Editing Ninja Gollum
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[[Wound Prevention|Wound prevention]]. Preventing wounds with cards like {{Card|Eowyn, Lady of Rohan}}, {{Card|Huorn}}, {{Card|Hosts of the Last Alliance}}, {{Card|Sapling of the White Tree}}, or {{Card|Narsil, Blade of the Faithful}} not only makes it harder to kill someone to trigger the threat stack, but it also means that those wounds don't get doubled by {{Card|Promise Keeping}}. {{Card|Gimli's Helm}}, {{Card|From the Armory}}, {{Card|Faramir, Wizard's Pupil}}, and {{Card|Lorien Protector}} can soak a full stack of threats harmlessly or nearly so. Cards that prevent companions from taking more than one wound per skirmish phase, like {{Card|Armor}}, {{Card|Swiftly and Softly}}, and {{Card|King's Mail}}, or prevent wounds entirely, like {{Card|Swept Away}} in [[Gondor Wraiths]], can be a double-sided sword: those cards can stop Gollum from getting any use out of {{Card|They Stole It}}, but they also limit how many wounds a character can absorb from a successfully-triggered threat stack while providing no protection from {{Card|Promise Keeping}}. Cards that discard characters that would die, like {{Card|The Dead City}} or {{Card|Elessar's Edict}}, are very rare, but can also prevent a threat stack from being triggered. {{Card|Shelob, Her Ladyship}} can sometimes help by excluding a particular character, but many of these abilities still work even if a different character is skirmishing. | [[Wound Prevention|Wound prevention]]. Preventing wounds with cards like {{Card|Eowyn, Lady of Rohan}}, {{Card|Huorn}}, {{Card|Hosts of the Last Alliance}}, {{Card|Sapling of the White Tree}}, or {{Card|Narsil, Blade of the Faithful}} not only makes it harder to kill someone to trigger the threat stack, but it also means that those wounds don't get doubled by {{Card|Promise Keeping}}. {{Card|Gimli's Helm}}, {{Card|From the Armory}}, {{Card|Faramir, Wizard's Pupil}}, and {{Card|Lorien Protector}} can soak a full stack of threats harmlessly or nearly so. Cards that prevent companions from taking more than one wound per skirmish phase, like {{Card|Armor}}, {{Card|Swiftly and Softly}}, and {{Card|King's Mail}}, or prevent wounds entirely, like {{Card|Swept Away}} in [[Gondor Wraiths]], can be a double-sided sword: those cards can stop Gollum from getting any use out of {{Card|They Stole It}}, but they also limit how many wounds a character can absorb from a successfully-triggered threat stack while providing no protection from {{Card|Promise Keeping}}. Cards that discard characters that would die, like {{Card|The Dead City}} or {{Card|Elessar's Edict}}, are very rare, but can also prevent a threat stack from being triggered. {{Card|Shelob, Her Ladyship}} can sometimes help by excluding a particular character, but many of these abilities still work even if a different character is skirmishing. | ||
Similarly, [[healing]] and high [[vitality]] can be a soft counter to Ninja Gollum. While it definitely sucks to lose a companion then have to soak 10+ wounds from a full stack of threats, a fully-healed Fellowship can survive that and finish the game despite the setback. [[Aragorn]], [[Gandalf]], {{Card|Durin III}}, {{Card|Cirdan, the Shipwright}}, {{Card|Gil-Galad, Elven High King}}, {{Card|Elendil, the Tall}}, and {{Card|Grimbeorn, Beorning Chieftain}}, and most [[ent]]s are hard to kill in the first place to trigger the threat stack, and can soak up the wounds even if it does go off. Hobbits are especially vulnerable to {{Card|They Stole It}}, but they often have a great deal of healing from cards like {{Card|The Shire Countryside}}, {{Card|Fates Entwined}}, and the [[Hobbit Hospital]] healing ally package to come back from a bad turn. Elves often have strong healing, from cards like {{Card|Elrond, Herald to Gil-Galad}}, {{Card|Shadow Between}}, and {{Card|Nenya, Ring of Adamant}}, and in some decks can offload wounds to self-healing allies with {{Card|Shoulder to Shoulder}}. [[Gondor Knights]] can often soak some wounds, prevent some sounds with {{Card|Sapling of the White Tree}}, and heal the rest off with {{Card|Banner of Westernesse}} and {{Card|Aragorn, Captain of Gondor}}. | Similarly, [[healing]] and high [[vitality]] can be a soft counter to Ninja Gollum. While it definitely sucks to lose a companion then have to soak 10+ wounds from a full stack of threats, a fully-healed Fellowship can survive that and finish the game despite the setback. [[Aragorn]], [[Gandalf]], {{Card|Durin III}}, {{Card|Cirdan, the Shipwright}}, {{Card|Gil-Galad, Elven High King}}, {{Card|Elendil, the Tall}}, and {{Card|Grimbeorn, Beorning Chieftain}}, and most [[ent]]s are hard to kill in the first place to trigger the threat stack, and can soak up the wounds even if it does go off. Hobbits are especially vulnerable to {{Card|They Stole It}}, but they often have a great deal of healing from cards like {{Card|The Shire Countryside}}, {{Card|Fates Entwined}}, and the [[Hobbit Hospital]] healing ally package to come back from a bad turn. Elves often have strong healing, from cards like {{Card|Elrond, Herald to Gil-Galad}}, {{Card|Shadow Between}}, and {{Card|Nenya, Ring of Adamant}}, and in some decks can offload wounds to self-healing allies with {{Card|Shoulder to Shoulder}}. [[Gondor Knights]] can often soak some wounds, prevent some sounds with {{Card|Sapling of the White Tree}}, and heal the rest off with {{Card|Banner of Westernesse}} and {{Card|Card|Aragorn, Captain of Gondor}}. | ||
[[Skirmish Cancellation|Skirmish cancellation]]. Since Ninja Gollum runs relatively few minions at a time, it's very vulnerable to having those skirmishes cancelled, leaving Gollum and Shelob twisting in the wind. {{Card|Gandalf's Staff}}, {{Card|Rohirrim Helm}} (recurred with {{Card|Merry, Swordthain}}), {{Card|No Visitors}} (recurred with {{Card|Daddy Twofoot, Next-door Neighbor}}), and {{Card|Halfling Leaf}} are all particularly obnoxious, since they are reusable. {{Card|Warmed Up A Bit}} and {{Card|Tom Bombadil}} can also be annoying, although they aren't reusable and aren't common. ({{Card|Boromir's Gauntlets}}, {{Card|Escape}}, {{Card|Merry, Learned Guide}}, and {{Card|Pippin, Woolly-footed Rascal}} are rarely a significant concern, since Ninja Gollum often doesn't spent every last bit of [[twilight]].) | [[Skirmish Cancellation|Skirmish cancellation]]. Since Ninja Gollum runs relatively few minions at a time, it's very vulnerable to having those skirmishes cancelled, leaving Gollum and Shelob twisting in the wind. {{Card|Gandalf's Staff}}, {{Card|Rohirrim Helm}} (recurred with {{Card|Merry, Swordthain}}), {{Card|No Visitors}} (recurred with {{Card|Daddy Twofoot, Next-door Neighbor}}), and {{Card|Halfling Leaf}} are all particularly obnoxious, since they are reusable. {{Card|Warmed Up A Bit}} and {{Card|Tom Bombadil}} can also be annoying, although they aren't reusable and aren't common. ({{Card|Boromir's Gauntlets}}, {{Card|Escape}}, {{Card|Merry, Learned Guide}}, and {{Card|Pippin, Woolly-footed Rascal}} are rarely a significant concern, since Ninja Gollum often doesn't spent every last bit of [[twilight]].) |