Editing Great Day, Great Hour (10R1)

From LOTR-TCG Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 13: Line 13:
This sort of exertion on this sort of timing is a very useful sort of [[direct wounding]], as well. This card exerts minions immediately when they're played, almost always in the [[Shadow Phase]]. This means it can shut down any minion with an annoying exertion ability. Dwarfs in particular need to worry about {{Card|Grima, Wormtongue}} showing up and [[clog]]ging up your hand with all of your various [[possession]]s and [[artifact]]s, and any deck that runs a large Fellowship hates to see {{Card|Ulaire Enquea, Lieutenant of Morgul}}. The fact that this happens in the Shadow phase means it can even shut down minions with Shadow Phase exertion abilities, like {{Card|Grishnakh, Orc Captain}}. So why don't decks run this card?
This sort of exertion on this sort of timing is a very useful sort of [[direct wounding]], as well. This card exerts minions immediately when they're played, almost always in the [[Shadow Phase]]. This means it can shut down any minion with an annoying exertion ability. Dwarfs in particular need to worry about {{Card|Grima, Wormtongue}} showing up and [[clog]]ging up your hand with all of your various [[possession]]s and [[artifact]]s, and any deck that runs a large Fellowship hates to see {{Card|Ulaire Enquea, Lieutenant of Morgul}}. The fact that this happens in the Shadow phase means it can even shut down minions with Shadow Phase exertion abilities, like {{Card|Grishnakh, Orc Captain}}. So why don't decks run this card?


{{Card|Slaked Thirsts}} does basically the same thing. And unlike Great Day, Great Hour, it can be constantly replayed with {{Card|Preparations}}. Slaked Thirsts/Preparations is cheaper to boot. Many decks, especially [[Rainbow Wounding]], include a dwarf like {{Card|Gimli, Bearer of Grudges}} specifically in order to use Slaked Thirsts/Preparations, it's that good. Dedicated {{C|Dwarven}} decks are also often already running {{Card|Preparations}} so they can use {{Card|Sindri, Dwarven Lord}} to play and [[Recursion|replay]] strong skirmish [[event]]s like {{Card|Honed}} or {{Card|Battle Tested}}.
{{C|Slaked Thirsts}} does basically the same thing. And unlike Great Day, Great Hour, it can be constantly replayed with {{Card|Preparations}}. Slaked Thirsts/Preparations is cheaper to boot. Many decks, especially [[Rainbow Wounding]], include a dwarf like {{Card|Gimli, Bearer of Grudges}} specifically in order to use Slaked Thirsts/Preparations, it's that good. Dedicated {{C|Dwarven}} decks are also often already running {{Card|Preparations}} so they can use {{Card|Sindri, Dwarven Lord}} to play and [[Recursion|replay]] strong skirmish [[event]]s like {{Card|Honed}} or {{Card|Battle Tested}}.


Even if Great Day, Great Hour wasn't crowded out by Slaked Thirsts, it has a crucial weakness. Unlike most cards to cripple or kill minions, it's played in the [[Shadow Phase]], so its sizable [[twilight cost]] means it can immediately be turned into more minions. This is especially relevant because many {{C|Dwarven}} decks try to [[choke]], to limit the number of cards the Shadow player can play per turn. If you play Great Day, Great Hour, your opponent will probably get to play another minion, on top of the likely still-relevant minion you just exhausted. Great Day, Great Hour can stifle Shadow Phase exertion abilities while most other wounding cards (except for {{Card|Shadowplay}}) can't, but that's generally not worth the cost.
Even if Great Day, Great Hour wasn't crowded out by Slaked Thirsts, it has a crucial weakness. Unlike most cards to cripple or kill minions, it's played in the [[Shadow Phase]], so its sizable [[twilight cost]] means it can immediately be turned into more minions. This is especially relevant because many {{C|Dwarven}} decks try to [[choke]], to limit the number of cards the Shadow player can play per turn. If you play Great Day, Great Hour, your opponent will probably get to play another minion, on top of the likely still-relevant minion you just exhausted. Great Day, Great Hour can stifle Shadow Phase exertion abilities while most other wounding cards (except for {{Card|Shadowplay}}) can't, but that's generally not worth the cost.
Please note that all contributions to the LOTR-TCG Wiki may be edited, altered, or removed by other contributors. Your writing is liable to be edited mercilessly, so be sure to back up any major claims with links if possible.

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)