Editing Gollum, Dark as Darkness (9R+28)

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One of the most useful uses of his ability to remove burdens is in {{C|Shire}} [[matchup]]s when your opponent is playing multiple copies of {{Card|The Shire Countryside}}. Those decks pack lots of cards that remove burdens, particularly using {{Card|Nine-Fingered Frodo and the Ring of Doom}}, {{Card|A Light In His Mind}}, or {{Card|Sting, Weapon of Heritage}} to get at-will healing to enable using and reusing annoying exertion abilities. These decks are usually placing burdens on themselves for some sort of value{{--}}{{Card|Smeagol, Slinker}}, {{Card|Birthday Present}}, {{Card|Daddy Twofoot}}, and {{Card|The One Ring, The Great Ring}} are all popular{{--}}so it's not great to let your opponent have that for free, but it's often better than letting them have that and also get a ton of free healing.
One of the most useful uses of his ability to remove burdens is in {{C|Shire}} [[matchup]]s when your opponent is playing multiple copies of {{Card|The Shire Countryside}}. Those decks pack lots of cards that remove burdens, particularly using {{Card|Nine-Fingered Frodo and the Ring of Doom}}, {{Card|A Light In His Mind}}, or {{Card|Sting, Weapon of Heritage}} to get at-will healing to enable using and reusing annoying exertion abilities. These decks are usually placing burdens on themselves for some sort of value{{--}}{{Card|Smeagol, Slinker}}, {{Card|Birthday Present}}, {{Card|Daddy Twofoot}}, and {{Card|The One Ring, The Great Ring}} are all popular{{--}}so it's not great to let your opponent have that for free, but it's often better than letting them have that and also get a ton of free healing.


His last ability is the most enticing but absolutely the least reliable. Gollum, Dark as Darkness can, technically, assassinate the ring-bearer with a direct wound that can't be prevented with most versions of [[the One Ring]]. However, you'll almost never actually get this to work. Most opponents will recognize the threat, and use one of the many ways of preventing it from working. And there are many ways. Any [[tank]] companion with 10+ [[strength]] can [[overwhelm]] him easily, unless you've out-[[swarm]]ed the opponent. Likewise, unless he's part of a very large swarm, Gollum will usually lose his skirmish, and any companion with [[Damage|Damage +1]] or a [[mount]] that exerts minions (like {{Card|Brego}}) will wound him too badly to use his regroup wounding. Any healing that happens after the Shadow Phase will un-exhaust the ring-bearer; even Regroup Phase healing like {{Card|Elrond, Heralf to Gil-Galad}} will happen before Gollum has a chance to get the kill as long as it's the first action the Free Peoples player takes in the Regroup Phase. Preventing the wound with a card like {{Card|Hosts of the Last Alliance}}, {{Card|Dwarven Bracers}}, {{Card|Sapling of the White Tree}}, or the rarely-played but very specifically targeted {{Card|Rare Good Ballast}} will also work. [[Direct wounding]] can shut Gollum up, with something like {{Card|Aragorn's Bow}}, {{Card|Slaked Thirsts}}, or {{Card|Citadel of the Stars}}. Don't count on Gollum to ever actually get the kill. Instead, just pose the threat! If your opponent has to commit Aragorn or {{Card|Legolas, Greenleaf}} or a Sapling to stopping Gollum from winning the game, that's just fine. He's very cheap, and those are resources that your opponent can't use to stop your ''real'' [[win condition]], whatever it is.
His last ability is the most enticing but absolutely the least reliable. Gollum, Dark as Darkness can, technically, assassinate the ring-bearer with a direct wound that can't be prevented with most versions of [[the One Ring]]. However, you'll almost never actually get this to work. Most opponents will recognize the threat, and use one of the many ways of preventing it from working. And there are many ways. Any [[tank]] companion with 10+ [[strength]] can [[overwhelm]] him easily, unless you've out-[[swarm]]ed the opponent. Likewise, unless he's part of a very large swarm, Gollum will usually lose his skirmish, and any companion with [[Damage|Damage +1]] or a [[mount]] that exerts minions (like {{Card|Brego}}) will wound him too badly to use his regroup wounding. Any healing that happens after the Shadow Phase will un-exhaust the ring-bearer; even Regroup Phase healing like {{Card|Elrond, Heralf to Gil-Galad}} will happen before Gollum has a chance to get the kill as long as it's the first action the Free Peoples player takes in the Regroup Phase. Preventing the wound with a card like {{Card|Hosts of the Last Alliance}}, {{Card|Dwarven Bracers}}, or {{Card|Sapling of the White Tree}} also works. [[Direct wounding]] can shut Gollum up, with something like {{Card|Aragorn's Bow}}, {{Card|Slaked Thirsts}}, or {{Card|Citadel of the Stars}}. Don't count on Gollum to ever actually get the kill. Instead, just pose the threat! If your opponent has to commit Aragorn or {{Card|Legolas, Greenleaf}} or a Sapling to stopping Gollum from winning the game, that's just fine. He's very cheap, and those are resources that your opponent can't use to stop your ''real'' [[win condition]], whatever it is.


There really isn't a non-{{C|Gollum}} deck where Gollum, Dark as Darkness won't do some work. A cheap minion that comes in and places a threat and a wound then dies is a decent value, and you'll see him in all sorts of decks, using him basically the same way that these decks do. The weakness of Dark as Darkness, and the reason he doesn't see much play in {{C|Gollum}}-focused decks like [[Ninja Gollum]], is because he needs to exert to use its main ability. He can't use his ability as the same site that you use {{Card|Evil-smelling Fens}}, he can only use {{Card|Final Strike}} once, and, in post-Shadows formats, there are even more strong cards that exert Gollum, like {{Card|Incited}} and {{Card|Not This Time!}}. Those decks occasionally run him as a one-of, to have a useful Gollum to play on turns where he wasn't going to do anything else anyhow, but usually that's not worth including him in a deck focused on Gollum.
There really isn't a non-{{C|Gollum}} deck where Gollum, Dark as Darkness won't do some work. A cheap minion that comes in and places a threat and a wound then dies is a decent value, and you'll see him in all sorts of decks, using him basically the same way that these decks do. The weakness of Dark as Darkness, and the reason he doesn't see much play in {{C|Gollum}}-focused decks like [[Ninja Gollum]], is because he needs to exert to use its main ability. He can't use his ability as the same site that you use {{Card|Evil-smelling Fens}}, he can only use {{Card|Final Strike}} once, and, in post-Shadows formats, there are even more strong cards that exert Gollum, like {{Card|Incited}} and {{Card|Not This Time!}}. Those decks occasionally run him as a one-of, to have a useful Gollum to play on turns where he wasn't going to do anything else anyhow, but usually that's not worth including him in a deck focused on Gollum.
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