Fortification: Difference between revisions

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=Fortification=
=Fortification=
'''Fortification''' is an[[unloaded keyword]] used exclusively on Free Peoples conditions.  They are used to represent barricades and fortresses, offering further obstacles to Shadow minions.  They are typically in the format of "play to the support area, pay a cost, then transfer to a minion," and offer perks varying between lower strength, lower vitality, or increased site number (to force minions to become roaming and therefore open to a whole slew of[gondor] ranger tactics).   
'''Fortification''' is an [[unloaded keyword]] used exclusively on Free Peoples conditions.  They are used to represent barricades and fortresses, offering further obstacles to Shadow minions.  They are typically in the format of "play to the support area, pay a cost, then transfer to a minion," and offer perks varying between lower strength, lower vitality, or increased site number (to force minions to become roaming and therefore open to a whole slew of [gondor] ranger tactics).   


Fortifications can only really be used with other[Gondor] cards due to the spot/exert requirements, and even among[Gondor] it's best to run a set with Knights, as many fortifications offer fewer exertions if a certain number of Knights are spottable.  A medium to large number of fortifications can really start to make a Shadow player's job very difficult as they find their crucial minions doubled down under the weight of multiple fortification cards, leaving even average strength Men able to finish fights.
Fortifications can only really be used with other [Gondor] cards due to the spot/exert requirements, and even among [Gondor] it's best to run a set with Knights, as many fortifications offer fewer exertions if a certain number of Knights are spottable.  A medium to large number of fortifications can really start to make a Shadow player's job very difficult as they find their crucial minions doubled down under the weight of multiple fortification cards, leaving even average strength Men able to finish fights.


There are a handful of[Rohan] fortifications, but they are really just specialized conditions that focus on removing tokens and possessions (both of which make up the core of the[Isengard] machines that represent the opposition at the Battle for Helm's Deep).  They can be splashed into[Rohan] decks as needed to provide cover against those strategies, if needed.
There are a handful of [Rohan] fortifications, but they are really just specialized conditions that focus on removing tokens and possessions (both of which make up the core of the [Isengard] machines that represent the opposition at the Battle for Helm's Deep).  They can be splashed into [Rohan] decks as needed to provide cover against those strategies, if needed.


As hinted above, multiple fortifications can easily be attached to one minion; as they are Condition cards at their core, there is no limit to the number that can be attached at once.  Once a minion dies (or is discarded), the fortification attached is returned to the original owner's discard pile.
As hinted above, multiple fortifications can easily be attached to one minion; as they are Condition cards at their core, there is no limit to the number that can be attached at once.  Once a minion dies (or is discarded), the fortification attached is returned to the original owner's discard pile.


Being condition cards, they are no more difficult to be rid of than any other condition; therefore, no special strategy need be employed against them except for standard condition removal.  See[[condition hate]] for more information.
Being condition cards, they are no more difficult to be rid of than any other condition; therefore, no special strategy need be employed against them except for standard condition removal.  See [[condition hate]] for more information.


See also Knight
See also Knight


[[lotr05032|{{ cards:lotr05032.jpg?300 |An example of a condition with the fortification keyword.}}]]
* [[lotr05032|{{ cards:lotr05032.jpg?300 |An example of a condition with the fortification keyword.}}]]
''Citadel of the Stars, a very popular fortification as it can be transferred to an exhausted orc and thus result in an insta-kill.''
''Citadel of the Stars, a very popular fortification as it can be transferred to an exhausted orc and thus result in an insta-kill.''


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===Gondor===
===Gondor===


[[LOTR05032|Citadel of the Stars]]
* [[LOTR05032|Citadel of the Stars]]
 
* [[LOTR05033|City Wall]]
[[LOTR05033|City Wall]]
* [[LOTR05039|Stone Tower]]
 
* [[LOTR06052|Garrison of Osgiliath]]
[[LOTR05039|Stone Tower]]
* [[LOTR07092|First Level]]
 
* [[LOTR07118|Second Level]]
[[LOTR06052|Garrison of Osgiliath]]
* [[LOTR07119|Seventh Level]]
 
* [[LOTR07125|Third Level]]
[[LOTR07092|First Level]]
* [[LOTR08035|Fourth Level]]
 
* [[LOTR08044|Sixth Level]]
[[LOTR07118|Second Level]]
* [[LOTR10032|Fifth Level]]
 
* [[LOTR15058|Decorated Barricade]]
[[LOTR07119|Seventh Level]]
* [[LOTR15067|Portico]]
 
* [[LOTR15070|Tremendous Wall]]
[[LOTR07125|Third Level]]
* [[LOTR17035|Soldier's Cache]]
 
* [[LOTR18058|Soldier's Cache]]
[[LOTR08035|Fourth Level]]
 
[[LOTR08044|Sixth Level]]
 
[[LOTR10032|Fifth Level]]
 
[[LOTR15058|Decorated Barricade]]
 
[[LOTR15067|Portico]]
 
[[LOTR15070|Tremendous Wall]]
 
[[LOTR17035|Soldier's Cache]]
 
[[LOTR18058|Soldier's Cache]]


===Rohan===
===Rohan===


[[LOTR05079|Armory]]
* [[LOTR05079|Armory]]
 
* [[LOTR05080|Arrow-slits]]
[[LOTR05080|Arrow-slits]]
* [[LOTR05087|Parapet]]
 
[[LOTR05087|Parapet]]


==Cards That Use Fortifications==
==Cards That Use Fortifications==
===Gondor===
===Gondor===


[[LOTR05031|Alcarin, Warrior of Lamedon]]
* [[LOTR05031|Alcarin, Warrior of Lamedon]]
 
* [[LOTR05034|Fall Back]]
[[LOTR05034|Fall Back]]
* [[LOTR05037|Men of Numenor]]
 
* [[LOTR05038|Rally Point]]
[[LOTR05037|Men of Numenor]]
* [[LOTR05040|Take Cover]]
 
* [[LOTR05042|Turgon, Man of Belfalas]]
[[LOTR05038|Rally Point]]
* [[LOTR05043|War Must Be]]
 
* [[LOTR07093|Footman's Armor]]
[[LOTR05040|Take Cover]]
* [[LOTR07094|Gondor Bow]]
 
* [[LOTR07095|Gondor Still Stands]]
[[LOTR05042|Turgon, Man of Belfalas]]
* [[LOTR07096|Gondorian Captain]]
 
* [[LOTR07099|Great Gate]]
[[LOTR05043|War Must Be]]
* [[LOTR07100|Greatest Stronghold]]
 
* [[LOTR07102|Hasty Repairs]]
[[LOTR07093|Footman's Armor]]
* [[LOTR07106|Ingold]]
 
* [[LOTR07122|Strong and Old]]
[[LOTR07094|Gondor Bow]]
* [[LOTR08036|Garrison of Gondor]]
 
* [[LOTR08044|Sixth Level]]
[[LOTR07095|Gondor Still Stands]]
* [[LOTR10031|Every Little is a Gain]]
 
[[LOTR07096|Gondorian Captain]]
 
[[LOTR07099|Great Gate]]
 
[[LOTR07100|Greatest Stronghold]]
 
[[LOTR07102|Hasty Repairs]]
 
[[LOTR07106|Ingold]]
 
[[LOTR07122|Strong and Old]]
 
[[LOTR08036|Garrison of Gondor]]
 
[[LOTR08044|Sixth Level]]
 
[[LOTR10031|Every Little is a Gain]]


===Shire===
===Shire===


[[LOTR08122|Pippin, Guard of Minas Tirith]]
* [[LOTR08122|Pippin, Guard of Minas Tirith]]


===Site===
===Site===


[[LOTR10117|Base of Mindolluin]]
* [[LOTR10117|Base of Mindolluin]]


==Cards Against Fortifications==
==Cards Against Fortifications==
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===Orc===
===Orc===


[[LOTR15108|Destructive Orc]]
* [[LOTR15108|Destructive Orc]]


{{:unloaded_keyword_table}}
{{:unloaded_keyword_table}}

Revision as of 06:58, 5 August 2020

Fortification

Fortification is an unloaded keyword used exclusively on Free Peoples conditions. They are used to represent barricades and fortresses, offering further obstacles to Shadow minions. They are typically in the format of "play to the support area, pay a cost, then transfer to a minion," and offer perks varying between lower strength, lower vitality, or increased site number (to force minions to become roaming and therefore open to a whole slew of [gondor] ranger tactics).

Fortifications can only really be used with other [Gondor] cards due to the spot/exert requirements, and even among [Gondor] it's best to run a set with Knights, as many fortifications offer fewer exertions if a certain number of Knights are spottable. A medium to large number of fortifications can really start to make a Shadow player's job very difficult as they find their crucial minions doubled down under the weight of multiple fortification cards, leaving even average strength Men able to finish fights.

There are a handful of [Rohan] fortifications, but they are really just specialized conditions that focus on removing tokens and possessions (both of which make up the core of the [Isengard] machines that represent the opposition at the Battle for Helm's Deep). They can be splashed into [Rohan] decks as needed to provide cover against those strategies, if needed.

As hinted above, multiple fortifications can easily be attached to one minion; as they are Condition cards at their core, there is no limit to the number that can be attached at once. Once a minion dies (or is discarded), the fortification attached is returned to the original owner's discard pile.

Being condition cards, they are no more difficult to be rid of than any other condition; therefore, no special strategy need be employed against them except for standard condition removal. See condition hate for more information.

See also Knight

Citadel of the Stars, a very popular fortification as it can be transferred to an exhausted orc and thus result in an insta-kill.

Fortification Cards

Gondor

Rohan

Cards That Use Fortifications

Gondor

Shire

Site

Cards Against Fortifications

Orc

unloaded keyword table