Far-seeing Eyes (1C43)
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General Strategy
Expensive in the realm of support area conditions, the [2] twilight Far-seeing Eyes is nonetheless game-changing in its ability to make the Shadow player discard cards from his or her hand before the Shadow phase. The card received errata to make it unique, as playing two Elves with four copies would discard an opponent's entire hand before the Shadow phase. Even still, combined with Curse Their Foul Feet, Foul Creation, and a few Elves, Far-seeing Eyes can dismantle almost any Shadow strategy.
Strengths and Weaknesses
Strong Versus...
- Devastating with Galadriel, Lady of Light and an army of [Elven] allies
Weak Versus...
- Condition discard
- Decks that play from the discard pile
- While unlikely, the free peoples player may inadvertently help the Shadow player cycle useless cards
Rules and Clarifications
- Far-seeing Eyes is unique condition.
Extra Information
- Correctly reprinted in Realms of the Elf Lords starter decks