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<noinclude>__NOTOC__ {{NavBar|7U362|[[Return of the King Index]]|[[Haunted Pass (7U361)|Haunted Pass (7U361)]]|[[Slag Mounds (7U363)|Slag Mounds (7U363)]]}} {{CardTabs|Site}} [[{{ROOTPAGENAME}}]] is a [[King Block]] [[Site]] from the [[Return of the King]] set. {{CardInfobox|7U362}} {{QueryCardCategories|7U362}}</noinclude> = Strategy = '''Narchost''' is useless. If you are playing it, you should almost certainly replace it with a different site, probably {{Card|Slag Mounds}}. Under normal circumstances, the only time you will play your [[site]] 9 is if your opponent's [[Fellowship]] moves there, so you'll want to pick something that's favorable to your Shadow side. The problem is that Narchost is poorly-suited to almost every Shadow deck. It only triggers if you can spot eight [[burden]]s, which generally will only happen if you're playing a [[corruption]] deck and your opponent is likely using [[Frodo]] instead of one of the alternate [[ring-bearer]]s and you're very close to winning. This perfect storm of circumstances is very rare. What's more, even under that very narrow set of circumstances, {{Card|Slag Mounds}} is a much stronger and more versatile tool to finish off the game. Narchost may actually be helping your opponent, if the ring-bearer is (nearly) exhausted, since they get to put on [[the One Ring]] for free. It doesn't actually help you win in any case unless you somehow [[wound]] the ring-bearer, which is usually much more difficult than killing a companion at site 9. There are cards that technically synergize with Narchost. Forcing the ring-bearer to use the One Ring can tee up {{Card|Wraith-World}} or {{Card|Return to its Master}}. It also means your opponent has to take a burden from {{Card|Morgul Brute}}, or is forced to choose between a burden and two [[threat]]s with {{Card|Morgul Destroyer}}. It does prevent the ring-bearer from soaking wounds from [[archery]] or {{Card|The Witch-King, Lord of the Nazgul}} with their [[vitality]] instead of their [[resistance]]. But all of this is undermined by the fact that Narchost is just so impractical to trigger in the first place. You could, possibly, use [[Site Manipulation|site manipulation]] tools like {{Card|Pathfinder}} to go to your own site 9 with your Fellowship, then use this site since it provides no benefit to your Shadow opponent. Even this is gimmicky, since it means you have to use a useless site 9 if your opponent gets there first. = Strengths and Weaknesses = == Favorable to... == * Free Peoples decks. The gametext of this site is so unreliable that it's useless even in the [[corruption]] decks it's clearly designed to favor. Use {{Card|Slag Mounds}} instead. == Unfavorable to... == * Shadow decks. Don't use this terrible site.