Editing Grond, Hammer of the Underworld (8R103)
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{{QueryCardCategories|8R103}}</noinclude> | {{QueryCardCategories|8R103}}</noinclude> | ||
= Strategy = | = Strategy = | ||
Grond, Hammer of the Underworld is an all-purpose [[Removal|removal]] skeleton key, crushing [[possession]]s, [[condition]]s, [[Ally|allies]], and even [[artifact]]s and [[follower]]s with ease. (It's one of very few cards that [[interact]]s with [[Free Peoples]] artifacts or followers at all.) It's very straightforward: use it to play {{C|Sauron}} [[minion]]s to stack [[culture token]]s on it, ideally keep those minions alive until your chance to take an action in the [[Regroup Phase]], then hammer any problematic card. Because Grond is a [[support area]] possession, there's only a few Free Peoples cards that can even do anything about it. Unlike the other [[Engine]]s which mostly only appear in [[Besieger]] decks, Grond is a staple of almost all {{C|Sauron}} decks in [[Movie Block]] and later. | |||
All you need to play Grond is enough {{C|Sauron}} minions in your deck. He works in a variety of decks and works well against every Free Peoples deck that doesn't discard him first. Unlike most Engines, there's no need to play him with Besiegers, although he does make (the very annoying) {{Card|Gorgoroth Assassin}} more attractive even in a deck not chiefly focused on Besiegers. | All you need to play Grond is enough {{C|Sauron}} minions in your deck. He works in a variety of decks and works well against every Free Peoples deck that doesn't discard him first. Unlike most Engines, there's no need to play him with Besiegers, although he does make (the very annoying) {{Card|Gorgoroth Assassin}} more attractive even in a deck not chiefly focused on Besiegers. |