entire [[Fellowship]]. This wouldn't normally be enough wounding on its own to finish off most Fellowships, but {{Card|Promise Keeping}} effectively doubles those wounds, and the deck often runs other sources of wounding to soften up the Fellowship. The deck relies on [[King Block]] cards, so it first appears in [[Movie Block]], then remains popular in all later formats (except [[French]]).
Ninja Gollum is the main {{C|Gollum}} [[Shadow Alignment|Shadow]] deck which focuses on killing off a single [[companion]] (usually with [[direct wounding]]) then crushing the entire [[Fellowship]] with a stack of [[threat]]s. This wouldn't normally be enough wounding on its own to finish off most Fellowships, but {{Card|Promise Keeping}} effectively doubles those wounds, and the deck often runs other sources of wounding to soften up the Fellowship. The deck relies on [[King Block]] cards, so it first appears in [[Movie Block]], then remains popular in all later formats (except [[French]]).


== The Promise Keeping Combo ==
== The Promise Keeping Combo ==
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Gollum and Shelob can use some help winning skirmishes on turns when the {{Card|Promise Keeping}} combo isn't set up. {{Card|Hidden Even From Her}} makes Gollum [[fierce]], which is great for {{Card|Gollum, Mad Thing}}, {{Card|Gollum, Stinker}}, and {{Card|Gollum, Threatening Guide}} (but terrible for some other versions of Gollum, particularly {{Card|Gollum, Dark as Darkness}}). {{Card|Unabated in Malice}} and {{Card|Not Easily Avoided}} are the main [[pump]]s for Gollum and Shelob in Movie Block and Expanded respectively, although there are other options: {{Card|Hobbitses Are Dead}} and {{Card|Cunningly Hidden}} are pump events that can [[recur|replay]] themselves from the discard pile. {{Card|Slippery As Fishes}} is a situational strength buff that also doubles as a way to [[cycle]] a particularly bad hand, although Ninja Gollum decks rarely lack for cycling tools. {{Card|Chasm's Edge}} is always worth at least one strength, but gets even better against [[Hobbit]]s or {{Card|Faramir, Son of Denethor}}. {{Card|Saruman, Servant of Sauron}} is worth an extra two strength where you need it and adds in a few handy wounds to boot.
Gollum and Shelob can use some help winning skirmishes on turns when the {{Card|Promise Keeping}} combo isn't set up. {{Card|Hidden Even From Her}} makes Gollum [[fierce]], which is great for {{Card|Gollum, Mad Thing}}, {{Card|Gollum, Stinker}}, and {{Card|Gollum, Threatening Guide}} (but terrible for some other versions of Gollum, particularly {{Card|Gollum, Dark as Darkness}}). {{Card|Unabated in Malice}} and {{Card|Not Easily Avoided}} are the main [[pump]]s for Gollum and Shelob in Movie Block and Expanded respectively, although there are other options: {{Card|Hobbitses Are Dead}} and {{Card|Cunningly Hidden}} are pump events that can [[recur|replay]] themselves from the discard pile. {{Card|Slippery As Fishes}} is a situational strength buff that also doubles as a way to [[cycle]] a particularly bad hand, although Ninja Gollum decks rarely lack for cycling tools. {{Card|Chasm's Edge}} is always worth at least one strength, but gets even better against [[Hobbit]]s or {{Card|Faramir, Son of Denethor}}. {{Card|Saruman, Servant of Sauron}} is worth an extra two strength where you need it and adds in a few handy wounds to boot.


The rest of the deck is made up of utility cards to help the whole thing play more smoothly. {{Card|Plotting}} can work as a backup plan to set up a threat stack out of nowhere, but its high cost and significant downside if there are any threats left at the end of the turn limit its appeal. {{Card|A Dark Shape Sprang}} and {{Card|Reclaim the Precious}} are slightly gimmicky ways to interfere with [[Assignment Phase|normal skirmish assignment]]; {{Card|A Dark Shape Sprang}} is the only way for a Shadow player to kill the ring-bearer at site 1, in fact. {{Card|Final Strike}} shuts down a variety of annoying strategies. {{Card|Evil-smelling Fens}}, {{Card|Incited}}, {{Card|Not Easily Avoided}}, and {{Card|Sudden Strike}} all help grab key cards. {{Card|Treacherous Little Toad}} shuts down healing, and by extension can silence a companion with an annoying exertion ability. {{Card|Deceit}} protects your vulnerable [[support area]]. {{Card|Led Astray}} can protect against <!--Cavern Entrance-->{{Card|11S232}} or {{Card|Foot of Mount Doom}}, or occasionally send the opposing Fellowship to an annoying site like <!--Anduin Banks-->{{Card|11U227}} or <!--Slag Mounds-->{{Card|11S258}}.
The rest of the deck is made up of utility cards to help the whole thing play more smoothly. {{Card|Plotting}} can work as a backup plan to set up a threat stack out of nowhere, but its high cost and significant downside if there are any threats left at the end of the turn limit its appeal. {{Card|A Dark Shape Sprang}} and {{Card|Reclaim the Precious}} are slightly gimmicky ways to interfere with [[Assignment Phase|normal skirmish assignment]]; {{Card|A Dark Shape Sprang}} is the only way for a Shadow player to kill the ring-bearer at site 1, in fact. {{Card|Final Strike}} shuts down a variety of annoying strategies. {{Card|Evil-smelling Fens}}, {{Card|Incited}}, and {{Card|Sudden Strike}} all help grab key cards. {{Card|Treacherous Little Toad}} shuts down healing, and by extension can silence a companion with an annoying exertion ability. {{Card|Deceit}} protects your vulnerable [[support area]]. {{Card|Led Astray}} can protect against <!--Cavern Entrance-->{{Card|11S232}} or {{Card|Foot of Mount Doom}}, or occasionally send the opposing Fellowship to an annoying site like <!--Anduin Banks-->{{Card|11U227}} or <!--Slag Mounds-->{{Card|11S258}}.


Ninja Gollum is unusual in that it can benefit from your [[Free Peoples]] deck and vice versa, above and beyond the usual methods of [[cycling]], [[filter]], and choosing a synergistic [[site]] path. If your Free Peoples deck uses [[Gandalf]], you can [[Starting Fellowship|start]] any version of [[Smeagol]] and immediately sacrifice him with {{Card|Saved From the Fire}} to [[tutor]] three key Shadow {{C|Gollum}} cards. If you'd rather play a Free Peoples deck more focused on Sméagol, {{Card|It's Mine}} and {{Card|Incited}} can help draw cards for both sides, and {{Card|Cunningly Hidden}}, {{Card|Naked Waste}}, and {{Card|Not Easily Avoided}} all work on both sides' {{C|Gollum}} cards.
Ninja Gollum is unusual in that it can benefit from your [[Free Peoples]] deck and vice versa, above and beyond the usual methods of [[cycling]], [[filter]], and choosing a synergistic [[site]] path. If your Free Peoples deck uses [[Gandalf]], you can [[Starting Fellowship|start]] any version of [[Smeagol]] and immediately sacrifice him with {{Card|Saved From the Fire}} to [[tutor]] three key Shadow {{C|Gollum}} cards. If you'd rather play a Free Peoples deck more focused on Sméagol, {{Card|It's Mine}} and {{Card|Incited}} can help draw cards for both sides, and {{Card|Cunningly Hidden}}, {{Card|Naked Waste}}, and {{Card|Not Easily Avoided}} all benefit from both sides' {{C|Gollum}} cards.


===Sites===
===Sites===
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* Site 1 - Avoid using {{Card|Rohirrim Road}}, although its impact is generally low. Any other site 1 is fine.
* Site 1 - Avoid using {{Card|Rohirrim Road}}, although its impact is generally low. Any other site 1 is fine.
* Site 2 - {{Card|Rohirrim Camp}} can be effective against an unskilled opponent who dumps their hand and [[flood]]s. {{Card|King's Tent}} is also an option, since Movie Ninja Gollum is generally not a large threat at early sites. Neither site is terribly important, though.
* Site 2 - {{Card|Rohirrim Camp}} can be effective against an unskilled opponent who dumps their hand and [[flood]]s. {{Card|King's Tent}} is also an option, since Movie Ninja Gollum is generally not a large threat at early sites. Neither site is terribly important, though.
* Site 3 - {{Card|Hall of the Kings}} can tempt opponents into setting up your threat stack for you if you, especially if you haven't given away your Shadow side yet. (Simply playing Gollum is generally not a giveaway, but playing most {{C|Gollum}} conditions will be.) {{Card|The Dimholt}} benefits {{Card|Slippery as Fishes}}, although that's rarely worth putting it in your deck unless you're also running [[Gondor Wraiths]] as your own Free Peoples [[side]].
* Site 3 - {{Card|Hall of the Kings}} can tempt opponents into setting up your threat stack for you if you, especially if you haven't given away your Shadow side yet. (Simply playing Gollum is generally not a giveaway, but playing most {{C|Gollum}} conditions will be.) {{Card|The Dimholt}} benefits {{Card|Slippery as Fishes}}, although that's rarely worth putting it in your deck unless you're also running [[Gondor Wraiths]] as your own Free Peoples deck.
* Site 4 - {{Card|City of the Dead}} can tutor {{Card|Shelob, Her Ladyship}}, albeit at a high cost. Ninja Gollum almost always has the spare vitality for {{Card|Pelennor Prairie}} and often likes buffing {{Card|Gollum, Mad Thing}} with <!--Anduin Banks-->{{Card|7U341}}. {{Card|City of the Dead}} and <!--Anduin Banks-->{{Card|7U341}} are both sites that benefit {{Card|Slippery as Fishes}}, too.
* Site 4 - {{Card|City of the Dead}} can tutor {{Card|Shelob, Her Ladyship}}, albeit at a high cost. Ninja Gollum almost always has the spare vitality for {{Card|Pelennor Prairie}} and often likes buffing {{Card|Gollum, Mad Thing}} with <!--Anduin Banks-->{{Card|7U341}}. {{Card|City of the Dead}} and <!--Anduin Banks-->{{Card|7U341}} are both sites that benefit {{Card|Slippery as Fishes}}, too.
* Site 5 - {{Card|Steward's Tomb}} is almost always the best choice, to stymie wound prevention and slow down healing. {{Card|Pelennor Flat}} is an alternative for a more burden-focused deck. Be careful with {{Card|City Gates}}: if the Fellowship moves into the site with threats stacked already and you don't use them at site 5, the site will often remove more threats than it added.
* Site 5 - {{Card|Steward's Tomb}} is almost always the best choice, to stymie wound prevention and slow down healing. {{Card|Pelennor Flat}} is an alternative for a more burden-focused deck. Be careful with {{Card|City Gates}}: if the Fellowship moves into the site with threats stacked already and you don't use them at site 5, the site will often remove more threats than it added.
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==Variants==
==Variants==
Ninja Gollum decks often supplement their strategies with [[corruption]], as an alternate [[Win Condition|route to win]], to pressure the opponent to pick the option to buff {{Card|Gollum, Mad Thing}}, or just to discourage soaking threat wounds with [[the One Ring]]. {{Card|Gollum, Stinker}} can serve as enough deterrent on his own, but the deck often also runs {{Card|Ulaire Enquea, Lieutenant of Morgul}}. Other options include {{Card|Ulaire Toldea, Messenger of Morgul}}, {{Card|Morgul Creeper}}, and {{Card|Ulaire Cantea, Black Assassin}}. {{Card|Heavy Burden}}, {{Card|Nasty, Foul Hobbitses}}, and {{Card|Not Yet Vanquished}} can add more burdens, too.
Ninja Gollum decks often supplement their strategies with [[corruption]], as an alternate route to win, to pressure the opponent to pick the option to buff {{Card|Gollum, Mad Thing}}, or just to discourage soaking threats with [[the One Ring]]. {{Card|Gollum, Stinker}} can serve as enough deterrent on his own, but the deck often also runs {{Card|Ulaire Enquea, Lieutenant of Morgul}}. Other options include {{Card|Ulaire Toldea, Messenger of Morgul}}, {{Card|Morgul Creeper}}, and {{Card|Ulaire Cantea, Black Assassin}}. {{Card|Heavy Burden}}, {{Card|Nasty, Foul Hobbitses}}, and {{Card|Not Yet Vanquished}} can add more burdens, too.


There's a [[corruption]] [[bomb]] combo using {{Card|Watcher in the Water, Keeper of Westgate}} and {{Card|Northern Ithilien}}, and as such it only works in [[Movie Block]]. Play {{Card|Evil-Smelling Fens}} and stack up [[threat]]s, either beforehand or on the turn you go off. Once you get to {{Card|Northern Ithilien}}, play Gollum, ideally using the site's gametext. (If you don't already have threats stacked beforehand, playing {{Card|Plotting}} on the turn you plan to go off can help.) Then, play the Watcher, which will discard Gollum. (A second copy of Evil-Smelling Fens can help pull the Watcher out of your discard pile.) At this point, play Gollum over and over using the site's text, placing two [[burden]]s and immediately discarding Gollum each time. This combo can stack up as many burdens as you can get threats, usually up to the size of the [[Fellowship]]. The combo is not especially reliable, so it's usually not the main focus of a deck.
There's a [[corruption]] [[bomb]] combo using {{Card|Watcher in the Water, Keeper of Westgate}} and {{Card|Northern Ithilien}}, and as such it only works in [[Movie Block]]. Play {{Card|Evil-Smelling Fens}} and stack up [[threat]]s, either beforehand or on the turn you go off. Once you get to {{Card|Northern Ithilien}}, play Gollum, ideally using the site's gametext. (If you don't already have threats stacked beforehand, playing {{Card|Plotting}} on the turn you plan to go off can help.) Then, play the Watcher, which will discard Gollum. (A second copy of Evil-Smelling Fens can help pull the Watcher out of your discard pile.) At this point, play Gollum over and over using the site's text, placing two [[burden]]s and immediately discarding Gollum each time. This combo can stack up as many burdens as you can get threats, usually up to the size of the [[Fellowship]]. The combo is not especially reliable, so it's usually not the main focus of a deck.
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