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Part of why {{C|Moria}} is so tightly focused is because the bulk of the culture's cards came out in [[Fellowship Block]]. Only a handful of new cards came out for the culture after that, most of them focused on the [[Balrog]]. The [[Shadows]] set basically retired {{C|Moria}} as part of its culture reorganization, merging most of it into {{C|Orc}} culture. The only {{C|Moria}} cards in the post-Shadows sets are the Balrog and cards to support the Balrog, as well as the {{Card|Watcher in the Water, Many-Tentacled Creature}} and its various [[tentacle]]s. In those later sets, the teeming goblins of Moria are [[Lurker]]s, and they and the {{Card|Cave Troll of Moria, Savage Menace}} are part of the {{C|Orc}} culture.
Part of why {{C|Moria}} is so tightly focused is because the bulk of the culture's cards came out in [[Fellowship Block]]. Only a handful of new cards came out for the culture after that, most of them focused on the [[Balrog]]. The [[Shadows]] set basically retired {{C|Moria}} as part of its culture reorganization, merging most of it into {{C|Orc}} culture. The only {{C|Moria}} cards in the post-Shadows sets are the Balrog and cards to support the Balrog, as well as the {{Card|Watcher in the Water, Many-Tentacled Creature}} and its various [[tentacle]]s. In those later sets, the teeming goblins of Moria are [[Lurker]]s, and they and the {{Card|Cave Troll of Moria, Savage Menace}} are part of the {{C|Orc}} culture.


{{C|Moria}} is one of the premiere Shadow [[side]]s of [[Fellowship Block]], particularly because of its strong [[Matchup|matchup]] against [[choke]]. After that, historically it fell off. Few cards were added to the culture in later sets, limiting its versatility and leaving it vulnerable to [[Power Creep|power creep]]. The [[site]] path in later [[format]]s generates more [[Twilight]], weakening the [[choke]] decks it preyed upon. A key card, {{Card|Relics of Moria}}, was [[R-List|restricted]] or [[X-List|banned]] in some formats. Despite all this, on [[GEMP]] in 2021, it remains reasonably popular in later formats where Fellowship Block cards are allowed (save possibly [[Expanded (Format)|Expanded]]), because of familiarity and strong [[cycling]].  
{{C|Moria}} is one of the premiere Shadow [[side]]s of [[Fellowship Block]], particularly because its strong [[Matchup|matchup]] against [[choke]]. After that, historically it fell off. Few cards were added to the culture in later sets, limiting its versatility and leaving it vulnerable to [[Power Creep|power creep]]. The [[site]] path in later [[format]]s generates more [[Twilight]], weakening the [[choke]] decks it preyed upon. A key card, {{Card|Relics of Moria}}, was [[R-List|restricted]] or [[X-List|banned]] in some formats. Despite all this, on [[GEMP]] in 2021, it remains reasonably popular in later formats where Fellowship Block cards are allowed (save possibly [[Expanded (Format)|Expanded]]), because of familiarity and strong [[cycling]].  


== The Moria Swarm Engine ==
== The Moria Swarm Engine ==
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This deck was more or less unchanged after [[Fellowship Block]], due to a lack of new cards. The only relevant {{C|Moria}} orc-focused cards introduced after that block are {{Card|Host of Moria, Legion of the Underdeeps}}, a minion that makes use of the higher [[Twilight]] income in later formats to replace one of your conditions or bring along a weapon or a friend, and {{Card|Durin's Tower}}, a [[pump]] that applies to so few minions that it's rarely useful. The main new additions after that block involve incorporating new cultures.  
This deck was more or less unchanged after [[Fellowship Block]], due to a lack of new cards. The only relevant {{C|Moria}} orc-focused cards introduced after that block are {{Card|Host of Moria, Legion of the Underdeeps}}, a minion that makes use of the higher [[Twilight]] income in later formats to replace one of your conditions or bring along a weapon or a friend, and {{Card|Durin's Tower}}, a [[pump]] that applies to so few minions that it's rarely useful. The main new additions after that block involve incorporating new cultures.  


{{C|Moria}} swarm is a traditional [[swarm]] deck, so it has the traditional swarm weaknesses. Depending on the format, these can include '''[[Defender]] +1''' abilities, versions of [[The One Ring]] that give the Ring-bearer strength or '''[[Hunter]]''' bonuses like {{Card|The One Ring, Such a Weight to Carry}}, [[Skirmish Cancellation|skirmish cancellation]] from cards like {{Card|Hobbit Stealth}} or {{Card|Gandalf's Staff}}, cards that protect characters from being overwhelmed like {{Card|Bounder}} or {{Card|The Tale of the Great Ring}}, alternate Ring-bearers with higher strength scores like {{Card|Isildur, Bearer of Heirlooms}}, and enough [[direct wounding]] or [[archery]] to thin out the swarm. There are also specific anti-swarm cards like {{Card|Caras Galadhon}} and {{Card|Power According To His Stature}}. {{C|Moria}} swarm is also reliant on its [[condition]]s, so [[Condition Removal|condition removal]] from cards like {{Card|Secret Sentinels}}, {{Card|Bilbo, Well-spoken Gentlehobbit}}, and {{Card|Sleep, Caradhras}} can wipe out your [[support area]] and limit the power of the engine.
{{C|Moria}} swarm is a traditional [[swarm]] deck, so it has the traditional swarm weaknesses. Depending on the format, these can include '''[[Defender]] +1''' abilities, versions of [[The One Ring]] that give the Ring-bearer strength or '''[[Hunter]]''' bonuses like {{Card|The One Ring, Such a Weight to Carry}}, cards that protect characters from being overwhelmed like {{Card|Bounder}}, alternate Ring-bearers with higher strength scores like {{Card|Isildur, Bearer of Heirlooms}}, and enough [[direct wounding]] or [[archery]] to thin out the swarm. There are also specific anti-swarm cards like {{Card|Caras Galadhon}} and {{Card|Power According To His Stature}}. {{C|Moria}} swarm is also reliant on its [[condition]]s, so [[Condition Removal|condition removal]] from cards like {{Card|Secret Sentinels}}, {{Card|Bilbo, Well-spoken Gentlehobbit}}, and {{Card|Sleep, Caradhras}} can wipe out your [[support area]] and limit the power of the engine.


=== Variants ===
=== Variants ===


{{Card|Lost to the Goblins}} is a variation of the swarm deck that includes four copies of {{Card|Lost to the Goblins}}. After you've [[filter]]ed out all of the Free Peoples cards from your deck, you can drop a few minions then slam down all four copies at once, placing up to 12 burdens if you've filtered your deck well. {{Card|Goblin Scout}} and a Free Peoples side that helps you filter or place cards on the bottom of your deck (possibly with {{Card|Gimli, Dwarf of Erebor}} or {{Card|Gloin, Son of Groin}}) can help you set up your deck perfectly. It's an all-or-nothing strategy, because {{C|Moria}} has no other worthwhile cards that place burdens, and it comes at a cost, because those copies of LTTG [[Hand Clog|clog up your hand]]. But it can serve as a backup plan for winning games you'd otherwise lose.
{{Card|Lost to the Goblins}} is a variation of the swarm deck that includes four copies of {{Card|Lost to the Goblins}}. After you've [[filter]]ed out all of the Free Peoples cards from your deck, you can drop a few goblins then slam down all four copies at once, placing up to 12 burdens if you've done it right. {{Card|Goblin Scout}} and a Free Peoples side that helps you filter or place cards on the bottom of your deck (possibly with {{Card|Gimli, Dwarf of Erebor}} or {{Card|Gloin, Son of Groin}}) can help you set up your deck perfectly. It's an all-or-nothing strategy, because {{C|Moria}} has no other worthwhile cards that place burdens, and it comes at a cost, because those copies of LTTG [[Hand Clog|clog up your hand]]. But it can serve as a backup plan for winning games you'd otherwise lose, and in a very funny way.


{{Card|Fool of a Took!}} is a poor card in most formats, but in [[Expanded Format|Expanded]] you can use it in a [[bomb]] deck similar to Lost to the Goblins. FOAT can spot {{Card|Ted Sandyman, Chief's Men's Ally}}. Just like the LTTG deck, you filter the Free Peoples cards out of your deck, drop down Ted, drop multiple copies of FOAT, and draw a huge number of {{C|Moria}} minions all at once. Unfortunately, this strategy is not very compatible with the usual {{C|Moria}} engine, because all of the scimitars, conditions, and events will stop your FOAT draw. As a result, it's a gimmicky deck that is not very effective when the bomb doesn't go off.
{{Card|Fool of a Took!}} is a poor card in most formats, but in [[Expanded Format|Expanded]] you can use it in a bomb deck similar to Lost to the Goblins. FOAT can spot {{Card|Ted Sandyman, Chief's Men's Ally}}. Just like the LTTG deck, you filter the Free Peoples cards out of your deck, drop down Ted, drop multiple copies of FOAT, and draw a huge number of {{C|Moria}} minions all at once. Unfortunately, this strategy is not very compatible with the usual {{C|Moria}} engine, because all of the scimitars, conditions, and events will stop your FOAT draw. As a result, it's a gimmicky [[bomb]] deck that is not very effective when the bomb doesn't go off.


[[Moria Beatdown]] uses the core engine but marries it to larger minions, often equipped with a copy or two of {{Card|Moria Axe}} and/or {{Card|Goblin Spear}}. This deck is less concerned with swarming and overwhelming the Ring-bearer, and just wants to win skirmishes, often aiming to overwhelm key companions with a single large minion. A beatdown deck is, of course, going to run the Cave Troll and Balrog, and is more likely to run their weapons, like {{Card|Cave Troll's Hammer}} and {{Card|Whip of Many Thongs}}. It's more prone to run {{Card|Guard Commander}}, {{Card|Goblin Flankers}}, {{Card|Troll's Keyward}}, {{Card|Host of Moria, Legion of the Underdeeps}}, and the utility [[Nazgul]] {{Card|Ulaire Enquea, Lieutenant of Morgul}} and {{Card|Ulaire Nertea, Messenger of Dol Guldur}}. Because you're using higher-vitality minions, {{Card|Moria Axe}} and {{Card|Threat of the Unknown}} are more viable, and because you're running more non-orc minions, {{Card|Goblin Spear}} is more useful. Moria Beatdown benefits more than most {{C|Moria}} decks from {{Card|Dark Places}}, {{Card|Plundered Armories}}, and {{Card|Durin's Tower}}. It's hard to say whether Moria Beatdown is a separate deck per se: there's nothing stopping you from running a few of these cards in a regular swarm deck to give it a little extra muscle at the cost of worse swarming and cycling.
[[Moria Beatdown]] uses the core engine but marries it to larger minions, often equipped with a copy or two of {{Card|Moria Axe}} and/or {{Card|Goblin Spear}}. This deck is less concerned with swarming and overwhelming the Ring-bearer, and just wants to win skirmishes, although it's generally not going to be as good at that as a pure [[beatdown]] deck like {{C|Isengard}} [[Uruk-hai]]. A beatdown deck is, of course, going to run the Cave Troll and Balrog, and is more likely to run their weapons, like {{Card|Cave Troll's Hammer}} and {{Card|Whip of Many Thongs}}. It's more prone to run {{Card|Ancient Chieftain}}, {{Card|Guard Commander}}, {{Card|Goblin Flankers}}, {{Card|Troll's Keyward}}, {{Card|Host of Moria, Legion of the Underdeeps}}, and the utility [[Nazgul]] {{Card|Ulaire Enquea, Lieutenant of Morgul}} and {{Card|Ulaire Nertea, Messenger of Dol Guldur}}. It's also the only deck that would ever run {{Card|Goblin Patrol Troop}}, although that isn't a very efficient card. Moria Beatdown benefits more than most {{C|Moria}} decks from {{Card|Dark Places}}, {{Card|Plundered Armories}}, and {{Card|Durin's Tower}}. It's hard to say whether Moria Beatdown is a separate deck per se: there's nothing stopping you from running a few of these cards in a regular swarm deck to give it a little extra muscle at the cost of worse swarming.


[[Moria Archery]] is another pure {{C|Moria}} variant. This deck still uses the scimitar/armories engine, but supplements the swarm with [[Archer]] minions. This bypasses some of the [[swarm]] weaknesses, but gives you worse [[cycling]], a slightly worse matchup against [[choke]], and leaves you vulnerable to strong archery [[hate]] cards like {{Card|Hosts of the Last Alliance}} or {{Card|Mithril-coat}}. The end result is a slightly weaker deck overall, but with different [[Matchup|matchups]]. Instead of the usual cheap efficient skirmishers, it uses cheap efficient archer minions, like {{Card|Goblin Bowman}}, {{Card|Goblin Marksman}}, {{Card|Archer Commander}}, and {{Card|Moria Archer Troop}}. ({{Card|Goblin Archer}} is rarely used due to its high cost and low efficiency.) It can also make use of {{Card|Bitter Hatred}} and {{Card|Pinned Down}}. It also likes some different sites than regular swarm: {{Card|Great Chasm}} is fine (about on par with the Mithril Mine) and {{Card|Brown Lands}} are great, but {{Card|Anduin Wilderland}} is miserable.
[[Moria Archery]] is another pure {{C|Moria}} variant. This deck still uses the scimitar/armories engine, but supplements the swarm with [[Archer]] minions. This bypasses some of the [[swarm]] weaknesses, but gives you worse [[cycling]], a slightly worse matchup against [[choke]], and leaves you vulnerable to strong archery [[hate]] cards like {{Card|Hosts of the Last Alliance}} or {{Card|Mithril-coat}}. The end result is a slightly weaker deck overall, but with different [[Matchup|matchups]]. Instead of the usual cheap efficient skirmishers, it uses cheap efficient archer minions, like {{Card|Goblin Bowman}}, {{Card|Goblin Marksman}}, {{Card|Archer Commander}}, and {{Card|Moria Archer Troop}}. ({{Card|Goblin Archer}} is rarely used due to its high cost and low efficiency.) It can also make use of {{Card|Bitter Hatred}} and {{Card|Pinned Down}}. It also likes some different sites than regular swarm: {{Card|Great Chasm}} is fine (about on par with the Mithril Mine), {{Card|Brown Lands}} are great, but {{Card|Anduin Wilderland}} is miserable.


[[Moria Navy]] combines the {{C|Moria}} engine above with cheap [[Corsair]] {{C|Raider}}s and {{Card|Under Foot}} to make a different kind of swarm. [[Cultural enforcement]] means this deck is a little less reliable than vanilla {{C|Moria}}, but the stronger and more versatile Corsairs make the deck more potent when it goes off.
[[Moria Navy]] combines the {{C|Moria}} engine above with cheap [[Corsair]] {{C|Raider}}s and {{Card|Under Foot}} to make a different kind of swarm. [[Cultural enforcement]] means this deck is a little less reliable than vanilla {{C|Moria}}, but the stronger and more versatile Corsairs make the deck more potent when it goes off.
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{{Card|Watcher in the Water, Keeper of Westgate}} does see some play in a [[Movie Block]] [[corruption]] [[bomb]] [[Combo|combo]] using {{Card|Northern Ithilien}}. Play {{Card|Evil-Smelling Fens}} and stack up [[threat]]s, either beforehand or on the turn you go off. Once you get to {{Card|Northern Ithilien}}, play Gollum, ideally using the site's gametext. (If you don't already have threats stacked beforehand, playing {{Card|Plotting}} on the turn you plan to go off can help.) Then, play the Watcher, which will discard Gollum. (A second copy of Evil-Smelling Fens can help pull the Watcher out of your discard pile.) At this point, play Gollum over and over using the site's text, placing two [[burden]]s and immediately discarding Gollum each time. This combo can stack up as many burdens as you can get threats, usually up to the size of the [[Fellowship]]. This combo is generally a secondary strategy in a {{C|Gollum}}-focused deck, since all of the cards are generally useful for other things except for the Watcher itself. However, the combo is not especially reliable, so it's usually not the main focus of a deck.
{{Card|Watcher in the Water, Keeper of Westgate}} does see some play in a [[Movie Block]] [[corruption]] [[bomb]] [[Combo|combo]] using {{Card|Northern Ithilien}}. Play {{Card|Evil-Smelling Fens}} and stack up [[threat]]s, either beforehand or on the turn you go off. Once you get to {{Card|Northern Ithilien}}, play Gollum, ideally using the site's gametext. (If you don't already have threats stacked beforehand, playing {{Card|Plotting}} on the turn you plan to go off can help.) Then, play the Watcher, which will discard Gollum. (A second copy of Evil-Smelling Fens can help pull the Watcher out of your discard pile.) At this point, play Gollum over and over using the site's text, placing two [[burden]]s and immediately discarding Gollum each time. This combo can stack up as many burdens as you can get threats, usually up to the size of the [[Fellowship]]. This combo is generally a secondary strategy in a {{C|Gollum}}-focused deck, since all of the cards are generally useful for other things except for the Watcher itself. However, the combo is not especially reliable, so it's usually not the main focus of a deck.


Tentacles remained a punchline or occasional combo piece until the very last set, [[Age's End]], which introduced {{Card|Watcher in the Water, Many-Tentacled Creature}}, {{Card|Reaching Tentacle}}, and {{Card|Strong Tentacle}}. This new Watcher is a [[bomb]] all on its lonesome: you can discard or waste any tentacles you draw until you are ready to drop the bomb. At that point you play the Watcher and use its gametext to play all of those tentacles out of discard. Instant [[swarm]], just add octopus. This deck still benefits from {{Card|Evil-smelling Fens}} and the old tentacles like {{Card|Foul Tentacle}} and {{Card|Huge Tentacle}}, to help you set up, [[filter]] your deck, pull even more tentacles out of your deck, or just add [[Body|bodies]] to the swarm. It's not an especially strong Shadow side, but the fact that you're discarding tentacles all over the place can intimidate your opponent into skipping [[double move]]s even when you didn't have the Watcher in hand. You can freely discard your tentacles to pay other costs or just as part of [[Reconcile|reconciling]], giving the deck strong [[cycling]]. It's not a dominant [[meta]] force, but you'd be a sucker not to try it at least once.
Tentacles remained a punchline or occasional combo piece until the very last set, [[Age's End]], which introduced {{Card|Watcher in the Water, Many-Tentacled Creature}}, {{Card|Reaching Tentacle}}, and {{Card|Strong Tentacle}}. This new Watcher is a [[bomb]] all on its lonesome: you can discard or waste any tentacles you draw until you are ready to drop the bomb. At that point you play the Watcher, use its gametext to play all of those tentacles out of discard. Instant [[swarm]], just add octopus. This deck still benefits from {{Card|Evil-smelling Fens}} and the old tentacles like {{Card|Foul Tentacle}} and {{Card|Huge Tentacle}}, to help you set up, [[filter]] your deck, pull even more tentacles out of your deck, or just add [[Body|bodies]] to the swarm. It's not an especially strong Shadow side, but the fact that you're discarding tentacles all over the place can intimidate your opponent into skipping [[double move]]s even when you didn't have the Watcher in hand. You can freely discard your tentacles to pay other costs or just as part of [[Reconcile|reconciling]], giving the deck strong [[cycling]]. It's not a dominant [[meta]] force, but you'd be a sucker not to try it at least once.


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