Editing Hrethel, Rider of Rohan (6C95)

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Sometimes, though, it is in the Free Peoples player's interest to keep a minion on the table. {{Card|Gollum, Stinker}} usually can't be allowed to win a skirmish, and at the same time if he is killed the Shadow player may be able to play him again and cause more harm with his fresh vitality by replaying a minion with {{Card|Evil-smelling Fens}}. In a similar vein, {{Card|Ulaire Enquea, Lieutenant of Morgul}} is often left alive when a large fellowship needs to move again, but that usually means taking two more wounds. By healing Enquea before beating it, the Free Peoples player can ensure that Enquea stays exhausted without taking any additional wounds.
Sometimes, though, it is in the Free Peoples player's interest to keep a minion on the table. {{Card|Gollum, Stinker}} usually can't be allowed to win a skirmish, and at the same time if he is killed the Shadow player may be able to play him again and cause more harm with his fresh vitality by replaying a minion with {{Card|Evil-smelling Fens}}. In a similar vein, {{Card|Ulaire Enquea, Lieutenant of Morgul}} is often left alive when a large fellowship needs to move again, but that usually means taking two more wounds. By healing Enquea before beating it, the Free Peoples player can ensure that Enquea stays exhausted without taking any additional wounds.


For fierce minions, Hrethel's heal can be a blessing or a curse. {{Card|Fortress Never Fallen}} rewards winning as many skirmishes as possible, so if Hrethel can win a skirmish against a relatively weak fierce minion without killing it the Free Peoples player is able to get extra tokens. Of course, a stronger minion that required pumps to beat the first time often won't be any easier the second time around. In fact, sometimes it's better to lose a skirmish against a higher vitality minion without using Hrethel's ability if possible so the exertion from the mount sticks around for the next skirmish.
For fierce minions, Hrethel's heal can be a blessing or a curse. {{Card|Fortress Never Fallen}} rewards winning as many skirmishes as possible, so if Hrethel can win a skirmish against a relatively weak fierce minion without killing it the Free Peoples player is able to get extra tokens. Of course, a stronger minion that required pumps to beat the first time often won't be any easier the second time around. In fact, sometimes it's be better to lose a skirmish against a higher vitality minion without using Hrethel's ability if possible to let the exertion from the mount sticks around for the next skirmish.


Rohan has many effects which key off of wounded or exhausted minions, which are more complicated to use with Hrethel than other companions. This comes up most often with {{Card|We Left None Alive}}: the Free Peoples player will often use a token or two and then Hrethel's text last for the strength gain needed to win the skirmish. If the Shadow player has a pump of their own, Hrethel will be uniquely unable to use the condition again.
Rohan has many effects which key off of wounded or exhausted minions, which are more complicated to use with Hrethel than other companions. This comes up most often with {{Card|We Left None Alive}}: the Free Peoples player will often use a token or two and then Hrethel's text last for the strength gain needed to win the skirmish. If the Shadow player has a pump of their own, Hrethel will be uniquely unable to use the condition again.
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