Hill Clan (6R6)

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Set: Ents of Fangorn
Kind: Shadow
Culture: Dunland
Twilight: 8
Card Type: Minion • Man
Strength: 17
Vitality: 2
Site Number: 3
Game Text: Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase.
Lore: “‘We will take their king.'”
Rarity: R

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General Strategy

Hill Clan is the strongest [dunland] minion aside from the less reliable Wild Men of the Hills, and is almost guaranteed to win its skirmishes. This makes the effects of cards such as War Club or War Cry of Dunland much more powerful, as they are easily triggered by this minion. The ability of this minion, while powerful, is not very versatile - it doesn't decrease the cost of the minion played (Unlike more common [dunland] minions such as Hillman Mob), which considering the high cost of Hill Clan often leaves you with not enough twilight to play a strong minion that can take advantage of the Damage + 2 bonus. In spite of this, Hill Clan can be a good choice for a [dunland] deck, providing easy skirmish victories and overwhelming lesser companions with ease.

Strengths and Weaknesses

Strong Versus...

  • Decks that generate a lot of twilight
  • Decks with many companions
  • Decks with weak companions

Weak Versus...

  • Characters with high base strength (Treebeard, Mithrandir)
  • Skirmish cancelling (Swiftly and Softly, Frodo's Cloak)