Editing Isengard Culture

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=Isengard Culture=
=====Isengard Culture=====
''This culture was only pertinent for the pre-[[Shadows]] sets.  If you are looking for strategies for decks set after that time, see [[Uruk-hai Culture]].''
//This culture was only pertinent for the pre-[[Shadows]] sets.  If you are looking for strategies for decks set after that time, see [[Uruk-hai Culture]].//


==Orcs==
====Description====
Isengard orcs generally wound in the Regroup phase and they sometimes stack on [[condition]]s or [[possession]]s. There are also [[Warg-rider]]s, which are largely separate.
 
While {{C|Isengard}} culture initially focused on [[Saruman]] and [[Uruk-hai]], the [[Realms of the Elf-lords]] introduced orcs to that culture. {{C|Isengard}} orcs are not fearsome [[skirmish]]ers, but if they survive to the [[Regroup Phase]], they can [[exert]] or discard each other to [[exhaust]] or [[wound]] the [[Fellowship]]. The next set, [[Battle of Helm's Deep]], introduced [[Warg-rider]]s, '''[[Fierce]]''' orcs that use [[Warg]] [[Mount|mount]] [[possession]]s, although these lacked the lasting popularity of the previous type of {{C|Isengard}} orcs. In general, when people refer to "Isengard Orcs" or "Isenorcs", they are referring to the swarming orcs with the Regroup Phase abilities.
 
==Description==
Saruman and the hordes of Isengard are the most visible villains for both the first and second Lord of the Rings movies. Their reach is wide and deep, with Orcs, Uruk-Hai, and Men all aiding the Wizard in harrying his enemy across the lands of the West, and Saruman himself scheming to seize the Ring any chance he gets.
Saruman and the hordes of Isengard are the most visible villains for both the first and second Lord of the Rings movies. Their reach is wide and deep, with Orcs, Uruk-Hai, and Men all aiding the Wizard in harrying his enemy across the lands of the West, and Saruman himself scheming to seize the Ring any chance he gets.


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Add to this variety more tricks than you can shake a Wizard's staff at, and it's no wonder Isengard is the culture of choice for many players.  
Add to this variety more tricks than you can shake a Wizard's staff at, and it's no wonder Isengard is the culture of choice for many players.  


==Warg-riders!==
====Warg-riders!====
Warg-riders, new in The Battle of Helm's Deep expansion, are the skirmishers of the Isengard Orcs - though only when they're mounted, of course. At first glance, the Warg-riders look like a more complex version of the Nazgul - high strength and vitality fierce minions that take two cards to make work, instead of the normal one. This complexity is both their strength and weakness, though.
Warg-riders, new in The Battle of Helm's Deep expansion, are the skirmishers of the Isengard Orcs - though only when they're mounted, of course. At first glance, the Warg-riders look like a more complex version of the Nazgul - high strength and vitality fierce minions that take two cards to make work, instead of the normal one. This complexity is both their strength and weakness, though.


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