Editing Leowyn (7R239)

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= Strategy =
= Strategy =
== Gameplay Strategy ==
== Gameplay Strategy ==
Leowyn - along with {{Card|Deor}} - is a major jump up from all Towers villagers and a useful card for any Rohan deck, usable throughout the game without further investment. {{Card|Simbelmyne}} can play her at the first sign of need and she in turn helps to [[Cycling|cycle]] through the deck for any other important cards.
''In this section, describe:''


The Free Peoples player should plan to use Leowyn's ability first thing if she's going to be used at all, lest initiative be lost before all unwanted cards are discarded. Whenever the Free Peoples player discards from hand during their turn the primary targets are often unwanted Shadow cards or Free Peoples duplicates, sometimes turning her cost into a benefit. Against a wounding strategy, however, discarding additional Free Peoples cards with Leowyn tends to be more fruitful than playing them. In addition to keeping a Fellowship healthy, this prevents opponents from using the twilight those cards would have added.
* ''General usage''
 
* ''Unorthodox or subtle usage''
Leowyn has no use for her vitality, but that doesn't mean her vitality is useless. In addition to being a little harder to kill, she is an excellent bearer of {{Card|Rohirrim Bow}} to snipe exhausted minions in a pinch. {{Card|Weapon Store}} is a good way to recur {{Card|Merry's Sword}} after {{Card|Merry, Swordthain}} bounces back to hand. And in [[Standard]] or [[Expanded]], {{Card|11S259}} and {{Card|Throne of the Golden Hall}} always benefit from having spare vitality around.
* ''Common pitfalls of using this card''


== Deckbuilding Strategy ==
== Deckbuilding Strategy ==
Leowyn's primary competition for deck space is {{Card|Deor}}: both use the same resource to do things that tend to keep a Fellowship healthy (heal wounds or win skirmishes). There's no reason a deck can't have both, there's just no real way to ''use'' both on the same turn. Some people optimize one or the other out of a deck as a result. If you're trying to cover yourself against wounding strategies specifically, {{Card|Rohirrim Shield}} is among the most efficient counters in the game. Playing it just once usually won't be enough though, so compared to Leowyn it requires more investment in either multiple copies or {{Card|Ecglaf}} to replay it and some way to heal him -- potentially Leowyn!
''In this section, describe:''


Since her cost will most likely be paid with some Shadow cards, a deck that relies on her alone to cover all of its healing needs won't pair well with a Shadow dependent on gathering several key cards in hand. It's still not a bad idea to put her in for the occasional use or as a way to pivot to the Free Peoples when your Shadow doesn't have a chance. However, when whether you need to win with your Free Peoples or your Shadow depends on what happens this turn, whether she is used or not will determine the outcome with nearly no way to know what the right choice is.
* ''Cards and strategies this card works well with''
* ''Cards and strategies this card works particularly well or poorly against''
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==
== Synergizes With... ==


* Any of the Towers allies, especially {{Card|Aldor}} who is not a villager and can't be healed by {{Card|Well Stored}}
* ''List friendly cards that work well with this card''
* Cards which exert any {{C|Rohan}} Man, such as {{Card|Rohirrim Bow}}
* {{Card|Ceorl}}, who needs a villager with vitality to spare and a way to heal himself
* Hand extension such as {{Card|Gandalf, The Grey Pilgrim}}


== Strong Versus... ==
== Strong Versus... ==


* A generally useful effect (and sometimes cost), worthwhile against any opponent. But especially...
* ''List enemy cards this card does well against''
* Shadow sides focused on [[wounding]], where Rohan's skirmish-oriented cards may accomplish little more than adding twilight if played
* An opponent with a [[Choke|choking]] Free Peoples, which might cause [[Hand Clog|hand clog]] and prevent you from getting the cards you need most


== Weak Versus... ==
== Weak Versus... ==


* Shadow conditions which prevent the Free Peoples player from ever having initiative, such as {{Card|Harsh Tongues}}
* ''List enemy or friendly cards to avoid playing this card with''
 
= Rulings =
''In this section'':
 
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''
 
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]
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