Editing Narchost (7U362)

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'''Narchost''' is useless. If you are playing it, you should almost certainly replace it with a different site, probably {{Card|Slag Mounds}}.
'''Narchost''' is useless. If you are playing it, you should almost certainly replace it with a different site, probably {{Card|Slag Mounds}}.


Under normal circumstances, the only time you will play your [[site]] 9 is if your opponent's [[Fellowship]] moves there, so you'll want to pick something that's favorable to your Shadow side. The problem is that Narchost is poorly-suited to almost every Shadow deck. It only triggers if you can spot eight [[burden]]s, which generally will only happen if you're playing a [[corruption]] deck and your opponent is likely using [[Frodo]] instead of one of the alternate [[ring-bearer]]s and you're very close to winning. This perfect storm of circumstances is very rare. What's more, even under that very narrow set of circumstances, {{Card|Slag Mounds}} is a much stronger and more versatile tool to finish off the game. Narchost may actually be helping your opponent, if the ring-bearer is (nearly) exhausted, since they get to put on [[the One Ring]] for free. It doesn't actually help you win in any case unless you somehow [[wound]] the ring-bearer, which is usually much more difficult than killing a companion at site 9.
Under normal circumstances, the only time you will play your [[site]] 9 is if your opponent's [[Fellowship]] moves there, so you'll want to pick something that's favorable to your Shadow side. The problem is that Narchost is poorly-suited to almost every Shadow deck. It only triggers if you can spot eight [[burden]]s, which generally will only happen if you're playing a [[corruption]] deck and your opponent is using [[Frodo]] instead of one of the alternate [[ring-bearer]]s and you're very close to winning. This perfect storm of circumstances is very rare. What's more, even under that very narrow set of circumstances, {{Card|Slag Mounds}} is a much stronger and more versatile tool to finish off the game. Narchost may actually be helping your opponent, if the ring-bearer is (nearly) exhausted, since they get to put on [[the One Ring]] for free. It doesn't actually help you win in any case unless you somehow [[wound]] the ring-bearer, which is usually much more difficult than killing a companion at site 9.


There are cards that technically synergize with Narchost. Forcing the ring-bearer to use the One Ring can tee up {{Card|Wraith-World}} or {{Card|Return to its Master}}. It also means your opponent has to take a burden from {{Card|Morgul Brute}}, or is forced to choose between a burden and two [[threat]]s with {{Card|Morgul Destroyer}}. It does prevent the ring-bearer from soaking wounds from [[archery]] or {{Card|The Witch-King, Lord of the Nazgul}} with their [[vitality]] instead of their [[resistance]]. But all of this is undermined by the fact that Narchost is just so impractical to trigger in the first place.
There are cards that technically synergize with Narchost. Forcing the ring-bearer to use the One Ring can tee up {{Card|Wraith-World}} or {{Card|Return to its Master}}. It also means your opponent has to take a burden from {{Card|Morgul Brute}}, or is forced to choose between a burden and two [[threat]]s with {{Card|Morgul Destroyer}}. It does prevent the ring-bearer from soaking wounds from [[archery]] or {{Card|The Witch-King, Lord of the Nazgul}} with their [[vitality]] instead of their [[resistance]]. But all of this is undermined by the fact that Narchost is just so impractical to trigger in the first place.
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