Editing Ninja Gollum

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Since you can only have four each of Gollum and Shelob, the deck runs cards to help [[download]] and [[recur]] them. {{Card|We Must Have It}} and {{Card|Captured By The Ring}} are as good as extra copies of Gollum. Some decks even run a copy or two of {{Card|So Polite}}, for more cards that can replay Gollum. {{Card|Evil-smelling Fens}} can recur Shelob or other utility minions [[splash]]ed into the deck. {{Card|Web}} can ensure that both Gollum and Shelob appear over and over again until they are killed. In [[Expanded Format|Expanded]], {{Card|Sudden Strike}} can [[download]] Shelob or a splashed utility minion, and {{Card|Incited}} and {{Card|Not Easily Avoided}} can help set up or replay any {{C|Gollum}} cards you need.
Since you can only have four each of Gollum and Shelob, the deck runs cards to help [[download]] and [[recur]] them. {{Card|We Must Have It}} and {{Card|Captured By The Ring}} are as good as extra copies of Gollum. Some decks even run a copy or two of {{Card|So Polite}}, for more cards that can replay Gollum. {{Card|Evil-smelling Fens}} can recur Shelob or other utility minions [[splash]]ed into the deck. {{Card|Web}} can ensure that both Gollum and Shelob appear over and over again until they are killed. In [[Expanded Format|Expanded]], {{Card|Sudden Strike}} can [[download]] Shelob or a splashed utility minion, and {{Card|Incited}} and {{Card|Not Easily Avoided}} can help set up or replay any {{C|Gollum}} cards you need.


Ninja Gollum also runs other cards to help soften up the Fellowship, usually with more exertions and wounds. These are often [[splash]]ed in from other cultures, especially in [[Movie Block]], but {{Card|Evil-smelling Fens}} and {{Card|Sudden Strike}} can grab them. {{Card|Ulaire Enquea, Lieutenant of Morgul}} can punish large Fellowships, especially when they have many weakened companions. {{Card|Morgul Ambusher}} appreciates the threat stack Ninja Gollum decks often build up. {{Card|Desert Lord}}, and in Expanded, {{Card|Mumak Commander, Giant Among the Swertings}} can place two wounds and often even win a follow-up skirmish. {{Card|Gothmog, Morgul Leader}} is good for three wounds, while buffing Shelob and possibly winning a skirmish of his own. {{Card|Grima, Wormtongue}}, {{Card|Isengard Smith}}, {{Card|Southron Leader}}, and {{Card|Grima, Servant of Another Master}} can all disrupt some Free Peoples strategies. {{Card|Sauron, The Lord of the Rings}}, {{Card|Orc Slaughterer}}, and {{Card|The Balrog, Demon of Might}} can simply overwhelm some decks. Expanded adds some wounding options in other phases in {{C|Gollum}} culture, like {{Card|Little Snuffler}}, {{Card|Horribly Strong}} (great with extra copies of Gollum in hand, especially Dark as Darkness!) or {{Card|Unseen Foe}}. These cards aren't doubled by {{Card|Promise Keeping}}, but they can help soften up the Fellowship for a killing blow. Be careful: killing a companion outside of the skirmish phase means missing out on doubling your threat wounds with Promise Keeping, although a kill and a pile of wounds can hardly be considered a bad thing! Just don't overload your deck with too many splashed supplementary cards. Or do, I'm not your dad.
Ninja Gollum also runs other cards to help soften up the Fellowship, usually with more exertions and wounds. These are often [[splash]]ed in from other cultures, especially in [[Movie Block]], but {{Card|Evil-smelling Fens}} and {{Card|Sudden Strike}} can grab them. {{Card|Ulaire Enquea, Lieutenant of Morgul}} can punish large Fellowships, especially when they have many weakened companions. {{Card|Morgul Ambusher}} appreciates the threat stack Ninja Gollum decks often build up. {{Card|Desert Lord}}, and in Expanded, {{Card|Mumak Commander, Giant Among the Swertings}} can place two wounds while posing a threat in a following skirmish. {{Card|Gothmog, Morgul Leader}} is good for three wounds, while buffing Shelob with three wounds. {{Card|Grima, Wormtongue}}, {{Card|Isengard Smith}}, {{Card|Southron Leader}}, and {{Card|Grima, Servant of Another Master}} can all disrupt some Free Peoples strategies. {{Card|Sauron, The Lord of the Rings}}, {{Card|Orc Slaughterer}}, and {{Card|The Balrog, Demon of Might}} can simply overwhelm some decks. Expanded adds some wounding options in other phases in {{C|Gollum}} culture, like {{Card|Little Snuffler}}, {{Card|Horribly Strong}} (great with extra copies of Gollum in hand, especially Dark as Darkness!) or {{Card|Unseen Foe}}. These cards aren't doubled by {{Card|Promise Keeping}}, but they can help soften up the Fellowship for a killing blow. Be careful: killing a companion outside of the skirmish phase means missing out on doubling your threat wounds with Promise Keeping, although a kill and a pile of wounds can hardly be considered a bad thing! Just don't overload your deck with too many splashed supplementary cards. Or do, I'm not your dad.


Gollum and Shelob can use some help winning skirmishes on turns when the {{Card|Promise Keeping}} combo isn't set up. {{Card|Hidden Even From Her}} makes Gollum [[fierce]], which is great for {{Card|Gollum, Mad Thing}}, {{Card|Gollum, Stinker}}, and {{Card|Gollum, Threatening Guide}} (but terrible for some other versions of Gollum, particularly {{Card|Gollum, Dark as Darkness}}). {{Card|Unabated in Malice}} and {{Card|Not Easily Avoided}} are the main [[pump]]s for Gollum and Shelob in Movie Block and Expanded respectively, although there are other options: {{Card|Hobbitses Are Dead}} and {{Card|Cunningly Hidden}} are pump events that can [[recur|replay]] themselves from the discard pile. {{Card|Slippery As Fishes}} is a situational strength buff that also doubles as a way to [[cycle]] a particularly bad hand, although Ninja Gollum decks rarely lack for cycling tools. {{Card|Chasm's Edge}} is always worth at least one strength, but gets even better against [[Hobbit]]s or {{Card|Faramir, Son of Denethor}}. {{Card|Saruman, Servant of Sauron}} is worth an extra two strength where you need it and adds in a few handy wounds to boot.
Gollum and Shelob can use some help winning skirmishes on turns when the {{Card|Promise Keeping}} combo isn't set up. {{Card|Hidden Even From Her}} makes Gollum [[fierce]], which is great for {{Card|Gollum, Mad Thing}}, {{Card|Gollum, Stinker}}, and {{Card|Gollum, Threatening Guide}} (but terrible for some other versions of Gollum, particularly {{Card|Gollum, Dark as Darkness}}). {{Card|Unabated in Malice}} and {{Card|Not Easily Avoided}} are the main [[pump]]s for Gollum and Shelob in Movie Block and Expanded respectively, although there are other options: {{Card|Hobbitses Are Dead}} and {{Card|Cunningly Hidden}} are pump events that can [[recur|replay]] themselves from the discard pile. {{Card|Slippery As Fishes}} is a situational strength buff that also doubles as a way to [[cycle]] a particularly bad hand, although Ninja Gollum decks rarely lack for cycling tools. {{Card|Chasm's Edge}} is always worth at least one strength, but gets even better against [[Hobbit]]s or {{Card|Faramir, Son of Denethor}}. {{Card|Saruman, Servant of Sauron}} is worth an extra two strength where you need it and adds in a few handy wounds to boot.
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