Fortification
Fortification
Fortifications can only really be used with other [Gondor] cards due to the spot/exert requirements, and even among [Gondor] it's best to run a set with Knights, as many fortifications offer fewer exertions if a certain number of Knights are spottable. A medium to large number of fortifications can really start to make a Shadow player's job very difficult as they find their crucial minions doubled down under the weight of multiple fortification cards, leaving even average strength Men able to finish fights.
There are a handful of [Rohan] fortifications, but they are really just specialized conditions that focus on removing tokens and possessions (both of which make up the core of the [Isengard] machines that represent the opposition at the Battle for Helm's Deep). They can be splashed into [Rohan] decks as needed to provide cover against those strategies, if needed.
As hinted above, multiple fortifications can easily be attached to one minion; as they are Condition cards at their core, there is no limit to the number that can be attached at once. Once a minion dies (or is discarded), the fortification attached is returned to the original owner's discard pile.
Being condition cards, they are no more difficult to be rid of than any other condition; therefore, no special strategy need be employed against them except for standard condition removal. See condition hate for more information.
See also Knight
[[lotr05032|Template:cards:lotr05032.jpg?300]] //Citadel of the Stars, a very popular fortification as it can be transferred to an exhausted orc and thus result in an insta-kill.//
Fortification Cards
Gondor
Rohan
Cards That Use Fortifications
Gondor
Shire
Site
Cards Against Fortifications
Orc
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