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| '''Flood''' is an informal game term referring to the [[Free Peoples]] player filling the [[Twilight Pool]] with many tokens, usually by playing many high-cost cards. Flooding can be a strategy: if you've played many expensive cards, that generally means you've built a strong [[Fellowship]]. Often, however, it is by mistake. A common example of routine flooding would be using {{Card|Denethor, Lord of Minas Tirith}} to [[tutor]] a couple {{C|Gondor}} cards, especially [[companion]]s, then moving to a site with 15 or more tokens in the pool.
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| | Flood is an informal game term referring to playing lots of cards, filling the [[Twilight Pool]] with many tokens. Flooding can be a strategy, used alongside cards like {{Card|Gandalf, The White Wizard}} and {{Card|Fury of the White Rider}}. Alternatively, it can be a mistake or a happenstance, where you have a full [[Free Peoples]] hand, and playing it all adds a great deal of twilight. A common example of routine flooding would be using {{Card|Denethor, Lord of Minas Tirith}} to [[tutor]] a couple {{C|Gondor}} cards, especially companions, then moving to a site with 15 or more tokens in the pool. |
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| Flooding is generally dangerous, as your opponent has great freedom to then play [[Shadow]] cards, particularly minions. Flooding against [[Swarm]] or [[Beatdown]] can have devastating effects, as the [[Shadow]] player can either play a great deal of their cheap minions or play a few powerful minions. However, it can also be a strategy: once your opponent has all of the Twilight they need to play all of their Shadow cards, further Twilight is generally harmless. Plus, some cards, particularly {{C|Gandalf}} [[culture]] cards like {{Card|Gandalf, The White Wizard}} and {{Card|Deep in Thought}}, benefit from a full Twilight pool. Some decks, such as [[Ent]]s, often plan to flood the pool one turn, weather the storm, and move down the path with a strong [[Fellowship]], only slightly worse for wear. Even this is not without risk: many minions, like {{Card|Ulaire Attea, Keeper of Dol Guldur}}, can make use of excess Twilight, and cards like {{Card|Greed}} or {{Card|Rapid Reload}} can turn Twilight directly into pain. | | Flooding can be dangerous, as your opponent has great freedom to then play [[Shadow]] cards, particularly minions. Flooding against [[Swarm]] or [[Beatdown]] can have devastating effects, as the [[Shadow]] player can either play a great deal of their cheap minions or play a few powerful minions. Regardless, flooding can be counteracted with cards like {{Card|Let Folly Be Our Cloak}} and {{Card|Sting}} to remove twilight, or {{Card|Drawing His Eye}} and {{Card|Curse Their Foul Feet}} to remove [[Shadow]] cards from their hand. |
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| One way to mitigate the risk of flooding is managing your opponent's hand. This can be with cards like {{Card|Sting}} to see what cards they have in hand, or cards like {{Card|Far-Seeing Eyes}} to force them to [[discard]] cards from hand. Some cards, like {{Card|Curse Their Foul Feet!}}, do both.
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| Flood is the opposite of [[choke]].
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| {{Gameplay_Table}} | | {{Gameplay_Table}} |