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| =Isengard Culture= | | =Isengard Culture= |
| ''This culture was only pertinent for the pre-[[Shadows]] sets. If you are looking for strategies for decks set after that time, see [[Uruk-hai Culture]].'' | | ''This culture was only pertinent for the pre-[[Shadows]] sets. If you are looking for strategies for decks set after that time, see [[Uruk-hai Culture]].'' |
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| ==Orcs==
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| Isengard orcs generally wound in the Regroup phase and they sometimes stack on [[condition]]s or [[possession]]s. There are also [[Warg-rider]]s, which are largely separate.
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| While {{C|Isengard}} culture initially focused on [[Saruman]] and [[Uruk-hai]], the [[Realms of the Elf-lords]] introduced orcs to that culture. {{C|Isengard}} orcs are not fearsome [[skirmish]]ers, but if they survive to the [[Regroup Phase]], they can [[exert]] or discard each other to [[exhaust]] or [[wound]] the [[Fellowship]]. The next set, [[Battle of Helm's Deep]], introduced [[Warg-rider]]s, '''[[Fierce]]''' orcs that use [[Warg]] [[Mount|mount]] [[possession]]s, although these lacked the lasting popularity of the previous type of {{C|Isengard}} orcs. In general, when people refer to "Isengard Orcs" or "Isenorcs", they are referring to the swarming orcs with the Regroup Phase abilities.
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| ==Description== | | ==Description== |