Editing Ninja Gollum

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[[Condition Removal|Condition removal]]. Ninja Gollum has almost all of its power tied up in expensive [[support area]] [[condition]]s, so condition removal can cripple it. {{Card|Secret Sentinels}}, {{Card|Vilya}}, {{Card|Company of Archers}}, {{Card|Namarie}}, {{Card|Lothlorien Guides}}, {{Card|Sleep, Caradhras}}, {{Card|Deep in Thought}}, {{Card|Grown Suddenly Tall}}, {{Card|Crack Into Rubble}}, {{Card|Brooding on Tomorrow}}, {{Card|Bilbo, Well-spoken Gentlehobbit}}, {{Card|Fortress Never Fallen}}, {{Card|Let Us Be Swift}}, {{Card|Blood Runs Chill}}, {{Card|Clever Hobbits}}, and {{Card|Gladden Homestead}} are all a beating against Ninja Gollum. Usually, the main target is {{Card|Promise Keeping}}, followed by whichever wounding condition(s) the Ninja Gollum player is using. {{Card|Web}} isn't a condition, but the prevalence of strong support area possessions in other Shadow decks means that many Free Peoples decks run {{Card|Roll of Thunder}}, {{Card|Derufin}}, {{Card|Throne of Minas Tirith}}, or {{Card|Arrow-slits}} to deal with them. {{Card|Galadriel, Lady Redeemed}} can discard both, making her very difficult to counter in Movie Block. {{Card|Final Strike}} can protect against many of these cards, as long as Gollum is in play and has the vitality to exert. In Expanded, {{Card|Deceit}} covers this weakness very well, although it can't protect against Vilya or Gladden Homestead, and does not protect effectively against some of these cards without holding back [[twilight]] every turn.
[[Condition Removal|Condition removal]]. Ninja Gollum has almost all of its power tied up in expensive [[support area]] [[condition]]s, so condition removal can cripple it. {{Card|Secret Sentinels}}, {{Card|Vilya}}, {{Card|Company of Archers}}, {{Card|Namarie}}, {{Card|Lothlorien Guides}}, {{Card|Sleep, Caradhras}}, {{Card|Deep in Thought}}, {{Card|Grown Suddenly Tall}}, {{Card|Crack Into Rubble}}, {{Card|Brooding on Tomorrow}}, {{Card|Bilbo, Well-spoken Gentlehobbit}}, {{Card|Fortress Never Fallen}}, {{Card|Let Us Be Swift}}, {{Card|Blood Runs Chill}}, {{Card|Clever Hobbits}}, and {{Card|Gladden Homestead}} are all a beating against Ninja Gollum. Usually, the main target is {{Card|Promise Keeping}}, followed by whichever wounding condition(s) the Ninja Gollum player is using. {{Card|Web}} isn't a condition, but the prevalence of strong support area possessions in other Shadow decks means that many Free Peoples decks run {{Card|Roll of Thunder}}, {{Card|Derufin}}, {{Card|Throne of Minas Tirith}}, or {{Card|Arrow-slits}} to deal with them. {{Card|Galadriel, Lady Redeemed}} can discard both, making her very difficult to counter in Movie Block. {{Card|Final Strike}} can protect against many of these cards, as long as Gollum is in play and has the vitality to exert. In Expanded, {{Card|Deceit}} covers this weakness very well, although it can't protect against Vilya or Gladden Homestead, and does not protect effectively against some of these cards without holding back [[twilight]] every turn.


[[Wound Prevention|Wound prevention]]. Preventing wounds with cards like {{Card|Eowyn, Lady of Rohan}}, {{Card|Huorn}}, {{Card|Hosts of the Last Alliance}}, {{Card|Sapling of the White Tree}}, or {{Card|Narsil, Blade of the Faithful}} not only makes it harder to kill someone to trigger the threat stack, but it also means that those wounds don't get doubled by {{Card|Promise Keeping}}. {{Card|Gimli's Helm}}, {{Card|From the Armory}}, {{Card|Faramir, Wizard's Pupil}}, and {{Card|Lorien Protector}} can soak a full stack of threats harmlessly or nearly so. Cards that prevent companions from taking more than one wound per skirmish phase, like {{Card|Armor}}, {{Card|Swiftly and Softly}}, and {{Card|King's Mail}}, or prevent wounds entirely, like {{Card|Swept Away}} in [[Gondor Wraiths]], can be a double-sided sword: those cards can stop Gollum from getting any use out of {{Card|They Stole It}}, but they also limit how many wounds a character can absorb from a successfully-triggered threat stack while providing no protection from {{Card|Promise Keeping}}. Cards that discard characters that would die, like {{Card|The Dead City}} or {{Card|Elessar's Edict}}, are very rare, but can also prevent a threat stack from being triggered. {{Card|Shelob, Her Ladyship}} can sometimes help by excluding a particular character, but many of these abilities still work even if a different character is skirmishing.
[[Wound Prevention|Wound prevention]]. Preventing wounds with cards like {{Card|Eowyn, Lady of Rohan}}, {{Card|Huorn}}, {{Card|Hosts of the Last Alliance}}, {{Card|Sapling of the White Tree}}, or {{Card|Narsil, Blade of the Faithful}} not only makes it harder to kill someone to trigger the threat stack, but it also means that those wounds don't get doubled by {{Card|Promise Keeping}}. {{Card|Gimli's Helm}}, {{Card|From the Armory}}, {{Card|Faramir, Wizard's Pupil}}, and {{Card|Lorien Protector}} can soak a full stack of threats harmlessly or nearly so. Cards that prevent companions from taking more than one wound per skirmish phase, like {{Card|Armor}}, {{Card|Swiftly and Softly}}, and {{Card|King's Mail}}, or prevent wounds entirely, like {{Card|Swept Away}} in [[Gondor Wraiths]], can be a double-sided sword: those cards can stop Gollum from getting any use out of {{Card|They Stole It}}, but they also limit how many wounds a character can absorb from a successfully-triggered threat stack. Cards that discard characters that would die, like {{Card|The Dead City}} or {{Card|Elessar's Edict}}, are very rare, but can also prevent a threat stack from being triggered. {{Card|Shelob, Her Ladyship}} can sometimes help by excluding a particular character, but many of these abilities still work even if a different character is skirmishing.


Similarly, [[healing]] and high [[vitality]] can be a soft counter to Ninja Gollum. While it definitely sucks to lose a companion then have to soak 10+ wounds from a full stack of threats, a fully-healed Fellowship can survive that and finish the game despite the setback. [[Aragorn]], [[Gandalf]], {{Card|Durin III}}, {{Card|Cirdan, the Shipwright}}, {{Card|Gil-Galad, Elven High King}}, {{Card|Elendil, the Tall}}, and {{Card|Grimbeorn, Beorning Chieftain}}, and most [[ent]]s are hard to kill in the first place to trigger the threat stack, and can soak up the wounds even if it does go off. Hobbits are especially vulnerable to {{Card|They Stole It}}, but they often have a great deal of healing from cards like {{Card|The Shire Countryside}}, {{Card|Fates Entwined}}, and the [[Hobbit Hospital]] healing ally package to come back from a bad turn. Elves often have strong healing, from cards like {{Card|Elrond, Herald to Gil-Galad}}, {{Card|Shadow Between}}, and {{Card|Nenya, Ring of Adamant}}, and in some decks can offload wounds to self-healing allies with {{Card|Shoulder to Shoulder}}. [[Gondor Knights]] can often soak some wounds, prevent some sounds with {{Card|Sapling of the White Tree}}, and heal the rest off with {{Card|Banner of Westernesse}} and {{Card|Aragorn, Captain of Gondor}}.
Similarly, [[healing]] and high [[vitality]] can be a soft counter to Ninja Gollum. While it definitely sucks to lose a companion then have to soak 10+ wounds from a full stack of threats, a fully-healed Fellowship can survive that and finish the game despite the setback. [[Aragorn]], [[Gandalf]], {{Card|Durin III}}, {{Card|Cirdan, the Shipwright}}, {{Card|Gil-Galad, Elven High King}}, {{Card|Elendil, the Tall}}, and {{Card|Grimbeorn, Beorning Chieftain}}, and most [[ent]]s are hard to kill in the first place to trigger the threat stack, and can soak up the wounds even if it does go off. Hobbits are especially vulnerable to {{Card|They Stole It}}, but they often have a great deal of healing from cards like {{Card|The Shire Countryside}}, {{Card|Fates Entwined}}, and the [[Hobbit Hospital]] healing ally package to come back from a bad turn. Elves often have strong healing, from cards like {{Card|Elrond, Herald to Gil-Galad}}, {{Card|Shadow Between}}, and {{Card|Nenya, Ring of Adamant}}, and in some decks can offload wounds to self-healing allies with {{Card|Shoulder to Shoulder}}. [[Gondor Knights]] can often soak some wounds, prevent some sounds with {{Card|Sapling of the White Tree}}, and heal the rest off with {{Card|Banner of Westernesse}} and {{Card|Aragorn, Captain of Gondor}}.
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