Editing Nasty, Foul Hobbitses (6C42)

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{{QueryCardCategories|6C42}}</noinclude>
{{QueryCardCategories|6C42}}</noinclude>
= Strategy =
= Strategy =
'''Nasty, Foul Hobbitses''' is a middling-weak card, usually used as part of a {{C|Gollum}} splash in a [[corruption]] deck, along with cards like {{Card|Gollum, Mad Thing}}, {{Card|Gollum, Stinker}}, {{Card|Heavy Burden}}, and {{Card|Trap is Sprung}}.
A middling-weak card, usually used as part of a {{C|Gollum}} splash in a [[corruption]] deck.


It's a weaker and more-situational card similar to {{Card|It Wants To Be Found}} and {{Card|The Ring Is Mine!}}. {{Card|Gollum, Mad Thing}} and {{Card|Gollum, Stinker}} can usually be counted on to stack up a few [[burden]]s over time, but they usually won't consistently win skirmishes until you're close to winning the game overall, either because burdens are stacked up very high, you're killing [[companion]]s with a combo of {{Card|Promise Keeping}} and either {{Card|They Stole It}} or {{Card|Not This Time!}}, or you've otherwise stacked many [[strength]] boosts on Gollum somehow. Of the {{C|Gollum}} burden tools, this is one of the least useful, and most likely to end up [[clog]]ging up your hand.
In a vacuum, about on par with {{Card|It Wants To Be Found}} and {{Card|The Ring Is Mine!}}. However, winning skirmishes with [[Gollum]] is fairly resource-intensive due to his generally low strength, and this card will [[Hand Clog|clog up your hand]] until you do. To win skirmishes with Gollum, you'll generally need to invest in {{CultureIcon|Gollum}} [[pump]]s or a secondary strategy like stacking [[threat]]s, self-[[mill]]ing, or [[swarm]]ing minions. There are exceptions that can stand on their own, like {{Card|Gollum, Stinker}} and {{Card|Gollum, Old Villain}}, but even those aren't especially reliable. Every card you dedicate to pumping up Gollum or focusing on a secondary strategy isn't a card dedicated to adding burdens or supporting your main Shadow culture. {{Card|Heavy Burden}} is easier to trigger, since you only need a threat, 1 [[Twilight]], and Gollum still alive in the [[Regroup Phase]], but that card is still awfully situational. As a result, both cards are rarely played. {{Card|Trap is Sprung}} is significantly stronger, but only available in later [[Format|formats]].
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Remember that Gollum wins his skirmish if his opponent is killed or discarded, possibly with a card like {{Card|They Stole It}}.


The {{C|Gollum}} cards in [[Ents of Fangorn]] are mirrored pairs, with a Free Peoples card and a Shadow card that have matching opposite effects. This card's Shadow counterpart is a fairly popular burden removal card, {{Card|Not Listening}}.
The {{C|Gollum}} cards in [[Ents of Fangorn]] are mirrored pairs, with a Free Peoples card and a Shadow card that have matching opposite effects. This card's Shadow counterpart is a fairly popular burden removal card, {{Card|Not Listening}}.
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