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Ninja Gollum is the main {{C|Gollum}} [[Shadow Alignment|Shadow]] deck. It focuses on killing off a single [[companion]] (usually with [[direct wounding]]), which triggers a stack of [[threat]]s, crushing the entire [[Fellowship]]. This wouldn't normally be enough wounding on its own to finish off most Fellowships, but {{Card|Promise Keeping}} effectively doubles those wounds, and the deck often runs other sources of wounding to soften up the Fellowship. The deck relies on [[King Block]] cards, so it first appears in [[Movie Block]], then remains popular in all later formats (except [[French]]).
Ninja Gollum is the main {{C|Gollum}} [[Shadow Alignment|Shadow]] deck which focuses on killing off a single [[companion]] (usually with [[direct wounding]]) then crushing the entire [[Fellowship]] with a stack of [[threat]]s. This wouldn't normally be enough wounding on its own to finish off most Fellowships, but {{Card|Promise Keeping}} effectively doubles those wounds, and the deck often runs other sources of wounding to soften up the Fellowship. The deck relies on [[King Block]] cards, so it first appears in [[Movie Block]], then remains popular in all later formats (except [[French]]).


== The Promise Keeping Combo ==
== The Promise Keeping Combo ==
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Gollum and Shelob can use some help winning skirmishes on turns when the {{Card|Promise Keeping}} combo isn't set up. {{Card|Hidden Even From Her}} makes Gollum [[fierce]], which is great for {{Card|Gollum, Mad Thing}}, {{Card|Gollum, Stinker}}, and {{Card|Gollum, Threatening Guide}} (but terrible for some other versions of Gollum, particularly {{Card|Gollum, Dark as Darkness}}). {{Card|Unabated in Malice}} and {{Card|Not Easily Avoided}} are the main [[pump]]s for Gollum and Shelob in Movie Block and Expanded respectively, although there are other options: {{Card|Hobbitses Are Dead}} and {{Card|Cunningly Hidden}} are pump events that can [[recur|replay]] themselves from the discard pile. {{Card|Slippery As Fishes}} is a situational strength buff that also doubles as a way to [[cycle]] a particularly bad hand, although Ninja Gollum decks rarely lack for cycling tools. {{Card|Chasm's Edge}} is always worth at least one strength, but gets even better against [[Hobbit]]s or {{Card|Faramir, Son of Denethor}}. {{Card|Saruman, Servant of Sauron}} is worth an extra two strength where you need it and adds in a few handy wounds to boot.
Gollum and Shelob can use some help winning skirmishes on turns when the {{Card|Promise Keeping}} combo isn't set up. {{Card|Hidden Even From Her}} makes Gollum [[fierce]], which is great for {{Card|Gollum, Mad Thing}}, {{Card|Gollum, Stinker}}, and {{Card|Gollum, Threatening Guide}} (but terrible for some other versions of Gollum, particularly {{Card|Gollum, Dark as Darkness}}). {{Card|Unabated in Malice}} and {{Card|Not Easily Avoided}} are the main [[pump]]s for Gollum and Shelob in Movie Block and Expanded respectively, although there are other options: {{Card|Hobbitses Are Dead}} and {{Card|Cunningly Hidden}} are pump events that can [[recur|replay]] themselves from the discard pile. {{Card|Slippery As Fishes}} is a situational strength buff that also doubles as a way to [[cycle]] a particularly bad hand, although Ninja Gollum decks rarely lack for cycling tools. {{Card|Chasm's Edge}} is always worth at least one strength, but gets even better against [[Hobbit]]s or {{Card|Faramir, Son of Denethor}}. {{Card|Saruman, Servant of Sauron}} is worth an extra two strength where you need it and adds in a few handy wounds to boot.


The rest of the deck is made up of utility cards to help the whole thing play more smoothly. {{Card|Plotting}} can work as a backup plan to set up a threat stack out of nowhere, but its high cost and significant downside if there are any threats left at the end of the turn limit its appeal. {{Card|A Dark Shape Sprang}} and {{Card|Reclaim the Precious}} are slightly gimmicky ways to interfere with [[Assignment Phase|normal skirmish assignment]]; {{Card|A Dark Shape Sprang}} is the only way for a Shadow player to kill the ring-bearer at site 1, in fact. {{Card|Final Strike}} shuts down a variety of annoying strategies. {{Card|Evil-smelling Fens}}, {{Card|Incited}}, {{Card|Not Easily Avoided}}, and {{Card|Sudden Strike}} all help grab key cards. {{Card|Treacherous Little Toad}} shuts down healing, and by extension can silence a companion with an annoying exertion ability. {{Card|Deceit}} protects your vulnerable [[support area]]. {{Card|Led Astray}} can protect against <!--Cavern Entrance-->{{Card|11S232}} or {{Card|Foot of Mount Doom}}, or occasionally send the opposing Fellowship to an annoying site like <!--Anduin Banks-->{{Card|11U227}} or <!--Slag Mounds-->{{Card|11S258}}.
The rest of the deck is made up of utility cards to help the whole thing play more smoothly. {{Card|A Dark Shape Sprang}} and {{Card|Reclaim the Precious}} are slightly gimmicky ways to interfere with [[Assignment Phase|normal skirmish assignment]]; {{Card|A Dark Shape Sprang}} is the only way for a Shadow player to kill the ring-bearer at site 1, in fact. {{Card|Final Strike}} shuts down a variety of annoying strategies. {{Card|Evil-smelling Fens}}, {{Card|Incited}}, and {{Card|Sudden Strike}} all help grab key cards. {{Card|Treacherous Little Toad}} shuts down healing, and by extension can silence a companion with an annoying exertion ability. {{Card|Deceit}} protects your vulnerable [[support area]]. {{Card|Led Astray}} can protect against <!--Cavern Entrance-->{{Card|11S232}} or {{Card|Foot of Mount Doom}}, or occasionally send the opposing Fellowship to an annoying site like <!--Anduin Banks-->{{Card|11U227}} or <!--Slag Mounds-->{{Card|11S258}}.


Ninja Gollum is unusual in that it can benefit from your [[Free Peoples]] deck and vice versa, above and beyond the usual methods of [[cycling]], [[filter]], and choosing a synergistic [[site]] path. If your Free Peoples deck uses [[Gandalf]], you can [[Starting Fellowship|start]] any version of [[Smeagol]] and immediately sacrifice him with {{Card|Saved From the Fire}} to [[tutor]] three key Shadow {{C|Gollum}} cards. If you'd rather play a Free Peoples deck more focused on Sméagol, {{Card|It's Mine}} and {{Card|Incited}} can help draw cards for both sides, and {{Card|Cunningly Hidden}}, {{Card|Naked Waste}}, and {{Card|Not Easily Avoided}} all work on both sides' {{C|Gollum}} cards.
Ninja Gollum is unusual in that it can benefit from your [[Free Peoples]] deck and vice versa, above and beyond the usual methods of [[cycling]], [[filter]], and choosing a synergistic [[site]] path. If your Free Peoples deck uses [[Gandalf]], you can [[Starting Fellowship|start]] any version of [[Smeagol]] and immediately sacrifice him with {{Card|Saved From the Fire}} to [[tutor]] three key Shadow {{C|Gollum}} cards. If you'd rather play a Free Peoples deck more focused on Sméagol, {{Card|It's Mine}} and {{Card|Incited}} can help draw cards for both sides, and {{Card|Cunningly Hidden}}, {{Card|Naked Waste}}, and {{Card|Not Easily Avoided}} all benefit from both sides' {{C|Gollum}} cards.


===Sites===
===Sites===
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* Site 1 - Avoid using {{Card|Rohirrim Road}}, although its impact is generally low. Any other site 1 is fine.
* Site 1 - Avoid using {{Card|Rohirrim Road}}, although its impact is generally low. Any other site 1 is fine.
* Site 2 - {{Card|Rohirrim Camp}} can be effective against an unskilled opponent who dumps their hand and [[flood]]s. {{Card|King's Tent}} is also an option, since Movie Ninja Gollum is generally not a large threat at early sites. Neither site is terribly important, though.
* Site 2 - {{Card|Rohirrim Camp}} can be effective against an unskilled opponent who dumps their hand and [[flood]]s. {{Card|King's Tent}} is also an option, since Movie Ninja Gollum is generally not a large threat at early sites. Neither site is terribly important, though.
* Site 3 - {{Card|Hall of the Kings}} can tempt opponents into setting up your threat stack for you if you, especially if you haven't given away your Shadow side yet. (Simply playing Gollum is generally not a giveaway, but playing most {{C|Gollum}} conditions will be.) {{Card|The Dimholt}} benefits {{Card|Slippery as Fishes}}, although that's rarely worth putting it in your deck unless you're also running [[Gondor Wraiths]] as your own Free Peoples [[side]].
* Site 3 - {{Card|Hall of the Kings}} can tempt opponents into setting up your threat stack for you if you, especially if you haven't given away your Shadow side yet. (Simply playing Gollum is generally not a giveaway, but playing most {{C|Gollum}} conditions will be.) {{Card|The Dimholt}} benefits {{Card|Slippery as Fishes}}, although that's rarely worth putting it in your deck unless you're also running [[Gondor Wraiths]] as your own Free Peoples deck.
* Site 4 - {{Card|City of the Dead}} can tutor {{Card|Shelob, Her Ladyship}}, albeit at a high cost. Ninja Gollum almost always has the spare vitality for {{Card|Pelennor Prairie}} and often likes buffing {{Card|Gollum, Mad Thing}} with <!--Anduin Banks-->{{Card|7U341}}. {{Card|City of the Dead}} and <!--Anduin Banks-->{{Card|7U341}} are both sites that benefit {{Card|Slippery as Fishes}}, too.
* Site 4 - {{Card|City of the Dead}} can tutor {{Card|Shelob, Her Ladyship}}, albeit at a high cost. Ninja Gollum almost always has the spare vitality for {{Card|Pelennor Prairie}} and often likes buffing {{Card|Gollum, Mad Thing}} with <!--Anduin Banks-->{{Card|7U341}}. {{Card|City of the Dead}} and <!--Anduin Banks-->{{Card|7U341}} are both sites that benefit {{Card|Slippery as Fishes}}, too.
* Site 5 - {{Card|Steward's Tomb}} is almost always the best choice, to stymie wound prevention and slow down healing. {{Card|Pelennor Flat}} is an alternative for a more burden-focused deck. Be careful with {{Card|City Gates}}: if the Fellowship moves into the site with threats stacked already and you don't use them at site 5, the site will often remove more threats than it added.
* Site 5 - {{Card|Steward's Tomb}} is almost always the best choice, to stymie wound prevention and slow down healing. {{Card|Pelennor Flat}} is an alternative for a more burden-focused deck. Be careful with {{Card|City Gates}}: if the Fellowship moves into the site with threats stacked already and you don't use them at site 5, the site will often remove more threats than it added.
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==Variants==
==Variants==
Ninja Gollum decks often supplement their strategies with [[corruption]], as an alternate [[Win Condition|route to win]], to pressure the opponent to pick the option to buff {{Card|Gollum, Mad Thing}}, or just to discourage soaking threat wounds with [[the One Ring]]. {{Card|Gollum, Stinker}} can serve as enough deterrent on his own, but the deck often also runs {{Card|Ulaire Enquea, Lieutenant of Morgul}}. Other options include {{Card|Ulaire Toldea, Messenger of Morgul}}, {{Card|Morgul Creeper}}, and {{Card|Ulaire Cantea, Black Assassin}}. {{Card|Heavy Burden}}, {{Card|Nasty, Foul Hobbitses}}, and {{Card|Not Yet Vanquished}} can add more burdens, too.
Ninja Gollum decks often supplement their strategies with [[corruption]], as an alternate route to win, to pressure the opponent to pick the option to buff {{Card|Gollum, Mad Thing}}, or just to discourage soaking threats with [[the One Ring]]. {{Card|Gollum, Stinker}} can serve as enough deterrent on his own, but the deck often also runs {{Card|Ulaire Enquea, Lieutenant of Morgul}}. Other options include {{Card|Ulaire Toldea, Messenger of Morgul}}, {{Card|Morgul Creeper}}, and {{Card|Ulaire Cantea, Black Assassin}}. {{Card|Heavy Burden}}, {{Card|Nasty, Foul Hobbitses}}, and {{Card|Not Yet Vanquished}} can add more burdens, too.


There's a [[corruption]] [[bomb]] combo using {{Card|Watcher in the Water, Keeper of Westgate}} and {{Card|Northern Ithilien}}, and as such it only works in [[Movie Block]]. Play {{Card|Evil-Smelling Fens}} and stack up [[threat]]s, either beforehand or on the turn you go off. Once you get to {{Card|Northern Ithilien}}, play Gollum, ideally using the site's gametext. (If you don't already have threats stacked beforehand, playing {{Card|Plotting}} on the turn you plan to go off can help.) Then, play the Watcher, which will discard Gollum. (A second copy of Evil-Smelling Fens can help pull the Watcher out of your discard pile.) At this point, play Gollum over and over using the site's text, placing two [[burden]]s and immediately discarding Gollum each time. This combo can stack up as many burdens as you can get threats, usually up to the size of the [[Fellowship]]. The combo is not especially reliable, so it's usually not the main focus of a deck.
There's a [[corruption]] [[bomb]] combo using {{Card|Watcher in the Water, Keeper of Westgate}} and {{Card|Northern Ithilien}}, and as such it only works in [[Movie Block]]. Play {{Card|Evil-Smelling Fens}} and stack up [[threat]]s, either beforehand or on the turn you go off. Once you get to {{Card|Northern Ithilien}}, play Gollum, ideally using the site's gametext. (If you don't already have threats stacked beforehand, playing {{Card|Plotting}} on the turn you plan to go off can help.) Then, play the Watcher, which will discard Gollum. (A second copy of Evil-Smelling Fens can help pull the Watcher out of your discard pile.) At this point, play Gollum over and over using the site's text, placing two [[burden]]s and immediately discarding Gollum each time. This combo can stack up as many burdens as you can get threats, usually up to the size of the [[Fellowship]]. The combo is not especially reliable, so it's usually not the main focus of a deck.
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== Counterplay ==
== Counterplay ==


[[Condition Removal|Condition removal]]. Ninja Gollum has almost all of its power tied up in expensive [[support area]] [[condition]]s, so condition removal can cripple it. {{Card|Secret Sentinels}}, {{Card|Vilya}}, {{Card|Company of Archers}}, {{Card|Namarie}}, {{Card|Lothlorien Guides}}, {{Card|Sleep, Caradhras}}, {{Card|Deep in Thought}}, {{Card|Grown Suddenly Tall}}, {{Card|Crack Into Rubble}}, {{Card|Brooding on Tomorrow}}, {{Card|Bilbo, Well-spoken Gentlehobbit}}, {{Card|Fortress Never Fallen}}, {{Card|Let Us Be Swift}}, {{Card|Blood Runs Chill}}, {{Card|Clever Hobbits}}, and {{Card|Gladden Homestead}} are all a beating against Ninja Gollum. Usually, the main target is {{Card|Promise Keeping}}, followed by whichever wounding condition(s) the Ninja Gollum player is using. {{Card|Web}} isn't a condition, but the prevalence of strong support area possessions in other Shadow decks means that many Free Peoples decks run {{Card|Roll of Thunder}}, {{Card|Derufin}}, {{Card|Throne of Minas Tirith}}, or {{Card|Arrow-slits}} to deal with them. {{Card|Galadriel, Lady Redeemed}} can discard both, making her very difficult to counter in Movie Block. {{Card|Final Strike}} can protect against many of these cards, as long as Gollum is in play and has the vitality to exert. In Expanded, {{Card|Deceit}} covers this weakness very well, although it can't protect against Vilya or Gladden Homestead, and does not protect effectively against some of these cards without holding back [[twilight]] every turn.
[[Condition Removal|Condition removal]]. Ninja Gollum has almost all of its power tied up in the [[support area]], so condition removal can cripple it. {{Card|Secret Sentinels}}, {{Card|Vilya}}, {{Card|Company of Archers}}, {{Card|Namarie}}, {{Card|Lothlorien Guides}}, {{Card|Sleep, Caradhras}}, {{Card|Deep in Thought}}, {{Card|Grown Suddenly Tall}}, {{Card|Crack Into Rubble}}, {{Card|Brooding on Tomorrow}}, {{Card|Bilbo, Well-spoken Gentlehobbit}}, {{Card|Fortress Never Fallen}}, {{Card|Let Us Be Swift}}, {{Card|Blood Runs Chill}}, {{Card|Clever Hobbits}}, and {{Card|Gladden Homestead}} are all a beating against Ninja Gollum. {{Card|Web}} isn't a condition, but the prevalence of strong support area possessions in other Shadow decks means that many Free Peoples decks run {{Card|Roll of Thunder}}, {{Card|Derufin}}, {{Card|Throne of Minas Tirith}}, or {{Card|Arrow-slits}} to deal with them. {{Card|Final Strike}} can protect against many of these cards, as long as Gollum is in play and has the vitality to exert. In Expanded, {{Card|Deceit}} covers this weakness very well, although it can't protect against Vilya or Gladden Homestead, and does not protect effectively against some of these cards without holding back [[twilight]] every turn.


[[Wound Prevention|Wound prevention]]. Preventing wounds with cards like {{Card|Eowyn, Lady of Rohan}}, {{Card|Huorn}}, {{Card|Hosts of the Last Alliance}}, {{Card|Sapling of the White Tree}}, or {{Card|Narsil, Blade of the Faithful}} not only makes it harder to kill someone to trigger the threat stack, but it also means that those wounds don't get doubled by {{Card|Promise Keeping}}. {{Card|Gimli's Helm}}, {{Card|From the Armory}}, {{Card|Faramir, Wizard's Pupil}}, and {{Card|Lorien Protector}} can soak a full stack of threats harmlessly or nearly so. Cards that prevent companions from taking more than one wound per skirmish phase, like {{Card|Armor}}, {{Card|Swiftly and Softly}}, and {{Card|King's Mail}}, or prevent wounds entirely, like {{Card|Swept Away}} in [[Gondor Wraiths]], can be a double-sided sword: those cards can stop Gollum from getting any use out of {{Card|They Stole It}}, but they also limit how many wounds a character can absorb from a successfully-triggered threat stack while providing no protection from {{Card|Promise Keeping}}. Cards that discard characters that would die, like {{Card|The Dead City}} or {{Card|Elessar's Edict}}, are very rare, but can also prevent a threat stack from being triggered. {{Card|Shelob, Her Ladyship}} can sometimes help by excluding a particular character, but many of these abilities still work even if a different character is skirmishing.
[[Wound Prevention|Wound prevention]]. Preventing wounds with cards like {{Card|Eowyn, Lady of Rohan}}, {{Card|Huorn}}, {{Card|Hosts of the Last Alliance}}, {{Card|Sapling of the White Tree}}, or {{Card|Narsil, Blade of the Faithful}} not only makes it harder to kill someone to trigger the threat stack, but it also means that those wounds don't get doubled by {{Card|Promise Keeping}}. {{Card|Gimli's Helm}}, {{Card|From the Armory}}, {{Card|Faramir, Wizard's Pupil}}, and {{Card|Lorien Protector}} can soak a full stack of threats harmlessly. Cards that prevent companions from taking more than one wound per skirmish phase, like {{Card|Armor}} and {{Card|King's Mail}}, or prevent wounds entirely, like {{Card|Swept Away}} in [[Gondor Wraiths]], can be a double-sided sword: that companion can stop Gollum from getting any use out of {{Card|They Stole It}}, but they also limit how many wounds a character can absorb from a successfully-triggered threat stack. Cards that discard characters that would die, like {{Card|The Dead City}} or {{Card|Elessar's Edict}}, are very rare, but can also prevent a threat stack from being triggered. {{Card|Shelob, Her Ladyship}} can sometimes help by excluding a particular character, but many of these abilities still work even if a different character is skirmishing.


Similarly, [[healing]] and high [[vitality]] can be a soft counter to Ninja Gollum. While it definitely sucks to lose a companion then have to soak 10+ wounds from a full stack of threats, a fully-healed Fellowship can survive that and finish the game despite the setback. [[Aragorn]], [[Gandalf]], {{Card|Durin III}}, {{Card|Cirdan, the Shipwright}}, {{Card|Gil-Galad, Elven High King}}, {{Card|Elendil, the Tall}}, and {{Card|Grimbeorn, Beorning Chieftain}}, and most [[ent]]s are hard to kill in the first place to trigger the threat stack, and can soak up the wounds even if it does go off. Hobbits are especially vulnerable to {{Card|They Stole It}}, but they often have a great deal of healing from cards like {{Card|The Shire Countryside}}, {{Card|Fates Entwined}}, and the [[Hobbit Hospital]] healing ally package to come back from a bad turn. Elves often have strong healing, from cards like {{Card|Elrond, Herald to Gil-Galad}}, {{Card|Shadow Between}}, and {{Card|Nenya, Ring of Adamant}}, and in some decks can offload wounds to self-healing allies with {{Card|Shoulder to Shoulder}}. [[Gondor Knights]] can often soak some wounds, prevent some sounds with {{Card|Sapling of the White Tree}}, and heal the rest off with {{Card|Banner of Westernesse}} and {{Card|Aragorn, Captain of Gondor}}.
Similarly, [[healing]] and high [[vitality]] can be a soft counter to Ninja Gollum. While it definitely sucks to lose a companion then have to soak 10+ wounds from a full stack of threats, a fully-healed Fellowship can survive that and finish the game despite the setback. [[Aragorn]], [[Gandalf]], {{Card|Durin III}}, {{Card|Cirdan, the Shipwright}}, {{Card|Gil-Galad, Elven High King}}, {{Card|Elendil, the Tall}}, and {{Card|Grimbeorn, Beorning Chieftain}}, and most [[ent]]s are hard to kill in the first place to trigger the threat stack, and can soak up the wounds even if it does go off. Hobbits are especially vulnerable to {{Card|They Stole It}}, but they often have a great deal of healing from cards like {{Card|The Shire Countryside}}, {{Card|Fates Entwined}}, and the [[Hobbit Hospital]] healing ally package to come back from a bad turn. Elves often have strong healing, from cards like {{Card|Elrond, Herald to Gil-Galad}}, {{Card|Shadow Between}}, and {{Card|Nenya, Ring of Adamant}}, and in some decks can offload wounds to self-healing allies with {{Card|Shoulder to Shoulder}}. [[Gondor Knights]] can often soak some wounds, prevent some sounds with {{Card|Sapling of the White Tree}}, and heal the rest off with {{Card|Banner of Westernesse}} and {{Card|Aragorn, Captain of Gondor}}.


[[Skirmish Cancellation|Skirmish cancellation]]. Since Ninja Gollum runs relatively few minions at a time, it's very vulnerable to having those skirmishes cancelled, leaving Gollum and Shelob twisting in the wind. {{Card|Gandalf's Staff}}, {{Card|Rohirrim Helm}} (recurred with {{Card|Merry, Swordthain}}), {{Card|No Visitors}} (recurred with {{Card|Daddy Twofoot, Next-door Neighbor}}), and {{Card|Halfling Leaf}} are all particularly obnoxious, since they are reusable. {{Card|Warmed Up A Bit}} and {{Card|Tom Bombadil}} can also be annoying, although they aren't reusable and aren't common. ({{Card|Boromir's Gauntlets}}, {{Card|Escape}}, {{Card|Merry, Learned Guide}}, and {{Card|Pippin, Woolly-footed Rascal}} are rarely a significant concern, since Ninja Gollum often doesn't spent every last bit of [[twilight]].)
[[Skirmish Cancellation|Skirmish cancellation]]. Since Ninja Gollum runs relatively few minions at a time, it's very vulnerable to having those skirmishes cancelled, leaving Gollum and Shelob twisting in the wind. {{Card|Gandalf's Staff}}, {{Card|Rorrihim Helm}} (recurred with {{Card|Merry, Swordthain}}), {{Card|No Visitors}} (recurred with {{Card|Daddy Twofoot, Next-door Neighbor}}), and {{Card|Halfling Leaf}} are all particularly obnoxious, since they are reusable. {{Card|Warmed Up A Bit}}, {{Card|Severed His Bonds}}, {{Card|Swiftly and Softly}}, and {{Card|Tom Bombadil}} can also be annoying, although they aren't reusable and aren't common. ({{Card|Boromir's Gauntlets}}, {{Card|Escape}}, {{Card|Merry, Learned Guide}}, and {{Card|Pippin, Wooly-footed Rascal}} are rarely a significant concern, since Ninja Gollum often doesn't spent every last bit of [[twilight]].)


Removing [[threat]]s can help soften Ninja Gollum's impact. The simplest solution is to let a low-value companion or ally die. Ideally you'd do this when you have a card that can prevent a whole threat stack like {{Card|Gimli's Helm}} and {{Card|Faramir, Wizard's Pupil}} lined up. Somewhat less ideally, you can do it in a way that avoids {{Card|Promise Keeping}}: let them die to a non-{{C|Gollum}} minion, kill them off outside of the [[skirmish phase]], or simply do it when Promise Keeping isn't in play. Otherwise, threat removal is rare: {{Card|Citadel to Gate}}, {{Card|Nine-fingered Frodo and the Ring of Doom}}, {{Card|Glorfindel, Eldarin Lord}}, and {{Card|Sting, Elven Long Knife}} are the main cards of note. [[Gondor Wraiths]] generates a lot of threats, but also runs plenty of cards to remove them that are rarely seen in other decks, like {{Card|Frodo, Hope of Free Peoples}}, {{Card|Aragorn, Driven By Need}}, and of course {{Card|Stronger and More Terrible}}.
Removing [[threat]]s can help soften Ninja Gollum's impact. The simplest solution is to let a low-value companion or ally die. Ideally you'd do this when you have a card that can prevent a whole threat stack like {{Card|Gimli's Helm}} and {{Card|Faramir, Wizard's Pupil}} lined up. Somewhat less ideally, you can do it in a way that avoids {{Card|Promise Keeping}}: let them die to a non-{{C|Gollum}} minion, kill them off outside of the [[skirmish phase]], or simply do it when Promise Keeping isn't in play. Otherwise, threat removal is rare: {{Card|Citadel to Gate}}, {{Card|Nine-fingered Frodo and the Ring of Doom}}, {{Card|Glorfindel, Eldarin Lord}}, and {{Card|Sting, Elven Long Knife}} are the main cards of note. [[Gondor Wraiths]] generates a lot of threats, but also runs plenty of cards to remove them that are rarely seen in other decks, like {{Card|Frodo, Hope of Free Peoples}}, {{Card|Aragorn, Driven By Need}}, and of course {{Card|Stronger and More Terrible}}.


Many abilities that punish events or prevent abilities can shut down Ninja Gollum. {{Card|Faramir, Son of Denethor}} and {{Card|Spirit of the White Tree}} shut down {{Card|They Stole It}} and {{Card|Not This Time!}}, making them high-priority targets for {{Card|Shelob, Her Ladyship}}. <!--Cavern Entrance-->{{Card|11S232}} stops all of Gollum's skirmish tricks, but {{Card|Led Astray}} can prevent it from being a problem. {{Card|Perspective}} shuts down a whole spectrum of Ninja Gollum tricks, albeit at the cost of helping set up the threat stack. {{Card|Gandalf, Wise Guide}} can shut down events, up to and including simply playing him with {{Card|Captured By the Ring}} in the first place.
Many abilities that punish events or prevent abilities can shut down Ninja Gollum. {{Card|Faramir, Captain of Gondor}} and {{Card|Spirit of the White Tree}} shut down {{Card|They Stole It}} and {{Card|Not This Time!}}, making them high-priority targets for {{Card|Shelob, Her Ladyship}}. <!--Cavern Entrance-->{{Card|11S232}} stops all of Gollum's skirmish tricks, but {{Card|Led Astray}} can prevent it from being a problem. {{Card|Perspective}} shuts down a whole spectrum of Ninja Gollum tricks, albeit at the cost of helping set up the threat stack. {{Card|Gandalf, Wise Guide}} can shut down events, up to and including simply playing him with {{Card|Captured By the Ring}} in the first place.


[[Direct wounding]] and [[archery]] are generally not a problem for Ninja Gollum, since Gollum and Shelob have high [[vitality]]. {{Card|Shelob, Her Ladyship}} even punishes archery. However, some direct wounding decks can pose a problem, especially if they can [[exhaust]] minions. [[Gondor Knights]] can use {{Card|Fourth Level}} to exhaust Gollum or Shelob, who can then be picked off with {{Card|Citadel of the Stars}} or {{Card|Gondor Bow}}. [[Gondor Rangers]] can neutralize one of them when they're roaming with {{Card|Mablung, Soldier of Gondor}} and {{Card|Ranger's Bow}}. (In Expanded, this matchup is much worse, as {{Card|Madril, Defender of Osgiliath}} sets them up to be easily discarded with {{Card|Ithilien Blade}}.) Similarly, {{Card|Smeagol, Always Helps}} can exhaust one, then kill them with {{Card|Don't Look At Them}} or an event like {{Card|No Use That Way}}. {{C|Rohan}} culture can often muster enough wounding to finish off Ninja Gollum's minions, with cards like {{Card|Merry's Sword}}, {{Card|Eowyn, Lady of Ithilien}}, some wounds from archery, and exertions from [[mount]]s. Again, sometimes neutralizing a key companion with {{Card|Shelob, Her Ladyship}} can help somewhat, particularly in the case of Mablung or Sméagol, and {{Card|Final Strike}} can shut down many of these abilities, but sometimes this is just a bad [[matchup]].
[[Direct wounding]] and [[archery]] are generally not a problem for Ninja Gollum, since Gollum and Shelob have high [[vitality]]. {{Card|Shelob, Her Ladyship}} even punishes archery. However, some direct wounding decks can pose a problem, especially if they can [[exhaust]] minions. [[Gondor Knights]] can use {{Card|Fourth Level}} can exhaust Gollum or Shelob, who can then be picked off with {{Card|Turgon, Man of Belfalas}}, {{Card|Citadel of the Stars}}, or {{Card|Gondor Bow}}. [[Gondor Rangers]] can neutralize one of them when they're roaming with {{Card|Mablung, Soldier of Gondor}} and {{Card|Ranger's Bow}}. (In Expanded, this matchup is much worse, as {{Card|Madril, Defender of Osgiliath}} sets them up to be easily discarded with {{Card|Ithilien Blade}}.) Similarly, {{Card|Smeagol, Always Helps}} can exhaust one, then kill them with {{Card|Don't Look At Them}} or an event like {{Card|No Use That Way}}. {{C|Rohan}} culture can often muster enough wounding to finish off Ninja Gollum's minions, with cards like {{Card|Merry's Sword}}, {{Card|Eowyn, Lady of Ithilien}}, some wounds from archery, and exertions from [[mount]]s. Again, sometimes neutralizing a key companion with {{Card|Shelob, Her Ladyship}} can help somewhat, particularly in the case of Mablung or Sméagol, and {{Card|Final Strike}} can shut down many of these abilities, but sometimes this is just a bad [[matchup]].


{{Card|They Stole It}} and {{Card|Not This Time!}} don't work when Gollum is skirmishing an [[ally]], and {{Card|Promise Keeping}} only doubles wounds dealt to companions. Gollum often just can't do much to [[Elrond]] or {{Card|Tom Bombadil}} in a skirmish. This doesn't come up often! {{Card|Horn of Boromir}} is [[X-list|banned]] in all common formats where Ninja Gollum is played, and {{Card|Support of the Last Homely House}} and {{Card|One Whom Men Would Follow}} are both unusual cards.
{{Card|They Stole It}} and {{Card|Not This Time!}} don't work when Gollum is skirmishing an [[ally]], and {{Card|Promise Keeping}} only doubles wounds dealt to companions. Gollum often just can't do much to [[Elrond]] or {{Card|Tom Bombadil}} in a skirmish. This doesn't come up often! {{Card|Horn of Boromir}} is [[X-list|banned]] in all common formats where Ninja Gollum is played, and {{Card|Support of the Last Homely House}} and {{Card|One Whom Men Would Follow}} are both unusual cards.
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* [https://lotrtcgwiki.com/forums/index.php?topic=12023.0 Hobbits and Gollum], an Expanded deck by Tunadan on The Last Homely House forums
* [https://lotrtcgwiki.com/forums/index.php?topic=12023.0 Hobbits and Gollum], an Expanded deck by Tunadan on The Last Homely House forums
* [https://lotrtcgwiki.com/forums/index.php?topic=1359.0 Multi cultural wounding with ninja gollum], an Expanded deck by alehaak on The Last Homely House forums
* [https://lotrtcgwiki.com/forums/index.php?topic=1359.0 Multi cultural wounding with ninja gollum], an Expanded deck by alehaak on The Last Homely House forums
* [https://lotrtcgwiki.com/forums/index.php?topic=10142.0 Shards of Narsil initiative / Treacherous Little Toad], an Expanded deck by Shelobplayer on The Last Homely House forums. This deck is unusual in that it also runs a [[Nazgul]] package to try to put more pressure on the ring-bearer.


* [https://lotrtcgwiki.com/community/viewtopic.php?t=4459 Ninja Revolutionized: The New Ninja Gollum], a guide to building Ninja Gollum decks from the Cobracards forums. This guide was written after the release of [[Treachery and Deceit]], so it was aimed at a format substantially similar to [[Standard]] format on [[GEMP]]. While most of the advice is still good and remains relevant for Standard and [[Expanded Format|Expanded]], it also showcases (and overrates) the then-new card {{Card|Sting of Shelob}}, which turned out to be too expensive to be practical.
* [https://lotrtcgwiki.com/community/viewtopic.php?t=4459 Ninja Revolutionized: The New Ninja Gollum], a guide to building Ninja Gollum decks from the Cobracards forums. This guide was written after the release of [[Treachery and Deceit]], so it was aimed at a format substantially similar to [[Standard]] format on [[GEMP]].
* [https://lotrtcgwiki.com/community/viewtopic.php?t=1666 Threats and Toads: Understanding Ninja Gollum Reloaded], a guide to building Ninja Gollum decks in [[Standard]] format shortly after the release of [[The Hunters]], posted on the Cobracards forums. Not relevant to any popular formats in 2022, but interesting to show the historical development of the deck.
* [https://lotrtcgwiki.com/community/viewtopic.php?t=1666 Threats and Toads: Understanding Ninja Gollum Reloaded], a guide to building Ninja Gollum decks in [[Standard]] format shortly after the release of [[The Hunters]], posted on the Cobracards forums. Not relevant to any popular formats in 2022, but interesting to show the historical development of the deck.


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{{Gameplay Table}}
{{Gameplay Table}}
[[Category:Deck archetypes]]
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