Initiative: Difference between revisions

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{{C|Raider}}
{{C|Raider}}
*Harsh Tongues
*{{Card|Harsh Tongues}}
*Southron Chieftain
*{{Card|Southron Chieftain}}
*Corsair War Galley
*{{Card|Corsair War Galley}}
*Haradwraith
*{{Card|Haradwaith}}


{{C|Wraith}}
{{C|Wraith}}
*Feel His Blade
*{{Card|Feel His Blade}}
*More Unbearable
*{{Card|More Unbearable}}
*Streaming to the Field
*{{Card|Streaming to the Field}}
*Unhindered
*{{Card|Unhindered}}


{{C|Sauron}}
{{C|Sauron}}
*Mordor Fighter
*{{Card|Mordor Fighter}}
*Some Secret Art of Flame
*{{Card|Some Secret Art of Flame}}
*Morgai
*{{Card|Morgai}}

Latest revision as of 16:24, 26 July 2023

At any time, either one side or the other side has initiative. The Free Peoples player has initiative while he has four or more cards in hand.

Otherwise, the Shadow has initiative. If there is more than one Shadow player, then all of those Shadow players have initiative when the Free Peoples player does not.

Besieging Pike says, “If you have initiative, bearer is strength +3.” Since this is a Shadow card, it only gets this bonus when the Free Peoples player has 3 or fewer cards in hand (the cards in the hands of the Shadow players don’t matter).

- Initiative section

Initiative was added to the rules with the release of set 7 and was only ever referenced in cards from King Block (sets 7, 8, and 10). Some cards make it more difficult for the Free Peoples player to have initiative, or take initiative away from the Free Peoples player altogether. These are:

Raider

Wraith

Sauron