Editing Moria Culture
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The original [[tentacle]] cards -- and the basis of a really quite terrible Shadow deck -- are {{Card|Foul Tentacle}}, {{Card|Huge Tentacle}}, {{Card|Watcher in the Water, Keeper of Westgate}}, and {{Card|Foul Things}}. Most other {{C|Moria}} cards aren't worth playing, or don't work on tentacles. The deck seems attractive at first: Foul Tentacle [[download]]s Huge Tentacle, which downloads the Watcher, which [[Buff|buff]]s all your tentacles, and you play down any extras to enjoy the buffs. Giant squid fun is had by all (except for your opponents' Fellowship). | The original [[tentacle]] cards -- and the basis of a really quite terrible Shadow deck -- are {{Card|Foul Tentacle}}, {{Card|Huge Tentacle}}, {{Card|Watcher in the Water, Keeper of Westgate}}, and {{Card|Foul Things}}. Most other {{C|Moria}} cards aren't worth playing, or don't work on tentacles. The deck seems attractive at first: Foul Tentacle [[download]]s Huge Tentacle, which downloads the Watcher, which [[Buff|buff]]s all your tentacles, and you play down any extras to enjoy the buffs. Giant squid fun is had by all (except for your opponents' Fellowship). | ||
The first problem is that that's not enough cards for a Shadow deck, but it's too many incompatible cards to fit into some other Shadow deck comfortably. You can't play the Watcher at the same time as any other minions | The first problem is that that's not enough cards for a Shadow deck, but it's too many incompatible cards to fit into some other Shadow deck comfortably. You can't play the Watcher at the same time as any other minions. The second problem: these minions kind of suck, actually. Even when the bomb goes off, it's not really that scary. The third, and most pressing, problem is that all of these minions are discarded harmlessly if you play them at a site that isn't a [[marsh]], and there are only two marshes in [[Fellowship Block]]: {{Card|Midgewater Marshes}} and {{Card|Moria Lake}}. This means that all of your calamari is useless less than halfway through the game! | ||
{{Card|Evil-smelling Fens}} attempted to solve the last problem by making every site a marsh, but once your opponent realizes what you're doing, it's going to be a prime target for [[Condition Removal|condition removal]]. And [[Power Creep|power creep]] meant the tentacles, which were never great to begin with, only got worse over time. | {{Card|Evil-smelling Fens}} attempted to solve the last problem by making every site a marsh, but once your opponent realizes what you're doing, it's going to be a prime target for [[Condition Removal|condition removal]]. And [[Power Creep|power creep]] meant the tentacles, which were never great to begin with, only got worse over time. |