Editing Dwarven Bracers (2U3)
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{{NavBar|2U3|[[Mines of Moria Index]]|[[Disquiet of Our People (2C2)|Disquiet of Our People (2C2)]]|[[Endurance of Dwarves (2U4)|Endurance of Dwarves (2U4)]]}} | {{NavBar|2U3|[[Mines of Moria Index]]|[[Disquiet of Our People (2C2)|Disquiet of Our People (2C2)]]|[[Endurance of Dwarves (2U4)|Endurance of Dwarves (2U4)]]}} | ||
{{CardTabs|Dwarven}} | {{CardTabs|Dwarven}} | ||
[[{{ROOTPAGENAME}}]] is a {{C|Dwarven}} [[Possession]] from the [[Mines of Moria]] set. It is the sole member of the "bracers" | [[{{ROOTPAGENAME}}]] is a {{C|Dwarven}} [[Possession]] from the [[Mines of Moria]] set. It is the sole member of the "bracers" class. | ||
{{CardInfobox|2U3}} | {{CardInfobox|2U3}} | ||
{{QueryCardCategories|2U3}} | |||
{{QueryCardCategories|2U3}} | |||
= Strategy = | = Strategy = | ||
Because the strength bonus of Dwarven Bracers can itself prevent wounds, it's best to keep the +1 strength from the Bracers on a main combatant as long as possible, rather than immediately sacrificing the Bracers as soon as the bearer takes a wound. Always sacrifice the Bracers if the bearer is on their last wound, of course; they'll get discarded anyway if the bearer dies! However, if you have a copy of Dwarven Bracers in your hand or on a Dwarf character that is less likely to take a wound, then you can sacrifice your main combatant's Bracers to prevent a wound much earlier, because you can replace them in the next | Dwarven Bracers is at the core of possession-focused Dwarf decks, including most {{C|Dwarven}} decks in [[Fellowship Block]]. The strength boost and life-saving response on Dwarven Bracers make it a shoe-in for these decks. Even {{Card|Dwarf Guard}} reaches a respectable 8 strength with Dwarven Bracers, {{Card|Hand Axe}} and {{Card|Dwarven Axe}}, meaning a single {{Card|Flurry of Blows}} is often all it takes to overcome most minions. Should one of these beefed-up companions lose a skirmish, Dwarven Bracers gives the Free Peoples player an opportunity to trade strength for vitality in a pinch. | ||
Because the strength bonus of Dwarven Bracers can itself prevent wounds, it's best to keep the +1 strength from the Bracers on a main combatant as long as possible, rather than immediately sacrificing the Bracers as soon as the bearer takes a wound. Always sacrifice the Bracers if the bearer is on their last wound, of course; they'll get discarded anyway if the bearer dies! However, if you have a copy of Dwarven Bracers in your hand or on a Dwarf character that is less likely to take a wound, then you can sacrifice your main combatant's Bracers to prevent a wound much earlier, because you can replace them in the next Fellowship phase, either from your hand or transferring them from a character in less danger. If you don't have another copy of Dwarven Bracers handy, expending them to prevent a wound is a calculated risk. Is it more useful to avoid a wound now, or will the strength bonus of Dwarven Bracers be necessary to prevent losing a skirmish before the next time you draw a copy or finish the game? There's no one right answer; it will always depend on the availability of healing, how desperate your position is, and how many copies of Dwarven Bracers you're playing. Bracers may be worth holding onto when there is healing around the corner, one point of strength is the difference between a win or a loss (for example, 10 strength defeats many of the Uruk-hai in Fellowship block), another companion can take a wound without risk of dying, or an expendable companion is already nearing the end of their use. Otherwise, losing Bracers is often the least harmful outcome. | |||
Its main weakness is that the benefit is split between two different effects. Wound prevention is a strong effect, and a small strength boost is always useful, but Dwarven Bracers will generally provide less healing than dedicated healing cards, and less strength than a weapon. It also makes your dwarfs more vulnerable to {{Card|Grima, Wormtongue}}, in formats where he is included. As a possession, it can be also discarded by cards that target possessions, but it generally won't be an opponent's first choice unless they're about to finish off a companion that Dwarven Bracers is protecting. | Its main weakness is that the benefit is split between two different effects. Wound prevention is a strong effect, and a small strength boost is always useful, but Dwarven Bracers will generally provide less healing than dedicated healing cards, and less strength than a weapon. It also makes your dwarfs more vulnerable to {{Card|Grima, Wormtongue}}, in formats where he is included. As a possession, it can be also discarded by cards that target possessions, but it generally won't be an opponent's first choice unless they're about to finish off a companion that Dwarven Bracers is protecting. | ||
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== Strong Versus... == | == Strong Versus... == | ||
* Wound-oriented strategies which don't depend on skirmish wins, especially direct wounding such as {{Card|Hate}} or {{Card|Ulaire Enquea, Lieutenant of Morgul}} that could otherwise take out a key companion | * Wound-oriented strategies which don't depend on skirmish wins, especially direct wounding such as {{Card|Hate}} or {{Card|Ulaire Enquea, Lieutenant of Morgul}} that could otherwise take out a key companion | ||
* Fierce minions or minions with damage bonuses | |||
== Weak Versus... == | == Weak Versus... == | ||
* Possession removal. All possessions are liable to be removed, but be careful of minions that can remove the possession when the bearer is exhausted then immediately kill the bearer, like {{Card|Ulaire Cantea, Faster Than Winds}} | * Possession removal. All possessions are liable to be removed, but be careful of minions that can remove the possession when the bearer is exhausted then immediately kill the bearer, like {{Card|Ulaire Cantea, Faster Than Winds}} | ||
* {{Card|Grima, Wormtongue}}. Wormtongue places a soft limit of less than three cards | * {{Card|Grima, Wormtongue}}. Wormtongue places a soft limit of less than three cards borne per unbound companion, and except for a ring-bearing {{Card|Gimli, Bearer of Grudges}}, all Dwarf companions are unbound. In formats where the Shadow player could be playing Wormtongue, Dwarven Bracers compete with not just weapons but also supplemental cards like {{Card|Hand Axe}} (both for its own effects and to enable {{Card|Flurry of Blows}}), {{Card|Endurance of Dwarves}}, and {{Card|Ring of Fury}} and {{Card|Ring of Retribution}}, as well as character-specific items like {{Card|Gimli's Helm}}. | ||
= Rulings = | = Rulings = | ||
The response action of this card will not "stack" with the passive text of {{Card|Gimli's Helm}} to prevent all wounds from a source dealing two or more wounds | The response action of this card will not "stack" with the passive text of {{Card|Gimli's Helm}} to prevent all wounds from a source dealing two or more wounds -- Dwarven Bracers will prevent the first, meaning a wound was never taken for Gimli's Helm to prevent any subsequent wounds. | ||
= Alternate Versions = | = Alternate Versions = | ||
{{AlternateVersionTable|2U3}} | {{AlternateVersionTable|2U3}} |