Morgul Skulker (1U258)

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Morgul Skirmisher (1U257)
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Morgul Warden (1R259)


Set: Fellowship of the Ring
Kind: Shadow
Culture: Sauron
Twilight: 2
Card Type: Minion • Orc
Strength: 7
Vitality: 2
Site Number: 6
Game Text: When you play this minion, you may shuffle up to 2 [WRAITH] cards from your discard pile into your draw deck.
Lore: Sly servants of the Ringwraiths of Morgul Vale, Morgul Orcs are alert to the desires of their masters.
Rarity: U

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General Strategy

One of very few cards in the Fellowship of the Ring base set to cite another culture in its game text, Morgul Skulker allows the Shadow player to shuffle up to two [Wraith] cards from discard back into his or her draw deck. With access to retrieving impressive minions such as Ulaire Attea, Keeper of Dol Guldur or dangerous events such as It Wants to Be Found, Morgul Skulker is a fixture in several [Wraith] strategies.

With a [4] cost while roaming, Morgul Skulker is slightly cost-prohibitive in the early game when the Shadow player may rather play a Nazgul minion. That said, a key discarded condition like Helpless or Drawn to Its Power can be retrieved from the discard pile and replayed at a later site via Morgul Skulker's shuffling ability making the Orc an important splash minion.

Strengths and Weaknesses

Strong Versus...

  • Twilight Nazgul strategies which use It Wants to Be Found or Resistance Becomes Unbearable
  • [Wraith] Orcs from sets 7, 8, and 10
  • Retrieving discarded conditions or events

Weak Versus...

  • High roaming penalty makes this minion as expensive as the cheapest Nazgul, in terms of twilight
  • More useful late in the game as opposed to early, Morgul Skulker can possibly clog the Shadow player's hand