Editing Hides (4R19)
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{{NavBar|Lotr04019|The Two Towers Index|Dunlending Warrior (4C18)|Hides (4R19T)}} | |||
= Strategy = | {{LegacyCardInfoBox | ||
| TLHHImage=LOTR04019 | |||
| WikiImage=LOTR04019 | |||
| SetNum=04 | |||
| CardNum=019 | |||
| SetName=The Two Towers | |||
| Side=Shadow | |||
| Culture=Dunland | |||
| Twilight=1 | |||
| FullCardType=Possession | |||
| Stat1Name= | |||
| Stat1= | |||
| Stat2Name= | |||
| Stat2= | |||
| Stat3Name= | |||
| Stat3= | |||
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| Stat4= | |||
| GameText=Plays to your support area. When you play this possession, you may draw a card. Response: If a [DUNLAND] Man is about to take a wound, remove (2) or discard this possession to prevent that wound. | |||
| Lore=Only heavy animal skins armored the Dunlendings. | |||
| Rarity=R | |||
| Notes= | |||
}} | |||
= General Strategy = | |||
The most essential card in any [Dunland] deck, Hides enables the culture of almost entirely 1 vitality minions to survive all sorts of direct wounding. Since it is a support area possession, it is difficult for the Free Peoples player to get rid of and essentially gives the Shadow player the chance to decide whether a minion should die or not. The bonus card-drawing mechanic means that Hides will never really take up any space in a deck - when it is played, another card immediately replaces it. Because Hides is not unique and itself may also be discarded to block a wound, the Shadow player can discard a spare copy without putting future minions at risk. For all of these reasons, it is often advised to have as many copies of Hides as you have when playing Dunland, up to the maximum of 4. | The most essential card in any [Dunland] deck, Hides enables the culture of almost entirely 1 vitality minions to survive all sorts of direct wounding. Since it is a support area possession, it is difficult for the Free Peoples player to get rid of and essentially gives the Shadow player the chance to decide whether a minion should die or not. The bonus card-drawing mechanic means that Hides will never really take up any space in a deck - when it is played, another card immediately replaces it. Because Hides is not unique and itself may also be discarded to block a wound, the Shadow player can discard a spare copy without putting future minions at risk. For all of these reasons, it is often advised to have as many copies of Hides as you have when playing Dunland, up to the maximum of 4. | ||
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= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Strong Versus... == | |||
=== Strong Versus... === | |||
* Direct wounding | * Direct wounding | ||
* Fellowships which give the shadow player lots of twilight | * Fellowships which give the shadow player lots of twilight | ||
== Weak Versus... == | === Weak Versus... === | ||
* Galadriel, Lady Redeemed, Roll of Thunder, and other cards capable of discarding support-area possessions | * Galadriel, Lady Redeemed, Roll of Thunder, and other cards capable of discarding support-area possessions | ||
* Choke decks (especially those with archery), which may give the Shadow player a harder choice when deciding whether or not to block a wound | * Choke decks (especially those with archery), which may give the Shadow player a harder choice when deciding whether or not to block a wound | ||
= | = Example Decks = | ||
* Decklists or links to decks that use this card. | |||
= Rules and Clarifications = | |||
* Clarify existing rules if needed. | |||
* Link to rules discussions on TLHH. | |||
= Extra Information = | |||
= | == Other Prints of Hides == | ||
* [[lotr04019t|Hides (T)]] | |||
* | |||